Power Pack

Power Pack

Legendary Creature — Human Hero

Mana cost: {1}{R}{G}{W}{U}

How we read this card

Flying, vigilance, trample, haste
Whenever Power Pack deals combat damage to a player, exile target instant or sorcery card from your graveyard chosen at random.

triggered —

At the beginning of your next upkeep, you may cast that card without paying its mana cost. If that spell would be put into your graveyard, exile it instead.

triggered —

triggered —

What a deck led by this card wants

Causes: exile an instant, exile a sorcery, an instant leaves a graveyard, a sorcery leaves a graveyard, cast anything, exile a spell, a spell leaves the battlefield.

Cares about: an upkeep.

Works well with

an instant leaves a graveyard — 202 cards in the game can cause this (Power Pack is one).

  1. Murktide Regent — When an instant leaves a graveyard thanks to Power Pack, Murktide Regent puts a +1/+1 counter on itself

a nontoken Hero enters the battlefield — 358 cards in the game can cause this (Power Pack is one).

  1. Black Panther, Vanguard — When Power Pack enters, Black Panther, Vanguard triggers

a Hero enters the battlefield — 375 cards in the game can cause this (Power Pack is one).

When Power Pack enters:

  1. Hawkeye, Trick Shot — deals damage
  2. Captain America, Team Leader — grants haste and vigilance
  3. Nighthawk, Dark Defender — gives +1/+1
  4. Team Transmitter — gains you 1 life

anything is exiled — 2,497 cards in the game can cause this (Power Pack is one).

  1. The War Doctor — When an instant or sorcery is exiled thanks to Power Pack, The War Doctor puts a time counter on itself

1 other card cares about it too. These are the ones with the most connections.

anything leaves a graveyard — 2,503 cards in the game can cause this (Power Pack is one).

When an instant or sorcery leaves a graveyard thanks to Power Pack:

  1. Blastoneuron — makes each opponent lose 1 life
  2. Defiled Crypt // Cadaver Lab — makes a token
  3. Teval, the Balanced Scale — makes a token
  4. Hologram Stalker — makes a token
  5. Tormod, the Desecrator — makes a token
  6. Quintorius, Field Historian — makes a token
  7. Garrison Excavator — makes a token
  8. Amzu, Swarm's Hunger — makes a token
  9. Kirol, History Buff // Pack a Punch — becomes prepared
  10. Teval's Judgment — triggers

13 other cards care about it too. These are the ones with the most connections.

a Human enters the battlefield — 4,639 cards in the game can cause this (Power Pack is one).

When Power Pack enters:

  1. General Kudro of Drannith — hits a graveyard
  2. Heronblade Elite — puts a +1/+1 counter on itself
  3. Kyler, Sigardian Emissary — puts a +1/+1 counter on itself
  4. Thalia's Lieutenant — puts a +1/+1 counter on itself
  5. Champion of the Parish — puts a +1/+1 counter on itself
  6. Captain of the Mists — untaps itself
  7. Erkenbrand, Lord of Westfold — gives +1/+0
  8. Beregond of the Guard — gives +1/+1
  9. Théoden, King of Rohan — grants double strike
  10. Lossarnach Captain — taps a creature an opponent controls

2 other cards care about it too. These are the ones with the most connections.

anything attacks — 17,934 cards in the game can cause this (Power Pack is one).

When Power Pack attacks:

  1. Shaun, Father of Synths — makes a token
  2. Far Fortune, End Boss — deals 1 damage
  3. Temmet, Naktamun's Will — draws you 1 card
  4. Grim Javelineer — gives +1/+0
  5. Invisible Woman — triggers
  6. Caesar, Legion's Emperor — sacrifices a creature
  7. Guide of Souls — triggers
  8. Campsite Cuisine — sacrifices a Food
  9. Gossip's Talent — triggers
  10. Banon, the Returners' Leader — draws and discards

113 other cards care about it too. These are the ones with the most connections.

a creature attacks — 17,934 cards in the game can cause this (Power Pack is one).

When Power Pack attacks:

  1. Adaptive Omnitool — searches a library
  2. Anthem of Rakdos — gives +2/+0
  3. Kindred Discovery — draws you 1 card
  4. Invasion of New Capenna // Holy Frazzle-Cannon — puts counters on a permanent
  5. Chorale of the Void — brings a card back
  6. Saw — sacrifices a creature
  7. Gisa's Favorite Shovel — makes an opponent sacrifice a creature
  8. Ultima Weapon — kills a creature an opponent controls
  9. Path of Mettle // Metzali, Tower of Triumph — triggers

182 other cards care about it too. These are the ones with the most connections.

a creature blocks — 17,934 cards in the game can cause this (Power Pack is one).

When Power Pack blocks:

  1. Mage Hunters' Onslaught — makes a player lose 1 life
  2. Tide of War — sacrifices a creature
  3. Dead-Iron Sledge — kills a creature
  4. Dwindle — kills a creature

24 other cards care about it too. These are the ones with the most connections.

a creature is cast — 18,010 cards in the game can cause this (Power Pack is one).

  1. God-Eternal Oketra — When Power Pack is cast, God-Eternal Oketra makes a token

90 other cards care about it too. These are the ones with the most connections.

a creature enters the battlefield — 19,800 cards in the game can cause this (Power Pack is one).

When Power Pack enters:

  1. Slash, Reptile Rampager — deals 2 damage
  2. Gimli of the Glittering Caves — puts counters on a permanent
  3. Ray Fillet, Wave Warrior — puts a counter on itself
  4. Legolas Greenleaf — puts a counter on a permanent
  5. The Neutrinos — gets +1/+0
  6. Wingnut, Bat on the Belfry — grants flying, haste and menace
  7. Aetherstorm Roc — puts a counter on a permanent you control
  8. Raphael, Most Attitude — exiles a card from your library

303 other cards care about it too. These are the ones with the most connections.

anything enters the battlefield — 26,499 cards in the game can cause this (Power Pack is one).

  1. Prowl, Stoic Strategist // Prowl, Pursuit Vehicle — When Power Pack enters, Prowl, Stoic Strategist // Prowl, Pursuit Vehicle puts a +1/+1 counter on itself

41 other cards care about it too. These are the ones with the most connections.