Ravenous Demon // Archdemon of Greed

Creature — Demon // Creature — Demon

Produces: a creature transforming, a Human being sacrificed, a Human dying, anything dealing noncombat damage.

Cares about: an upkeep.

Partners

9 cards can cause a nontoken Human dying.

  1. Jerren, Corrupted Bishop // Ormendahl, the Corrupter — When a Human dies thanks to Ravenous Demon // Archdemon of Greed, Jerren, Corrupted Bishop // Ormendahl, the Corrupter triggers

9 cards can cause a Human dying.

  1. Laid to Rest — When a Human dies thanks to Ravenous Demon // Archdemon of Greed, Laid to Rest draws you 1 card

104 cards can cause a creature transforming.

  1. Neglected Heirloom // Ashmouth Blade — When Ravenous Demon // Archdemon of Greed transforms, Neglected Heirloom // Ashmouth Blade triggers

286 cards can cause anything transforming.

  1. Havengul Laboratory // Havengul Mystery — When Ravenous Demon // Archdemon of Greed transforms, Havengul Laboratory // Havengul Mystery brings a card back

2,685 cards can cause life being lost.

  1. Wax-Wane Witness — When Ravenous Demon // Archdemon of Greed makes a player lose life, Wax-Wane Witness gives +1/+0
  2. Gonti's Machinations — When Ravenous Demon // Archdemon of Greed makes a player lose life, Gonti's Machinations triggers
  3. Lich's Tomb — When Ravenous Demon // Archdemon of Greed makes a player lose life, Lich's Tomb triggers

2,996 cards can cause anything being sacrificed.

  1. Gorbag of Minas Morgul — When a Human sacrifices something thanks to Ravenous Demon // Archdemon of Greed, Gorbag of Minas Morgul triggers

3,016 cards can cause anything dealing noncombat damage.

  1. Fear of Burning Alive — When Ravenous Demon // Archdemon of Greed deals noncombat damage, Fear of Burning Alive deals that amount damage
  2. Sun Droplet — When Ravenous Demon // Archdemon of Greed deals noncombat damage, Sun Droplet puts that many counters on a permanent
  3. Asgardian Inspiration — When Ravenous Demon // Archdemon of Greed deals noncombat damage, Asgardian Inspiration brings a card back

4,505 cards can cause anything dying.

  1. Creature Bond — When a Human dies thanks to Ravenous Demon // Archdemon of Greed, Creature Bond deals that creature's toughness damage
  2. Garland, Knight of Cornelia // Chaos, the Endless — When a Human dies thanks to Ravenous Demon // Archdemon of Greed, Garland, Knight of Cornelia // Chaos, the Endless brings a card back
  3. Turn Inside Out — When a Human dies thanks to Ravenous Demon // Archdemon of Greed, Turn Inside Out triggers

EDH Seer reads the oracle text of every card in a Commander decklist and reports which pairs actually work together, with the reason printed next to each one.

34,433
cards in the corpus, 21,317 of them read in full
~495
synergy edges in an average Commander deck
0
model calls when you analyse a deck

What an edge is, and what it is not

Krenko, Mob Boss produces
Impact Tremors cares about

Edge. When a creature enters thanks to Krenko, Mob Boss, Impact Tremors deals 1 damage.

Farseek produces
Enduring Courage cares about

No edge. It wants a creature entering, and a fetched land is not one.

What it refuses to claim

Ramp, removal and card draw are roles, not synergies — they make a deck work without pairing with anything, so they are counted as slots rather than drawn as edges. A card that refers to itself ("this creature", "this spell") is read as itself and not as a class. Where the rules cannot say something, the report says nothing: a missing claim is better than a confident wrong one.

Read how the engine decides →