Garna, the Bloodflame

Garna, the Bloodflame

Legendary Creature — Human Warrior

Mana cost: {3}{B}{R}

How we read this card

Flash
When Garna enters, return to your hand all creature cards in your graveyard that were put there from anywhere this turn.

triggered — brings a card back

Other creatures you control have haste.

static — grants haste

What we read on this card

Causes: a creature leaves a graveyard.

Cares about: a creature in a graveyard, a creature it applies speed increase to.

Works well with

a creature leaves a graveyard — 732 cards in Garna's colors can cause this (Garna is one).

When Garna, the Bloodflame leaves a graveyard:

  1. Grim Reaper's Scythe — makes a token
  2. Syr Konrad, the Grim — deals 1 damage
  3. Along the Crooked Way — puts a counter on a Goblin or Army
  4. Skeleton Crew — makes a token
  5. Desecrated Tomb — makes a token
  6. Undead Hand Ninja — makes each opponent lose 1 life
  7. Rot Farm Mortipede — gets +1/+0
  8. Soul Enervation — makes each opponent lose 1 life

1 other card cares about it too. These are the ones with the most connections.

a Warrior deals combat damage — 592 cards in Garna's colors can cause this (Garna is one).

  1. Raiders' Spoils — When Garna, the Bloodflame deals combat damage, Raiders' Spoils makes you lose life

a Warrior it applies speed increase to — 597 cards in Garna's colors can cause this.

  1. Rushblade Commander — Rushblade Commander gives Garna, the Bloodflame haste

596 other cards cause it too. These are the ones with the most connections.

a Warrior creature enters the battlefield — 612 cards in Garna's colors can cause this (Garna is one).

  1. Obsidian Battle-Axe — When Garna, the Bloodflame enters, Obsidian Battle-Axe triggers

a Warrior enters the battlefield — 614 cards in Garna's colors can cause this (Garna is one).

  1. Thrasher Brute — When Garna, the Bloodflame enters, Thrasher Brute makes each opponent lose 1 life

a Warrior creature it grants types to — 611 cards in Garna's colors can cause this.

  1. Warrior's Sword — Warrior's Sword gives Garna, the Bloodflame an extra creature type

610 other cards cause it too. These are the ones with the most connections.

anything leaves a graveyard — 1,168 cards in Garna's colors can cause this (Garna is one).

When Garna, the Bloodflame leaves a graveyard:

  1. Blastoneuron — makes each opponent lose 1 life
  2. Defiled Crypt // Cadaver Lab — makes a token
  3. Tormod, the Desecrator — makes a token
  4. Garrison Excavator — makes a token
  5. Fang, Fearless l'Cie — draws you 1 card
  6. Spirit of Resilience — puts a +1/+1 counter on itself
  7. Fuming Effigy — deals 1 damage
  8. Advanced Reconstruction — deals 2 damage
  9. Teval's Judgment — triggers

a Human enters the battlefield — 1,280 cards in Garna's colors can cause this (Garna is one).

When Garna, the Bloodflame enters:

  1. Erkenbrand, Lord of Westfold — gives +1/+0
  2. Vigilante Justice — deals 1 damage

anything attacks — 6,499 cards in Garna's colors can cause this (Garna is one).

When Garna, the Bloodflame attacks:

  1. Far Fortune, End Boss — deals 1 damage
  2. Grim Javelineer — gives +1/+0
  3. ED-E, Lonesome Eyebot — puts a quest counter on itself
  4. Fire Navy Trebuchet — makes a token
  5. Misty Mountains Raider — puts 2 counters on a Goblin or Army
  6. Razorkin Hordecaller — makes a token
  7. Inti, Seneschal of the Sun — triggers
  8. Gut, True Soul Zealot — sacrifices a creature or artifact
  9. Cool but Rude — draws and discards
  10. Swashbuckler Extraordinaire — sacrifices a Treasure

135 other cards care about it too. These are the ones with the most connections.

a creature attacks — 6,499 cards in Garna's colors can cause this (Garna is one).

When Garna, the Bloodflame attacks:

  1. Adaptive Omnitool — searches a library
  2. Anthem of Rakdos — gives +2/+0
  3. Chorale of the Void — brings a card back
  4. Ingris Stingerquill — deals 1 damage
  5. Staff of Titania — makes a token
  6. Saw — sacrifices a creature
  7. Gisa's Favorite Shovel — makes an opponent sacrifice a creature
  8. Ultima Weapon — kills a creature an opponent controls
  9. Total War — kills a creature
  10. The Spear of Leonidas — triggers

357 other cards care about it too. These are the ones with the most connections.

a creature blocks — 6,499 cards in Garna's colors can cause this (Garna is one).

When Garna, the Bloodflame blocks:

  1. Mage Hunters' Onslaught — makes a player lose 1 life
  2. Carnage Gladiator — makes a player lose 1 life
  3. Barrow-Blade — strips abilities
  4. Heat of Battle — deals 1 damage
  5. Battle Strain — deals 1 damage
  6. Tide of War — sacrifices a creature
  7. Dead-Iron Sledge — kills a creature

57 other cards care about it too. These are the ones with the most connections.

a creature it applies speed increase to — 7,020 cards in Garna's colors can cause this (Garna is one).

Garna, the Bloodflame gives:

  1. Rockslide Sorcerer — haste
  2. Tetsuko Umezawa, Pursuer — haste
  3. HYDRA Assault Robot — haste
  4. Vial Smasher, Gleeful Grenadier — haste
  5. Bill Potts — haste
  6. Canoptek Spyder — haste
  7. Brainstealer Dragon — haste

7,012 other cards care about it too. These are the ones with the most connections.

a creature enters the battlefield — 7,209 cards in Garna's colors can cause this (Garna is one).

When Garna, the Bloodflame enters:

  1. Slash, Reptile Rampager — deals 2 damage
  2. Gimli of the Glittering Caves — puts counters on a permanent
  3. Wingnut, Bat on the Belfry — grants flying, haste and menace
  4. Raphael, Most Attitude — exiles a card from your library

1,061 other cards care about it too. These are the ones with the most connections.

put anything onto the battlefield — 10,466 cards in Garna's colors can cause this.

When Garna, the Bloodflame enters thanks to:

  1. Industrial Advancement — it brings a card back
  2. Qarsi High Priest — it brings a card back
  3. Pyre of Heroes — it brings a card back
  4. Zero Point Ballad — it brings a card back
  5. Hela's Arcanum — it brings a card back
  6. Necromantic Selection — it brings a card back
  7. Through the Breach — it brings a card back
  8. Treacherous Urge — it brings a card back
  9. Meek Attack — it brings a card back
  10. Sneak Attack — it brings a card back

10,456 other cards cause it too. These are the ones with the most connections.