Rubblebelt Maaka

Rubblebelt Maaka

Creature — Cat

Mana cost: {3}{R}

How we read this card

Target attacking creature gets +3/+3 until end of turn.

activated {R}, Discard this card —

activated {R}, Discard this card — gives +3/+3

Causes: discard a card.

Cares about: nothing.

Works well with

a Cat deals combat damage — 395 cards in the game can cause this (Rubblebelt Maaka is one).

  1. Feline Sovereign — When Rubblebelt Maaka deals combat damage, Feline Sovereign kills an artifact or enchantment an opponent controls

a Cat attacks — 395 cards in the game can cause this (Rubblebelt Maaka is one).

  1. Arahbo, Roar of the World — When Rubblebelt Maaka attacks, Arahbo, Roar of the World grants trample

a nontoken Cat enters the battlefield — 396 cards in the game can cause this (Rubblebelt Maaka is one).

  1. Arahbo, the First Fang — When Rubblebelt Maaka enters, Arahbo, the First Fang makes a token

a Cat enters the battlefield — 414 cards in the game can cause this (Rubblebelt Maaka is one).

When Rubblebelt Maaka enters:

  1. Qasali Slingers — kills an artifact or enchantment an opponent controls
  2. Kemba, Kha Enduring — triggers

a card is discarded — 2,042 cards in the game can cause this (Rubblebelt Maaka is one).

When Rubblebelt Maaka makes a player discard a card:

  1. Ivora, Insatiable Heir — puts a +1/+1 counter on itself
  2. Cool but Rude — deals 2 damage
  3. Containment Construct — brings a card back
  4. Moonstone, Harsh Mistress — brings a card back
  5. Lazotep Chancellor — puts 2 counters on a Zombie or Army
  6. Magmakin Artillerist — deals that much damage
  7. Inti, Seneschal of the Sun — exiles a card from your library
  8. Pitchstone Wall — sacrifices itself
  9. Currency Converter — exiles it
  10. Hostile Investigator — triggers

51 other cards care about it too. These are the ones with the most connections.

a creature goes to a graveyard — 3,011 cards in the game can cause this (Rubblebelt Maaka is one).

When Rubblebelt Maaka hits the graveyard:

  1. Syr Konrad, the Grim — deals 1 damage
  2. Robot Domination — draws you 1 card
  3. Voracious Brood — puts that many +1/+1 counters on itself
  4. Dennick, Pious Apprentice // Dennick, Pious Apparition — triggers
  5. Soulcipher Board // Cipherbound Spirit — triggers
  6. Sefris of the Hidden Ways — triggers

8 other cards care about it too. These are the ones with the most connections.

a card in a graveyard — 7,589 cards in the game can cause this (Rubblebelt Maaka is one).

  1. Gale, Waterdeep Prodigy — When Rubblebelt Maaka is in the graveyard, Gale, Waterdeep Prodigy can bring it back
  2. Transplant Theorist — When Rubblebelt Maaka is in the graveyard, Transplant Theorist can bring it back
  3. Heart-Shaped Herb — When Rubblebelt Maaka is in the graveyard, Heart-Shaped Herb can bring it back
  4. Wayward Angel — Rubblebelt Maaka fills your graveyard toward the 7 or more cards Wayward Angel needs
  5. Rescue from the Underworld — When Rubblebelt Maaka is in the graveyard, Rescue from the Underworld can bring it back
  6. Victimize — When Rubblebelt Maaka is in the graveyard, Victimize can bring it back
  7. Bound // Determined — When Rubblebelt Maaka is in the graveyard, Bound // Determined can bring it back
  8. Enlightened Confidant — When Rubblebelt Maaka is in the graveyard, Enlightened Confidant can bring it back
  9. Tergrid, God of Fright // Tergrid's Lantern — When Rubblebelt Maaka is in the graveyard, Tergrid, God of Fright // Tergrid's Lantern can bring it back
  10. Aerith, Last Ancient — When Rubblebelt Maaka is in the graveyard, Aerith, Last Ancient can bring it back

434 other cards care about it too. These are the ones with the most connections.

anything goes to a graveyard — 7,589 cards in the game can cause this (Rubblebelt Maaka is one).

When Rubblebelt Maaka hits the graveyard:

  1. Quest for Ancient Secrets — puts a quest counter on itself
  2. Planar Void — hits a graveyard
  3. Measure of Wickedness — gives an opponent control of itself
  4. Energy Field — sacrifices itself

7 other cards care about it too. These are the ones with the most connections.

anything attacks — 17,934 cards in the game can cause this (Rubblebelt Maaka is one).

When Rubblebelt Maaka attacks:

  1. Far Fortune, End Boss — deals 1 damage
  2. Temmet, Naktamun's Will — draws you 1 card
  3. Grim Javelineer — gives +1/+0
  4. Invisible Woman — triggers
  5. Caesar, Legion's Emperor — sacrifices a creature
  6. Guide of Souls — triggers
  7. Campsite Cuisine — sacrifices a Food
  8. Gossip's Talent — triggers
  9. Banon, the Returners' Leader — draws and discards
  10. Toph, Earthbending Master — puts a counter on a permanent

118 other cards care about it too. These are the ones with the most connections.

a creature attacks — 17,934 cards in the game can cause this (Rubblebelt Maaka is one).

When Rubblebelt Maaka attacks:

  1. Adaptive Omnitool — searches a library
  2. Anthem of Rakdos — gives +2/+0
  3. Kindred Discovery — draws you 1 card
  4. Invasion of New Capenna // Holy Frazzle-Cannon — puts counters on a permanent
  5. Saw — sacrifices a creature

194 other cards care about it too. These are the ones with the most connections.

a creature blocks — 17,934 cards in the game can cause this (Rubblebelt Maaka is one).

  1. Tide of War — When Rubblebelt Maaka blocks, Tide of War sacrifices a creature

29 other cards care about it too. These are the ones with the most connections.

a creature is cast — 18,010 cards in the game can cause this (Rubblebelt Maaka is one).

  1. Bloodbond March — When Rubblebelt Maaka is cast, Bloodbond March brings a card back

90 other cards care about it too. These are the ones with the most connections.

a nontoken creature enters the battlefield — 18,448 cards in the game can cause this (Rubblebelt Maaka is one).

  1. Samwise Gamgee — When Rubblebelt Maaka enters, Samwise Gamgee makes a token

32 other cards care about it too. These are the ones with the most connections.

a creature enters the battlefield — 19,800 cards in the game can cause this (Rubblebelt Maaka is one).

When Rubblebelt Maaka enters:

  1. Slash, Reptile Rampager — deals 2 damage
  2. Ray Fillet, Wave Warrior — puts a counter on itself
  3. The Neutrinos — gets +1/+0
  4. Wingnut, Bat on the Belfry — grants flying, haste and menace
  5. Aetherstorm Roc — puts a counter on a permanent you control
  6. Raphael, Most Attitude — exiles a card from your library

347 other cards care about it too. These are the ones with the most connections.

anything enters the battlefield — 26,499 cards in the game can cause this (Rubblebelt Maaka is one).

  1. Prowl, Stoic Strategist // Prowl, Pursuit Vehicle — When Rubblebelt Maaka enters, Prowl, Stoic Strategist // Prowl, Pursuit Vehicle puts a +1/+1 counter on itself

60 other cards care about it too. These are the ones with the most connections.