edhseer Commander synergy, explained
Enchantment
Mana cost: {2}{W}
Whenever a creature you control dies, exile it.
triggered —
At the beginning of each end step, if you control no creatures, sacrifice this enchantment and return all cards exiled with it to the battlefield under your control.
triggered —
triggered — blinks a permanent
Causes: exile a creature, a creature leaves a graveyard, sacrifice an enchantment, an enchantment is put into a graveyard from the battlefield, put anything onto the battlefield.
Cares about: a creature dies.
an enchantment is sacrificed — 588 cards in the game can cause this (Promise of Tomorrow is one).
an enchantment in a graveyard — 983 cards in the game can cause this (Promise of Tomorrow is one).
When Promise of Tomorrow is in the graveyard:
104 other cards care about it too. These are the ones with the most connections.
an enchantment is put into a graveyard from the battlefield — 987 cards in the game can cause this (Promise of Tomorrow is one).
When Promise of Tomorrow is put into a graveyard from the battlefield:
1 other card cares about it too. These are the ones with the most connections.
a nontoken creature is exiled — 995 cards in the game can cause this (Promise of Tomorrow is one).
a creature is exiled — 1,003 cards in the game can cause this (Promise of Tomorrow is one).
When a creature is exiled thanks to Promise of Tomorrow:
1 other card cares about it too. These are the ones with the most connections.
a creature leaves a graveyard — 1,302 cards in the game can cause this (Promise of Tomorrow is one).
When a creature leaves a graveyard thanks to Promise of Tomorrow:
3 other cards care about it too. These are the ones with the most connections.
anything is exiled — 2,497 cards in the game can cause this (Promise of Tomorrow is one).
anything leaves a graveyard — 2,503 cards in the game can cause this (Promise of Tomorrow is one).
When a creature leaves a graveyard thanks to Promise of Tomorrow:
13 other cards care about it too. These are the ones with the most connections.
anything is sacrificed — 3,450 cards in the game can cause this (Promise of Tomorrow is one).
3 other cards care about it too. These are the ones with the most connections.
an enchantment is cast — 3,673 cards in the game can cause this (Promise of Tomorrow is one).
When Promise of Tomorrow is cast:
255 other cards care about it too. These are the ones with the most connections.
a card in a graveyard — 7,589 cards in the game can cause this (Promise of Tomorrow is one).
443 other cards care about it too. These are the ones with the most connections.
anything enters the battlefield — 26,499 cards in the game can cause this (Promise of Tomorrow is one).
39 other cards care about it too. These are the ones with the most connections.