Plague Witch

Plague Witch

Creature — Elf Spellshaper

Mana cost: {1}{B}

How we read this card

Target creature gets -1/-1 until end of turn.

activated {B}, {T}, Discard a card —

activated {B}, {T}, Discard a card — shrinks a creature by -1/-1

Causes: discard a card.

Cares about: nothing.

Works well with

an Elf attacks — 723 cards in the game can cause this (Plague Witch is one).

When Plague Witch attacks:

  1. Celeborn the Wise — scries
  2. Tyvar the Bellicose — grants deathtouch
  3. Harald Unites the Elves — shrinks a creature by -1/-1
  4. Arboreal Alliance — triggers

a nontoken Elf enters the battlefield — 728 cards in the game can cause this (Plague Witch is one).

  1. Wirewood Hivemaster — When Plague Witch enters, Wirewood Hivemaster makes a token

an Elf enters the battlefield — 752 cards in the game can cause this (Plague Witch is one).

When Plague Witch enters:

  1. Wolverine Riders — gains you its toughness life
  2. Elvish Warmaster — makes a token
  3. Elvish Vanguard — puts a +1/+1 counter on itself
  4. Marwyn, the Nurturer — puts a +1/+1 counter on itself
  5. Woodland Weavemaster — gets +1/+1
  6. High Perfect Morcant — puts a counter on a permanent an opponent controls
  7. Maralen, Fae Ascendant — exiles a card from an opponent's library

1 other card cares about it too. These are the ones with the most connections.

a card is discarded — 2,042 cards in the game can cause this (Plague Witch is one).

When Plague Witch makes a player discard a card:

  1. Ivora, Insatiable Heir — puts a +1/+1 counter on itself
  2. Cool but Rude — deals 2 damage
  3. Containment Construct — brings a card back
  4. Moonstone, Harsh Mistress — brings a card back
  5. Lazotep Chancellor — puts 2 counters on a Zombie or Army
  6. Magmakin Artillerist — deals that much damage
  7. Inti, Seneschal of the Sun — exiles a card from your library
  8. Pitchstone Wall — sacrifices itself
  9. Currency Converter — exiles it
  10. Hostile Investigator — triggers

51 other cards care about it too. These are the ones with the most connections.

a card in a graveyard — 7,589 cards in the game can cause this (Plague Witch is one).

  1. Samwise Gamgee — Plague Witch puts cards into the graveyard that Samwise Gamgee can bring back
  2. Bloodbond March — Plague Witch puts cards into the graveyard that Bloodbond March can bring back
  3. Thor, God of Thunder — Plague Witch puts cards into the graveyard that Thor, God of Thunder can bring back
  4. Gale, Waterdeep Prodigy — Plague Witch puts cards into the graveyard that Gale, Waterdeep Prodigy can bring back
  5. Harness the Storm — Plague Witch puts cards into the graveyard that Harness the Storm can bring back
  6. Transplant Theorist — Plague Witch puts cards into the graveyard that Transplant Theorist can bring back
  7. Heart-Shaped Herb — Plague Witch puts cards into the graveyard that Heart-Shaped Herb can bring back
  8. Wayward Angel — Plague Witch fills your graveyard toward the 7 or more cards Wayward Angel needs
  9. Rescue from the Underworld — Plague Witch puts cards into the graveyard that Rescue from the Underworld can bring back
  10. Victimize — Plague Witch puts cards into the graveyard that Victimize can bring back

434 other cards care about it too. These are the ones with the most connections.

anything goes to a graveyard — 7,589 cards in the game can cause this (Plague Witch is one).

When a card hits the graveyard thanks to Plague Witch:

  1. Quest for Ancient Secrets — puts a quest counter on itself
  2. Planar Void — hits a graveyard
  3. Measure of Wickedness — gives an opponent control of itself
  4. Energy Field — sacrifices itself

7 other cards care about it too. These are the ones with the most connections.

anything attacks — 17,934 cards in the game can cause this (Plague Witch is one).

When Plague Witch attacks:

  1. Far Fortune, End Boss — deals 1 damage
  2. Temmet, Naktamun's Will — draws you 1 card
  3. Grim Javelineer — gives +1/+0
  4. Invisible Woman — triggers
  5. Caesar, Legion's Emperor — sacrifices a creature
  6. Guide of Souls — triggers
  7. Campsite Cuisine — sacrifices a Food
  8. Gossip's Talent — triggers
  9. Banon, the Returners' Leader — draws and discards
  10. Toph, Earthbending Master — puts a counter on a permanent

121 other cards care about it too. These are the ones with the most connections.

a creature attacks — 17,934 cards in the game can cause this (Plague Witch is one).

When Plague Witch attacks:

  1. Adaptive Omnitool — searches a library
  2. Anthem of Rakdos — gives +2/+0
  3. Kindred Discovery — draws you 1 card
  4. Invasion of New Capenna // Holy Frazzle-Cannon — puts counters on a permanent
  5. Saw — sacrifices a creature

194 other cards care about it too. These are the ones with the most connections.

a creature blocks — 17,934 cards in the game can cause this (Plague Witch is one).

  1. Tide of War — When Plague Witch blocks, Tide of War sacrifices a creature

29 other cards care about it too. These are the ones with the most connections.

a creature enters the battlefield — 19,800 cards in the game can cause this (Plague Witch is one).

When Plague Witch enters:

  1. Slash, Reptile Rampager — deals 2 damage
  2. Ray Fillet, Wave Warrior — puts a counter on itself
  3. Bess, Soul Nourisher — puts a +1/+1 counter on itself
  4. The Neutrinos — gets +1/+0
  5. Wingnut, Bat on the Belfry — grants flying, haste and menace
  6. Aetherstorm Roc — puts a counter on a permanent you control
  7. Raphael, Most Attitude — exiles a card from your library

345 other cards care about it too. These are the ones with the most connections.

anything enters the battlefield — 26,499 cards in the game can cause this (Plague Witch is one).

  1. Prowl, Stoic Strategist // Prowl, Pursuit Vehicle — When Plague Witch enters, Prowl, Stoic Strategist // Prowl, Pursuit Vehicle puts a +1/+1 counter on itself

59 other cards care about it too. These are the ones with the most connections.