edhseer Commander synergy, explained
Sorcery
Mana cost: {2}{B}{G}
Each player sacrifices a creature of their choice. If you sacrificed a creature this way, you may return another permanent card from your graveyard to the battlefield.
on-cast —
on-cast — brings a card back
Causes: sacrifice a creature, a creature dies, put a permanent onto the battlefield, a permanent leaves a graveyard.
Cares about: a permanent in a graveyard.
anything leaves the battlefield — 1 card in the game can cause this (Rise of the Witch-king is one).
a permanent enters the battlefield — 152 cards in the game can cause this (Rise of the Witch-king is one).
10 other cards care about it too. These are the ones with the most connections.
put a permanent into a graveyard — 173 cards in the game can cause this.
163 other cards cause it too. These are the ones with the most connections.
a nontoken creature is sacrificed — 1,714 cards in the game can cause this (Rise of the Witch-king is one).
When a creature is sacrificed thanks to Rise of the Witch-king:
a creature is sacrificed — 1,741 cards in the game can cause this (Rise of the Witch-king is one).
When a creature is sacrificed thanks to Rise of the Witch-king:
19 other cards care about it too. These are the ones with the most connections.
anything leaves a graveyard — 2,503 cards in the game can cause this (Rise of the Witch-king is one).
When a permanent leaves a graveyard thanks to Rise of the Witch-king:
13 other cards care about it too. These are the ones with the most connections.
a creature in a graveyard — 2,769 cards in the game can cause this (Rise of the Witch-king is one).
Rise of the Witch-king puts cards into the graveyard that:
799 other cards care about it too. These are the ones with the most connections.
a nontoken creature dies — 2,769 cards in the game can cause this (Rise of the Witch-king is one).
When a creature dies thanks to Rise of the Witch-king:
60 other cards care about it too. These are the ones with the most connections.
a creature leaves the battlefield — 4,238 cards in the game can cause this (Rise of the Witch-king is one).
32 other cards care about it too. These are the ones with the most connections.
a permanent is put into a graveyard from the battlefield — 5,057 cards in the game can cause this (Rise of the Witch-king is one).
15 other cards care about it too. These are the ones with the most connections.
a card in a graveyard — 7,589 cards in the game can cause this (Rise of the Witch-king is one).
443 other cards care about it too. These are the ones with the most connections.
anything enters the battlefield — 26,499 cards in the game can cause this (Rise of the Witch-king is one).
86 other cards care about it too. These are the ones with the most connections.