edhseer Commander synergy, explained
Legendary Creature — Human Hero
Mana cost: {1}{R}{G}{W}{U}
Flying, vigilance, trample, haste
Whenever Power Pack deals combat damage to a player, exile target instant or sorcery card from your graveyard chosen at random.
triggered —
At the beginning of your next upkeep, you may cast that card without paying its mana cost. If that spell would be put into your graveyard, exile it instead.
triggered —
triggered —
What a deck led by this card wants
Causes: exile an instant, exile a sorcery, an instant leaves a graveyard, a sorcery leaves a graveyard, cast anything, exile a spell, a spell leaves the battlefield.
Cares about: an upkeep.
an instant leaves a graveyard — 202 cards in the game can cause this (Power Pack is one).
a nontoken Hero enters the battlefield — 358 cards in the game can cause this (Power Pack is one).
a Hero enters the battlefield — 375 cards in the game can cause this (Power Pack is one).
When Power Pack enters:
anything is exiled — 2,497 cards in the game can cause this (Power Pack is one).
1 other card cares about it too. These are the ones with the most connections.
anything leaves a graveyard — 2,503 cards in the game can cause this (Power Pack is one).
When an instant or sorcery leaves a graveyard thanks to Power Pack:
13 other cards care about it too. These are the ones with the most connections.
a Human enters the battlefield — 4,639 cards in the game can cause this (Power Pack is one).
When Power Pack enters:
2 other cards care about it too. These are the ones with the most connections.
anything attacks — 17,934 cards in the game can cause this (Power Pack is one).
When Power Pack attacks:
113 other cards care about it too. These are the ones with the most connections.
a creature attacks — 17,934 cards in the game can cause this (Power Pack is one).
When Power Pack attacks:
182 other cards care about it too. These are the ones with the most connections.
a creature blocks — 17,934 cards in the game can cause this (Power Pack is one).
When Power Pack blocks:
24 other cards care about it too. These are the ones with the most connections.
a creature is cast — 18,010 cards in the game can cause this (Power Pack is one).
90 other cards care about it too. These are the ones with the most connections.
a creature enters the battlefield — 19,800 cards in the game can cause this (Power Pack is one).
When Power Pack enters:
303 other cards care about it too. These are the ones with the most connections.
anything enters the battlefield — 26,499 cards in the game can cause this (Power Pack is one).
41 other cards care about it too. These are the ones with the most connections.