Revival Experiment

Revival Experiment

Sorcery

Mana cost: {4}{B}{G}

How we read this card

For each permanent type, return up to one card of that type from your graveyard to the battlefield. You lose 3 life for each card returned this way. Exile Revival Experiment.

on-cast — brings a card back

on-cast —

on-cast —

Causes: put a permanent onto the battlefield, a permanent leaves a graveyard, make a player lose life, exile a card.

Cares about: a permanent in a graveyard.

Works well with

a permanent enters the battlefield — 152 cards in the game can cause this (Revival Experiment is one).

When a permanent enters thanks to Revival Experiment:

  1. Dawn-Blessed Pennant — gains you 1 life
  2. River Kelpie — draws you 1 card
  3. Altar of the Brood — mills a card
  4. Amareth, the Lustrous — searches a library
  5. Rimefire Torque — puts a charge counter on itself
  6. Eye of Singularity — kills a permanent

10 other cards care about it too. These are the ones with the most connections.

a permanent in a graveyard — 173 cards in the game can cause this.

  1. Pious Evangel // Wayward Disciple — Pious Evangel // Wayward Disciple puts cards into the graveyard that Revival Experiment can bring back
  2. Lich — Lich puts cards into the graveyard that Revival Experiment can bring back
  3. Stitcher's Graft — Stitcher's Graft puts cards into the graveyard that Revival Experiment can bring back
  4. Worldslayer — Worldslayer puts cards into the graveyard that Revival Experiment can bring back
  5. Aether Barrier — Aether Barrier puts cards into the graveyard that Revival Experiment can bring back
  6. Spirit-Sister's Call — Spirit-Sister's Call puts cards into the graveyard that Revival Experiment can bring back
  7. Extricator of Sin // Extricator of Flesh — Extricator of Sin // Extricator of Flesh puts cards into the graveyard that Revival Experiment can bring back
  8. Liliana, Dreadhorde General — Liliana, Dreadhorde General puts cards into the graveyard that Revival Experiment can bring back
  9. Rakdos Riteknife — When Rakdos Riteknife is in the graveyard, Revival Experiment can bring it back
  10. Behemoth of Vault 0 — Behemoth of Vault 0 puts cards into the graveyard that Revival Experiment can bring back
  11. Ygra, Eater of All — When Ygra, Eater of All is in the graveyard, Revival Experiment can bring it back
  12. Mindlash Sliver — When Mindlash Sliver is in the graveyard, Revival Experiment can bring it back
  13. Mindwhip Sliver — When Mindwhip Sliver is in the graveyard, Revival Experiment can bring it back
  14. Witherbloom Charm — Witherbloom Charm puts cards into the graveyard that Revival Experiment can bring back
  15. Vraska, Golgari Queen — Vraska, Golgari Queen puts cards into the graveyard that Revival Experiment can bring back
  16. Liliana of the Veil — Liliana of the Veil puts cards into the graveyard that Revival Experiment can bring back
  17. Ugin's Construct — Ugin's Construct puts cards into the graveyard that Revival Experiment can bring back
  18. Wirefly Hive — Wirefly Hive puts cards into the graveyard that Revival Experiment can bring back
  19. Baba Lysaga, Night Witch — Baba Lysaga, Night Witch puts cards into the graveyard that Revival Experiment can bring back

212 other cards care about it too. These are the ones with the most connections.

anything is exiled — 2,497 cards in the game can cause this (Revival Experiment is one).

  1. The War Doctor — When Revival Experiment is exiled, The War Doctor puts a time counter on itself

anything leaves a graveyard — 2,503 cards in the game can cause this (Revival Experiment is one).

When a permanent leaves a graveyard thanks to Revival Experiment:

  1. Blastoneuron — makes each opponent lose 1 life
  2. Defiled Crypt // Cadaver Lab — makes a token
  3. Teval, the Balanced Scale — makes a token
  4. Hologram Stalker — makes a token
  5. Tormod, the Desecrator — makes a token
  6. Quintorius, Field Historian — makes a token
  7. Garrison Excavator — makes a token
  8. Amzu, Swarm's Hunger — makes a token
  9. Kirol, History Buff // Pack a Punch — becomes prepared
  10. Teval's Judgment — triggers

13 other cards care about it too. These are the ones with the most connections.

life is lost — 3,160 cards in the game can cause this (Revival Experiment is one).

When Revival Experiment makes a player lose life:

  1. The Master of Lake-town — mills a card
  2. Intermediate Chirography — puts a counter on a creature
  3. Vilis, Broker of Blood — draws you that many cards
  4. Vengeful Warchief — puts a +1/+1 counter on itself
  5. Wax-Wane Witness — gets +1/+0
  6. Oath of Lim-Dûl — sacrifices an enchantment
  7. Marina Vendrell's Grimoire — triggers
  8. Lich's Mastery — triggers
  9. Lich's Tomb — sacrifices a permanent
  10. Gonti's Machinations — puts a counter on a permanent you control

46 other cards care about it too. These are the ones with the most connections.

a sorcery is cast — 3,720 cards in the game can cause this (Revival Experiment is one).

When Revival Experiment is cast:

  1. Spellweaver Volute — copies a spell
  2. Lilah, Undefeated Slickshot — gets +1/+1
  3. Niblis of Frost — gets +1/+1
  4. Primeval Bounty — puts 3 counters on a creature
  5. Tetsuko Umezawa, Pursuer — gets +1/+1
  6. Thor, God of Thunder — deals that spell's mana value damage
  7. Krile Baldesion — brings a card back
  8. Summon: Good King Mog XII — makes a token
  9. Kykar, Wind's Fury — makes a token
  10. Blood Funnel — sacrifices a creature

424 other cards care about it too. These are the ones with the most connections.

anything that is not a token enters the battlefield — 25,747 cards in the game can cause this (Revival Experiment is one).

  1. Canoptek Spyder — When a permanent enters thanks to Revival Experiment, Canoptek Spyder draws you 1 card

anything enters the battlefield — 26,499 cards in the game can cause this (Revival Experiment is one).

  1. Prowl, Stoic Strategist // Prowl, Pursuit Vehicle — When a permanent enters thanks to Revival Experiment, Prowl, Stoic Strategist // Prowl, Pursuit Vehicle puts a +1/+1 counter on itself
  2. HYDRA Assault Robot — When a permanent enters thanks to Revival Experiment, HYDRA Assault Robot deals 1 damage
  3. Pigment Wrangler // Striking Palette — When Pigment Wrangler // Striking Palette enters thanks to Revival Experiment, it becomes prepared
  4. Sokka, Bold Boomeranger — When Sokka, Bold Boomeranger enters thanks to Revival Experiment, it draws and discards
  5. Era of Innovation — When a permanent enters thanks to Revival Experiment, Era of Innovation puts a counter on a permanent you control
  6. Sanar, Unfinished Genius // Wild Idea — When Sanar, Unfinished Genius // Wild Idea enters thanks to Revival Experiment, it becomes prepared

16 other cards care about it too. These are the ones with the most connections.

anything is cast — 31,128 cards in the game can cause this (Revival Experiment is one).

When Revival Experiment is cast:

  1. Windrider Wizard — draws you 1 card
  2. Relic Amulet — puts a charge counter on itself
  3. Rockslide Sorcerer — deals 1 damage
  4. Umara Wizard // Umara Skyfalls — grants flying
  5. Alania, Divergent Storm — makes an opponent draw 1 card
  6. Umara Mystic — gets +2/+0
  7. Master of Winds — triggers

5 other cards care about it too. These are the ones with the most connections.