Roaring Earth

Roaring Earth

Enchantment

Mana cost: {1}{G}

How we read this card

Whenever a land you control enters, put a +1/+1 counter on target creature or Vehicle you control.

triggered — puts a counter on it

Put X +1/+1 counters on target land you control. It becomes a 0/0 green Spirit creature with haste. It's still a land.

activated {X}{G}{G}, Discard this card —

activated {X}{G}{G}, Discard this card — puts X counters on it

activated {X}{G}{G}, Discard this card — turns something into a creature

activated {X}{G}{G}, Discard this card — grants haste

Causes: put a counter on anything, discard a card, put a counter on a land.

Cares about: a land enters the battlefield.

Works well with

put a land onto the battlefield — 1,560 cards in the game can cause this.

  1. Contaminant Grafter — When a land enters thanks to Contaminant Grafter, Roaring Earth puts a counter on a creature or Vehicle
  2. Kodama of the West Tree — When a land enters thanks to Kodama of the West Tree, Roaring Earth puts a counter on a creature or Vehicle
  3. Dragon-Cursed Halls — When Dragon-Cursed Halls enters, Roaring Earth puts a counter on a creature or Vehicle
  4. One with Nature — When a land enters thanks to One with Nature, Roaring Earth puts a counter on a creature or Vehicle
  5. Shigeki, Jukai Visionary — When a land enters thanks to Shigeki, Jukai Visionary, Roaring Earth puts a counter on a creature or Vehicle
  6. Hedge Shredder — When a land enters thanks to Hedge Shredder, Roaring Earth puts a counter on a creature or Vehicle
  7. Bala Ged Recovery // Bala Ged Sanctuary — When Bala Ged Recovery // Bala Ged Sanctuary enters, Roaring Earth puts a counter on a creature or Vehicle
  8. Far Wanderings — When a land enters thanks to Far Wanderings, Roaring Earth puts a counter on a creature or Vehicle
  9. Abstergo Entertainment — When Abstergo Entertainment enters, Roaring Earth puts a counter on a creature or Vehicle
  10. Great Hall of the Biblioplex — When Great Hall of the Biblioplex enters, Roaring Earth puts a counter on a creature or Vehicle

1,550 other cards cause it too. These are the ones with the most connections.

a card is discarded — 2,042 cards in the game can cause this (Roaring Earth is one).

When Roaring Earth makes a player discard a card:

  1. Ivora, Insatiable Heir — puts a +1/+1 counter on itself
  2. Cool but Rude — deals 2 damage
  3. Containment Construct — brings a card back
  4. Moonstone, Harsh Mistress — brings a card back
  5. Lazotep Chancellor — puts 2 counters on a Zombie or Army
  6. Magmakin Artillerist — deals that much damage
  7. Inti, Seneschal of the Sun — exiles a card from your library
  8. Pitchstone Wall — sacrifices itself
  9. Currency Converter — exiles it
  10. Hostile Investigator — triggers

51 other cards care about it too. These are the ones with the most connections.

an enchantment is cast — 3,673 cards in the game can cause this (Roaring Earth is one).

When Roaring Earth is cast:

  1. Hallowed Haunting — makes a token
  2. Daxos the Returned — puts a counter on a permanent
  3. Tatsunari, Toad Rider — makes a token
  4. Sythis, Harvest's Hand — gains you 1 life
  5. Sigil of the Empty Throne — makes a token
  6. Dawnhart Geist — gains you 2 life
  7. Herald of the Pantheon — gains you 1 life
  8. Kami of Transience — puts a +1/+1 counter on itself
  9. Argothian Enchantress — draws you 1 card
  10. Mesa Enchantress — draws you 1 card

255 other cards care about it too. These are the ones with the most connections.

a nontoken enchantment enters the battlefield — 3,691 cards in the game can cause this (Roaring Earth is one).

  1. Historian's Boon — When Roaring Earth enters, Historian's Boon makes a token

an enchantment enters the battlefield — 3,743 cards in the game can cause this (Roaring Earth is one).

When Roaring Earth enters:

  1. Calix, Guided by Fate — puts a counter on a creature
  2. Elvish Archivist — draws you 1 card
  3. Victor, Valgavoth's Seneschal — surveils
  4. Strength from the Fallen — gives +X/+X, where X is the number of creature cards in your graveyard
  5. Doomwake Giant — shrinks a creature by -1/-1
  6. Cacophony Unleashed — turns something into a creature
  7. Ghostly Dancers — makes a token
  8. Thassa's Devourer — mills a card
  9. Killian, Decisive Mentor — taps a creature
  10. Thoughtrender Lamia — makes an opponent discard a card

62 other cards care about it too. These are the ones with the most connections.

anything gets a counter — 4,415 cards in the game can cause this (Roaring Earth is one).

  1. All Will Be One — When a creature or Vehicle gets a counter thanks to Roaring Earth, All Will Be One deals that much damage

7 other cards care about it too. These are the ones with the most connections.

a card in a graveyard — 7,589 cards in the game can cause this (Roaring Earth is one).

  1. Gale, Waterdeep Prodigy — When Roaring Earth is in the graveyard, Gale, Waterdeep Prodigy can bring it back
  2. Transplant Theorist — When Roaring Earth is in the graveyard, Transplant Theorist can bring it back
  3. Heart-Shaped Herb — When Roaring Earth is in the graveyard, Heart-Shaped Herb can bring it back
  4. Wayward Angel — Roaring Earth fills your graveyard toward the 7 or more cards Wayward Angel needs
  5. Victimize — When Roaring Earth is in the graveyard, Victimize can bring it back
  6. Bound // Determined — When Roaring Earth is in the graveyard, Bound // Determined can bring it back
  7. Enlightened Confidant — When Roaring Earth is in the graveyard, Enlightened Confidant can bring it back
  8. Tergrid, God of Fright // Tergrid's Lantern — When Roaring Earth is in the graveyard, Tergrid, God of Fright // Tergrid's Lantern can bring it back
  9. Aerith, Last Ancient — When Roaring Earth is in the graveyard, Aerith, Last Ancient can bring it back
  10. Sidequest: Card Collection // Magicked Card — Roaring Earth fills your graveyard toward the 8 or more cards Sidequest: Card Collection // Magicked Card needs

434 other cards care about it too. These are the ones with the most connections.

anything goes to a graveyard — 7,589 cards in the game can cause this (Roaring Earth is one).

When Roaring Earth hits the graveyard:

  1. Quest for Ancient Secrets — puts a quest counter on itself
  2. Planar Void — hits a graveyard
  3. Measure of Wickedness — gives an opponent control of itself
  4. Energy Field — sacrifices itself

7 other cards care about it too. These are the ones with the most connections.