Necromantic Selection

Necromantic Selection

Sorcery

Mana cost: {4}{B}{B}{B}

How we read this card

Destroy all creatures, then return a creature card put into a graveyard this way to the battlefield under your control. It's a black Zombie in addition to its other colors and types. Exile Necromantic Selection.

on-cast —

on-cast — brings a card back

on-cast — grants a keyword

on-cast —

Causes: a creature dies, put a creature onto the battlefield, a creature leaves a graveyard, exile a card, anything leaves the battlefield.

Cares about: a creature in a graveyard.

Works well with

anything leaves the battlefield — 1 card in the game can cause this (Necromantic Selection is one).

  1. Electro, Assaulting Battery — When Electro, Assaulting Battery leaves the battlefield thanks to Necromantic Selection, it triggers
  2. Chainer, Dementia Master — When Chainer, Dementia Master leaves the battlefield thanks to Necromantic Selection, it exiles a Nightmare

a creature leaves a graveyard — 1,302 cards in the game can cause this (Necromantic Selection is one).

When a creature leaves a graveyard thanks to Necromantic Selection:

  1. Grim Reaper's Scythe — makes a token
  2. Syr Konrad, the Grim — deals 1 damage
  3. Cyan, Vengeful Samurai — puts a +1/+1 counter on itself
  4. Along the Crooked Way — puts a counter on a Goblin or Army
  5. Skeleton Crew — makes a token
  6. Desecrated Tomb — makes a token
  7. Chalk Outline — makes a token
  8. Insidious Roots — makes a token
  9. Undead Hand Ninja — makes each opponent lose 1 life
  10. Erebos's Titan — triggers

3 other cards care about it too. These are the ones with the most connections.

anything is exiled — 2,497 cards in the game can cause this (Necromantic Selection is one).

  1. The War Doctor — When Necromantic Selection is exiled, The War Doctor puts a time counter on itself

anything leaves a graveyard — 2,503 cards in the game can cause this (Necromantic Selection is one).

When a creature leaves a graveyard thanks to Necromantic Selection:

  1. Blastoneuron — makes each opponent lose 1 life
  2. Defiled Crypt // Cadaver Lab — makes a token
  3. Teval, the Balanced Scale — makes a token
  4. Hologram Stalker — makes a token
  5. Tormod, the Desecrator — makes a token
  6. Quintorius, Field Historian — makes a token
  7. Garrison Excavator — makes a token
  8. Amzu, Swarm's Hunger — makes a token
  9. Kirol, History Buff // Pack a Punch — becomes prepared
  10. Teval's Judgment — triggers

13 other cards care about it too. These are the ones with the most connections.

a creature in a graveyard — 2,769 cards in the game can cause this (Necromantic Selection is one).

Necromantic Selection puts cards into the graveyard that:

  1. Havengul Lich — can bring back
  2. Liliana the Repentant — can bring back
  3. Paleoloth — can bring back
  4. Chainer, Nightmare Adept — can bring back
  5. Banon, the Returners' Leader — can bring back
  6. Surgical Suite // Hospital Room — can bring back
  7. Sword of Light and Shadow — can bring back
  8. Necromantic Thirst — can bring back
  9. Krile Baldesion — can bring back
  10. Extus, Oriq Overlord // Awaken the Blood Avatar — can bring back

798 other cards care about it too. These are the ones with the most connections.

a nontoken creature dies — 2,769 cards in the game can cause this (Necromantic Selection is one).

When a creature dies thanks to Necromantic Selection:

  1. Zahur, Glory's Past — makes a token
  2. Vraska, the Silencer — brings a card back
  3. Liesa, Forgotten Archangel — brings a card back
  4. Avacyn, Angel of Horror — brings a card back
  5. Yedora, Grave Gardener — brings a card back
  6. Nim Deathmantle — brings a card back
  7. Valkyrie's Call — brings a card back
  8. Decaying Soil — brings a card back
  9. High-Society Hunter — draws you 1 card
  10. Overseer of the Damned — makes a token

60 other cards care about it too. These are the ones with the most connections.

a creature leaves the battlefield — 4,238 cards in the game can cause this (Necromantic Selection is one).

  1. Ninja Teen — When a creature leaves the battlefield thanks to Necromantic Selection, Ninja Teen makes each opponent lose 1 life

31 other cards care about it too. These are the ones with the most connections.

a permanent is put into a graveyard from the battlefield — 5,057 cards in the game can cause this (Necromantic Selection is one).

  1. Gerrard, Weatherlight Hero — When Gerrard, Weatherlight Hero dies thanks to Necromantic Selection, it exiles itself

17 other cards care about it too. These are the ones with the most connections.

a card in a graveyard — 7,589 cards in the game can cause this (Necromantic Selection is one).

  1. Havi, the All-Father — Necromantic Selection fills your graveyard toward the 4 or more cards Havi, the All-Father needs

443 other cards care about it too. These are the ones with the most connections.

a creature enters the battlefield — 19,800 cards in the game can cause this (Necromantic Selection is one).

  1. Odunos River Trawler — When Odunos River Trawler enters thanks to Necromantic Selection, it brings a card back
  2. Technomancer — When Technomancer enters thanks to Necromantic Selection, it mills a card
  3. Sludge Titan — When Sludge Titan enters thanks to Necromantic Selection, it mills a card
  4. Moriok Scavenger — When Moriok Scavenger enters thanks to Necromantic Selection, it brings a card back
  5. Corpse Cur — When Corpse Cur enters thanks to Necromantic Selection, it brings a card back
  6. Rayblade Trooper — When Rayblade Trooper enters thanks to Necromantic Selection, it puts a counter on a creature
  7. Puppeteer Clique — When Puppeteer Clique enters thanks to Necromantic Selection, it brings a card back
  8. Crypt Angel — When Crypt Angel enters thanks to Necromantic Selection, it brings a card back
  9. Enslaved Horror — When Enslaved Horror enters thanks to Necromantic Selection, it brings a card back

441 other cards care about it too. These are the ones with the most connections.

anything enters the battlefield — 26,499 cards in the game can cause this (Necromantic Selection is one).

  1. The Master, Transcendent — When The Master, Transcendent enters thanks to Necromantic Selection, it puts 2 counters on a permanent
  2. Borg Queen, Perfection Manifest — When Borg Queen, Perfection Manifest enters thanks to Necromantic Selection, it brings a card back
  3. Alharu, Solemn Ritualist — When Alharu, Solemn Ritualist enters thanks to Necromantic Selection, it puts a counter on a creature
  4. Garna, the Bloodflame — When Garna, the Bloodflame enters thanks to Necromantic Selection, it brings a card back
  5. Vastlands Scavenger // Bind to Life — When Vastlands Scavenger // Bind to Life enters thanks to Necromantic Selection, it becomes prepared

85 other cards care about it too. These are the ones with the most connections.