edhseer Commander synergy, explained
Creature — Human Detective
Mana cost: {2}{U}{B}
As this creature enters, choose Believe or Doubt.
Believe — Whenever a nontoken creature you control dies, create a 2/2 black Horror enchantment creature token.
triggered — makes a token
Doubt — At the beginning of your end step, you may return a nonland permanent you own to your hand. If you do, draw a card.
triggered — bounce
triggered — draws you 1 card
Causes: create a Horror creature token, create a Horror enchantment token, put a Horror creature token onto the battlefield, put a Horror enchantment token onto the battlefield, an artifact leaves the battlefield, a battle leaves the battlefield, a creature leaves the battlefield, an enchantment leaves the battlefield, a planeswalker leaves the battlefield, draw a card.
Cares about: a nontoken creature dies, an end step.
an enchantment leaves the battlefield — 1 card in the game can cause this (Phenomenon Investigators is one).
anything leaves the battlefield — 1 card in the game can cause this (Phenomenon Investigators is one).
a Detective enters the battlefield — 148 cards in the game can cause this (Phenomenon Investigators is one).
When Phenomenon Investigators enters:
an artifact leaves the battlefield — 1,680 cards in the game can cause this (Phenomenon Investigators is one).
provide a creature to sacrifice — 2,720 cards in the game can cause this.
2,715 other cards cause it too. These are the ones with the most connections.
a creature token enters the battlefield — 2,799 cards in the game can cause this (Phenomenon Investigators is one).
When a Horror enters thanks to Phenomenon Investigators:
a creature token is created — 2,799 cards in the game can cause this (Phenomenon Investigators is one).
3 other cards care about it too. These are the ones with the most connections.
a token enters the battlefield — 3,710 cards in the game can cause this (Phenomenon Investigators is one).
When a Horror enters thanks to Phenomenon Investigators:
3 other cards care about it too. These are the ones with the most connections.
a token is created — 3,711 cards in the game can cause this (Phenomenon Investigators is one).
When Phenomenon Investigators makes a Horror token:
17 other cards care about it too. These are the ones with the most connections.
an enchantment it boosts — 3,713 cards in the game can cause this.
3,712 other cards cause it too. These are the ones with the most connections.
an enchantment enters the battlefield — 3,743 cards in the game can cause this (Phenomenon Investigators is one).
When a Horror enters thanks to Phenomenon Investigators:
72 other cards care about it too. These are the ones with the most connections.
a card is drawn — 3,815 cards in the game can cause this (Phenomenon Investigators is one).
When Phenomenon Investigators makes a player draw a card:
57 other cards care about it too. These are the ones with the most connections.
a nontoken creature leaves the battlefield — 4,133 cards in the game can cause this (Phenomenon Investigators is one).
When Phenomenon Investigators leaves the battlefield:
1 other card cares about it too. These are the ones with the most connections.
a creature leaves the battlefield — 4,238 cards in the game can cause this (Phenomenon Investigators is one).
27 other cards care about it too. These are the ones with the most connections.
anything attacks — 17,934 cards in the game can cause this (Phenomenon Investigators is one).
When Phenomenon Investigators attacks:
131 other cards care about it too. These are the ones with the most connections.
a creature is cast — 18,010 cards in the game can cause this (Phenomenon Investigators is one).
90 other cards care about it too. These are the ones with the most connections.
a creature enters the battlefield — 19,800 cards in the game can cause this (Phenomenon Investigators is one).
362 other cards care about it too. These are the ones with the most connections.