Pyramids

Pyramids

Artifact

Mana cost: {6}

How we read this card

Choose one —

activated {2} —

Destroy target Aura attached to a land.

activated —

The next time target land would be destroyed this turn, remove all damage marked on it instead.

activated —

Causes: you face a dilemma, an Aura is put into a graveyard from the battlefield, prevented land .

Cares about: nothing.

Works well with

an Aura in a graveyard — 108 cards in the game can cause this (Pyramids is one).

Pyramids puts cards into the graveyard that:

  1. Danitha, Benalia's Hope — can bring back
  2. Nomad Mythmaker — can bring back
  3. Iridescent Drake — can bring back

18 other cards care about it too. These are the ones with the most connections.

damage is prevented — 568 cards in the game can cause this (Pyramids is one).

When a land has damage prevented thanks to Pyramids:

  1. Phyrexian Vindicator — deals that much damage
  2. Selfless Squire — puts that many +1/+1 counters on itself
  3. New Way Forward — deals that much damage
  4. Samite Ministration — gains you that much life
  5. Judgment of Alexander — deals its power damage

you face a dilemma — 739 cards in the game can cause this (Pyramids is one).

When Pyramids poses a dilemma:

  1. Seven of Nine — draws you 1 card
  2. Elim Garak, Simple Tailor — makes each opponent lose 2 life
  3. Obsidian Order Operative — makes each opponent lose 1 life

an artifact is cast — 3,683 cards in the game can cause this (Pyramids is one).

When Pyramids is cast:

  1. Mendicant Core, Guidelight — copies a spell
  2. Sai, Master Thopterist — makes a token
  3. Ravenous Robots — makes a token
  4. Pinnacle Emissary — makes a token
  5. Mirrodin Besieged — makes a token
  6. Poetic Ingenuity — makes a token
  7. Digsite Engineer — makes a token
  8. Myrsmith — makes a token
  9. Riddlesmith — draws you 1 card
  10. Dr. Madison Li — puts a counter on a permanent you control

271 other cards care about it too. These are the ones with the most connections.

a nontoken artifact enters the battlefield — 3,768 cards in the game can cause this (Pyramids is one).

When Pyramids enters:

  1. Ultron, Artificial Malevolence — makes a token
  2. The Prydwen, Steel Flagship — makes a token
  3. Conquest Mission — puts a quest counter on itself
  4. Surge Conductor — proliferates
  5. Replication Specialist — makes a token
  6. Weapons Manufacturing — makes a token
  7. Mirrorworks — makes a token

an artifact enters the battlefield — 4,643 cards in the game can cause this (Pyramids is one).

When Pyramids enters:

  1. Transplant Theorist — draws you 1 card
  2. Elvish Archivist — puts 2 +1/+1 counters on itself
  3. Golbez, Crystal Collector — surveils
  4. Sludge Strider — makes a player lose 1 life
  5. Underhanded Designs — makes each opponent lose 1 life
  6. Mechan Assembler — makes a token
  7. Glassdust Hulk — gets +1/+1
  8. Rook Turret — draws you 1 card
  9. Hedron Detonator — deals 1 damage
  10. Pactdoll Terror — makes each opponent lose 1 life

56 other cards care about it too. These are the ones with the most connections.

a card in a graveyard — 7,589 cards in the game can cause this (Pyramids is one).

  1. Vessel of Endless Rest — Pyramids puts cards into the graveyard that Vessel of Endless Rest can bring back
  2. Heart-Shaped Herb — Pyramids puts cards into the graveyard that Heart-Shaped Herb can bring back
  3. Enlightened Confidant — Pyramids puts cards into the graveyard that Enlightened Confidant can bring back
  4. Tergrid, God of Fright // Tergrid's Lantern — Pyramids puts cards into the graveyard that Tergrid, God of Fright // Tergrid's Lantern can bring back
  5. Grazing Kelpie — Pyramids puts cards into the graveyard that Grazing Kelpie can bring back
  6. Dauthi Voidwalker — Cards Pyramids would put into an opponent's graveyard are exiled by Dauthi Voidwalker instead, and it can play from among them
  7. Endurance — Pyramids puts cards into the graveyard that Endurance can bring back
  8. Thieves' Guild Enforcer — Pyramids fills an opponent's graveyard toward the 8 or more cards Thieves' Guild Enforcer needs
  9. Soaring Thought-Thief — Pyramids fills an opponent's graveyard toward the 8 or more cards Soaring Thought-Thief needs
  10. Merfolk Windrobber — Pyramids fills an opponent's graveyard toward the 8 or more cards Merfolk Windrobber needs

434 other cards care about it too. These are the ones with the most connections.

anything goes to a graveyard — 7,589 cards in the game can cause this (Pyramids is one).

When an Aura hits the graveyard thanks to Pyramids:

  1. The Haunt of Hightower — puts a +1/+1 counter on itself
  2. Duskmantle Guildmage — makes each opponent lose 1 life
  3. Vulturous Zombie — puts a +1/+1 counter on itself
  4. Bloodchief Ascension — makes each opponent lose 2 life
  5. Planar Void — hits a graveyard

6 other cards care about it too. These are the ones with the most connections.

anything enters the battlefield — 26,499 cards in the game can cause this (Pyramids is one).

When Pyramids enters:

  1. HYDRA Assault Robot — deals 1 damage
  2. Era of Innovation — puts a counter on a permanent you control

57 other cards care about it too. These are the ones with the most connections.

anything is cast — 31,128 cards in the game can cause this (Pyramids is one).

When Pyramids is cast:

  1. Sokka, Bold Boomeranger — puts a +1/+1 counter on itself
  2. Saheeli, Radiant Creator — puts a counter on a permanent you control

10 other cards care about it too. These are the ones with the most connections.