Garna, the Bloodflame

Garna, the Bloodflame

Legendary Creature — Human Warrior

Mana cost: {3}{B}{R}

How we read this card

Flash
When Garna enters, return to your hand all creature cards in your graveyard that were put there from anywhere this turn.

triggered — brings a card back

Other creatures you control have haste.

static — grants haste

What a deck led by this card wants

Causes: a creature leaves a graveyard.

Cares about: a creature in a graveyard, a creature it applies speed increase to.

Works well with

a creature leaves a graveyard — 1,302 cards in the game can cause this (Garna is one).

When Garna, the Bloodflame leaves a graveyard:

  1. Grim Reaper's Scythe — makes a token
  2. Syr Konrad, the Grim — deals 1 damage
  3. Cyan, Vengeful Samurai — puts a +1/+1 counter on itself
  4. Along the Crooked Way — puts a counter on a Goblin or Army
  5. Skeleton Crew — makes a token
  6. Desecrated Tomb — makes a token
  7. Chalk Outline — makes a token
  8. Insidious Roots — makes a token
  9. Undead Hand Ninja — makes each opponent lose 1 life
  10. Rot Farm Mortipede — gets +1/+0

3 other cards care about it too. These are the ones with the most connections.

a Warrior attacks — 1,319 cards in the game can cause this (Garna is one).

  1. Najeela, the Blade-Blossom — When Garna, the Bloodflame attacks, Najeela, the Blade-Blossom makes a token

a Warrior deals combat damage — 1,319 cards in the game can cause this (Garna is one).

  1. Raiders' Spoils — When Garna, the Bloodflame deals combat damage, Raiders' Spoils makes you lose life

a Warrior it applies speed increase to — 1,331 cards in the game can cause this.

  1. Rushblade Commander — Rushblade Commander gives Garna, the Bloodflame haste

1,330 other cards cause it too. These are the ones with the most connections.

a Warrior creature enters the battlefield — 1,401 cards in the game can cause this (Garna is one).

  1. Obsidian Battle-Axe — When Garna, the Bloodflame enters, Obsidian Battle-Axe triggers

a Warrior enters the battlefield — 1,403 cards in the game can cause this (Garna is one).

When Garna, the Bloodflame enters:

  1. Mardu Woe-Reaper — hits a graveyard
  2. Thrasher Brute — makes each opponent lose 1 life
  3. Decorated Champion — puts a +1/+1 counter on itself

a Warrior creature it grants types to — 1,404 cards in the game can cause this.

  1. Warrior's Sword — Warrior's Sword gives Garna, the Bloodflame an extra creature type

1,403 other cards cause it too. These are the ones with the most connections.

anything leaves a graveyard — 2,503 cards in the game can cause this (Garna is one).

When Garna, the Bloodflame leaves a graveyard:

  1. Blastoneuron — makes each opponent lose 1 life
  2. Defiled Crypt // Cadaver Lab — makes a token
  3. Teval, the Balanced Scale — makes a token
  4. Hologram Stalker — makes a token
  5. Tormod, the Desecrator — makes a token
  6. Quintorius, Field Historian — makes a token
  7. Garrison Excavator — makes a token
  8. Amzu, Swarm's Hunger — makes a token
  9. Kirol, History Buff // Pack a Punch — becomes prepared
  10. Teval's Judgment — triggers

13 other cards care about it too. These are the ones with the most connections.

a Human enters the battlefield — 4,639 cards in the game can cause this (Garna is one).

When Garna, the Bloodflame enters:

  1. General Kudro of Drannith — hits a graveyard
  2. Heronblade Elite — puts a +1/+1 counter on itself
  3. Kyler, Sigardian Emissary — puts a +1/+1 counter on itself
  4. Thalia's Lieutenant — puts a +1/+1 counter on itself
  5. Champion of the Parish — puts a +1/+1 counter on itself
  6. Captain of the Mists — untaps itself
  7. Erkenbrand, Lord of Westfold — gives +1/+0
  8. Beregond of the Guard — gives +1/+1
  9. Théoden, King of Rohan — grants double strike
  10. Lossarnach Captain — taps a creature an opponent controls

2 other cards care about it too. These are the ones with the most connections.

anything attacks — 17,934 cards in the game can cause this (Garna is one).

When Garna, the Bloodflame attacks:

  1. Far Fortune, End Boss — deals 1 damage
  2. Temmet, Naktamun's Will — draws you 1 card
  3. Grim Javelineer — gives +1/+0
  4. Invisible Woman — triggers
  5. Caesar, Legion's Emperor — sacrifices a creature
  6. Guide of Souls — triggers
  7. Campsite Cuisine — sacrifices a Food
  8. Gossip's Talent — triggers
  9. Banon, the Returners' Leader — draws and discards
  10. Toph, Earthbending Master — puts a counter on a permanent

489 other cards care about it too. These are the ones with the most connections.

a creature attacks — 17,934 cards in the game can cause this (Garna is one).

When Garna, the Bloodflame attacks:

  1. Adaptive Omnitool — searches a library
  2. Anthem of Rakdos — gives +2/+0
  3. Kindred Discovery — draws you 1 card
  4. Saw — sacrifices a creature

849 other cards care about it too. These are the ones with the most connections.

a creature blocks — 17,934 cards in the game can cause this (Garna is one).

  1. Tide of War — When Garna, the Bloodflame blocks, Tide of War sacrifices a creature

140 other cards care about it too. These are the ones with the most connections.

a creature enters the battlefield — 19,800 cards in the game can cause this (Garna is one).

When Garna, the Bloodflame enters:

  1. Slash, Reptile Rampager — deals 2 damage
  2. Gimli of the Glittering Caves — puts counters on a permanent
  3. Ray Fillet, Wave Warrior — puts a counter on itself
  4. Legolas Greenleaf — puts a counter on a permanent
  5. The Neutrinos — gets +1/+0
  6. Wingnut, Bat on the Belfry — grants flying, haste and menace
  7. Aetherstorm Roc — puts a counter on a permanent you control
  8. Raphael, Most Attitude — exiles a card from your library

3,028 other cards care about it too. These are the ones with the most connections.

anything enters the battlefield — 26,499 cards in the game can cause this.

When Garna, the Bloodflame:

  1. Prowl, Stoic Strategist // Prowl, Pursuit Vehicle — enters, Prowl, Stoic Strategist // Prowl, Pursuit Vehicle puts a +1/+1 counter on itself
  2. Industrial Advancement — enters thanks to Industrial Advancement, it brings a card back
  3. Qarsi High Priest — enters thanks to Qarsi High Priest, it brings a card back
  4. Pyre of Heroes — enters thanks to Pyre of Heroes, it brings a card back
  5. Zero Point Ballad — enters thanks to Zero Point Ballad, it brings a card back
  6. Hela's Arcanum — enters thanks to Hela's Arcanum, it brings a card back
  7. Necromantic Selection — enters thanks to Necromantic Selection, it brings a card back
  8. Through the Breach — enters thanks to Through the Breach, it brings a card back
  9. Treacherous Urge — enters thanks to Treacherous Urge, it brings a card back
  10. Meek Attack — enters thanks to Meek Attack, it brings a card back
  11. Sneak Attack — enters thanks to Sneak Attack, it brings a card back

635 other cards care about it too. These are the ones with the most connections.