Promise of Tomorrow

Promise of Tomorrow

Enchantment

Mana cost: {2}{W}

How we read this card

Whenever a creature you control dies, exile it.

triggered —

At the beginning of each end step, if you control no creatures, sacrifice this enchantment and return all cards exiled with it to the battlefield under your control.

triggered —

triggered — blinks a permanent

Causes: exile a creature, a creature leaves a graveyard, sacrifice an enchantment, an enchantment is put into a graveyard from the battlefield, put anything onto the battlefield.

Cares about: a creature dies.

Works well with

an enchantment is sacrificed — 588 cards in the game can cause this (Promise of Tomorrow is one).

  1. Narci, Fable Singer — When you sacrifice Promise of Tomorrow, Narci, Fable Singer draws you 1 card

an enchantment in a graveyard — 983 cards in the game can cause this (Promise of Tomorrow is one).

When Promise of Tomorrow is in the graveyard:

  1. The Emperor of Palamecia // The Lord Master of Hell — gets bigger
  2. Lotus-Eye Mystics — can bring it back
  3. Builder's Talent — can bring it back
  4. Tasigur, the Golden Fang — can bring it back
  5. Serpent of the Pass — gets bigger
  6. Emeria Shepherd — can bring it back
  7. Moment of Reckoning — can bring it back
  8. Serra Paragon — can bring it back
  9. Muldrotha, the Gravetide — can bring it back
  10. Deadbridge Chant — can bring it back

104 other cards care about it too. These are the ones with the most connections.

an enchantment is put into a graveyard from the battlefield — 987 cards in the game can cause this (Promise of Tomorrow is one).

When Promise of Tomorrow is put into a graveyard from the battlefield:

  1. Neva, Stalked by Nightmares — puts a +1/+1 counter on itself
  2. Knight of Doves — makes a token
  3. Warehouse Tabby — makes a token
  4. Starfield Mystic — puts a +1/+1 counter on itself
  5. Femeref Enchantress — draws you 1 card
  6. Savior of the Sleeping — puts a +1/+1 counter on itself
  7. Ashiok's Reaper — draws you 1 card
  8. Wicked Visitor — makes each opponent lose 1 life
  9. Martyr's Bond — makes an opponent sacrifice a permanent

1 other card cares about it too. These are the ones with the most connections.

a nontoken creature is exiled — 995 cards in the game can cause this (Promise of Tomorrow is one).

  1. The War Games — When a creature is exiled thanks to Promise of Tomorrow, The War Games exiles a Warrior

a creature is exiled — 1,003 cards in the game can cause this (Promise of Tomorrow is one).

When a creature is exiled thanks to Promise of Tomorrow:

  1. Ashnod's Intervention — brings a card back
  2. Syr Vondam, Sunstar Exemplar — puts a +1/+1 counter on itself
  3. Kaya, Spirits' Justice — copies a permanent
  4. Soulherder — puts a +1/+1 counter on itself
  5. Kaya's Ghostform — blinks a permanent

1 other card cares about it too. These are the ones with the most connections.

a creature leaves a graveyard — 1,302 cards in the game can cause this (Promise of Tomorrow is one).

When a creature leaves a graveyard thanks to Promise of Tomorrow:

  1. Grim Reaper's Scythe — makes a token
  2. Syr Konrad, the Grim — deals 1 damage
  3. Cyan, Vengeful Samurai — puts a +1/+1 counter on itself
  4. Along the Crooked Way — puts a counter on a Goblin or Army
  5. Skeleton Crew — makes a token
  6. Desecrated Tomb — makes a token
  7. Chalk Outline — makes a token
  8. Insidious Roots — makes a token
  9. Undead Hand Ninja — makes each opponent lose 1 life
  10. Rot Farm Mortipede — gets +1/+0

3 other cards care about it too. These are the ones with the most connections.

anything is exiled — 2,497 cards in the game can cause this (Promise of Tomorrow is one).

  1. The War Doctor — When a creature is exiled thanks to Promise of Tomorrow, The War Doctor puts a time counter on itself

anything leaves a graveyard — 2,503 cards in the game can cause this (Promise of Tomorrow is one).

When a creature leaves a graveyard thanks to Promise of Tomorrow:

  1. Blastoneuron — makes each opponent lose 1 life
  2. Defiled Crypt // Cadaver Lab — makes a token
  3. Teval, the Balanced Scale — makes a token
  4. Hologram Stalker — makes a token
  5. Tormod, the Desecrator — makes a token
  6. Quintorius, Field Historian — makes a token
  7. Garrison Excavator — makes a token
  8. Amzu, Swarm's Hunger — makes a token
  9. Kirol, History Buff // Pack a Punch — becomes prepared
  10. Teval's Judgment — triggers

13 other cards care about it too. These are the ones with the most connections.

anything is sacrificed — 3,450 cards in the game can cause this (Promise of Tomorrow is one).

  1. Gorbag of Minas Morgul — When you sacrifice Promise of Tomorrow, Gorbag of Minas Morgul triggers

3 other cards care about it too. These are the ones with the most connections.

an enchantment is cast — 3,673 cards in the game can cause this (Promise of Tomorrow is one).

When Promise of Tomorrow is cast:

  1. Death to Our Enemies — makes a token
  2. Hallowed Haunting — makes a token
  3. Daxos the Returned — puts a counter on a permanent
  4. Tatsunari, Toad Rider — makes a token
  5. Sythis, Harvest's Hand — gains you 1 life
  6. Sigil of the Empty Throne — makes a token
  7. Dawnhart Geist — gains you 2 life
  8. Herald of the Pantheon — gains you 1 life
  9. Kami of Transience — puts a +1/+1 counter on itself
  10. Argothian Enchantress — draws you 1 card

255 other cards care about it too. These are the ones with the most connections.

a card in a graveyard — 7,589 cards in the game can cause this (Promise of Tomorrow is one).

  1. Athreos, Shroud-Veiled — When Promise of Tomorrow is in the graveyard, Athreos, Shroud-Veiled can bring it back

443 other cards care about it too. These are the ones with the most connections.

anything enters the battlefield — 26,499 cards in the game can cause this (Promise of Tomorrow is one).

  1. White Widow, Free Agent — When White Widow, Free Agent enters thanks to Promise of Tomorrow, it triggers

39 other cards care about it too. These are the ones with the most connections.