Rats of Rath

Creature — Rat

Produces: an artifact, creature or land dying.

Cares about: nothing.

Partners

533 cards can cause a land dying.

  1. Vastwood Zendikon — When Rats of Rath dies, Vastwood Zendikon brings a card back
  2. Dingus Egg — When Rats of Rath dies, Dingus Egg deals 2 damage
  3. Nissa's Zendikon — When Rats of Rath dies, Nissa's Zendikon brings a card back

1,040 cards can cause an nontoken artifact dying.

  1. Sly Requisitioner — When Rats of Rath dies, Sly Requisitioner makes a token
  2. Psychomancer — When Rats of Rath dies, Psychomancer costs each opponent 1 life
  3. Farid, Enterprising Salvager — When Rats of Rath dies, Farid, Enterprising Salvager makes a token

1,057 cards can cause an artifact dying.

  1. Summoning Station — When Rats of Rath dies, Summoning Station untaps itself
  2. Scrap Trawler — When Rats of Rath dies, Scrap Trawler brings a card back
  3. Molder Beast — When Rats of Rath dies, Molder Beast gives +2/+0

1,358 cards can cause an artifact or enchantment dying.

  1. Scrapheap — When Rats of Rath dies, Scrapheap gains you 1 life

1,570 cards can cause an artifact leaving the battlefield.

  1. Oni-Cult Anvil — When Rats of Rath leaves the battlefield, Oni-Cult Anvil makes a token
  2. Sludge Strider — When Rats of Rath leaves the battlefield, Sludge Strider costs each opponent 1 life

2,353 cards can cause a nontoken creature dying.

  1. Remembrance — When Rats of Rath dies, Remembrance searches a library
  2. Gnawing Crescendo — When Rats of Rath dies, Gnawing Crescendo makes a token
  3. Ogre Slumlord — When Rats of Rath dies, Ogre Slumlord makes a token

2,371 cards can cause a creature dying.

  1. Syr Vondam, Sunstar Exemplar — When Rats of Rath dies, Syr Vondam, Sunstar Exemplar puts a counter on a permanent
  2. Willow Geist — When Willow Geist dies thanks to Rats of Rath, it gains you life
  3. South Wind Avatar — When Rats of Rath dies, South Wind Avatar gains you life

4,505 cards can cause anything dying.

  1. Vincent Valentine // Galian Beast — When Rats of Rath dies, Vincent Valentine // Galian Beast brings a card back

EDH Seer reads the oracle text of every card in a Commander decklist and reports which pairs actually work together, with the reason printed next to each one.

34,433
cards in the corpus, 21,317 of them read in full
~495
synergy edges in an average Commander deck
0
model calls when you analyse a deck

What an edge is, and what it is not

Krenko, Mob Boss produces
Impact Tremors cares about

Edge. When a creature enters thanks to Krenko, Mob Boss, Impact Tremors deals 1 damage.

Farseek produces
Enduring Courage cares about

No edge. It wants a creature entering, and a fetched land is not one.

What it refuses to claim

Ramp, removal and card draw are roles, not synergies — they make a deck work without pairing with anything, so they are counted as slots rather than drawn as edges. A card that refers to itself ("this creature", "this spell") is read as itself and not as a class. Where the rules cannot say something, the report says nothing: a missing claim is better than a confident wrong one.

Read how the engine decides →