Sage of Fables

Sage of Fables

Creature — Merfolk Wizard

Mana cost: {2}{U}

How we read this card

Each other Wizard creature you control enters with an additional +1/+1 counter on it.

static — arrives with counters

Draw a card.

activated {2}, Remove a +1/+1 counter from a creature you control —

activated {2}, Remove a +1/+1 counter from a creature you control — draws you 1 card

Causes: put a counter on a Wizard creature, remove a counter from a creature, draw a card.

Cares about: a Wizard creature it applies enters with counters to.

Works well with

a Merfolk deals combat damage — 386 cards in the game can cause this (Sage of Fables is one).

  1. Seafloor Oracle — When Sage of Fables deals combat damage, Seafloor Oracle draws you 1 card

a Merfolk enters the battlefield — 397 cards in the game can cause this (Sage of Fables is one).

When Sage of Fables enters:

  1. Forerunner of the Heralds — puts a +1/+1 counter on itself
  2. Deeproot Elite — puts a counter on a Merfolk
  3. River Sneak — gets +1/+1

a nontoken Wizard enters the battlefield — 1,243 cards in the game can cause this (Sage of Fables is one).

  1. Inalla, Archmage Ritualist — When Sage of Fables enters, Inalla, Archmage Ritualist makes a token

a Wizard creature enters the battlefield — 1,264 cards in the game can cause this (Sage of Fables is one).

  1. Diviner's Wand — When Sage of Fables enters, Diviner's Wand triggers

a creature gets a counter — 2,691 cards in the game can cause this (Sage of Fables is one).

  1. Fathom Mage — When Fathom Mage gets a counter thanks to Sage of Fables, it draws you 1 card
  2. Hollowmurk Siege — When a Wizard gets a counter thanks to Sage of Fables, Hollowmurk Siege draws you 1 card
  3. Ant-Man, Colony Commander — When a Wizard gets a counter thanks to Sage of Fables, Ant-Man, Colony Commander makes a token
  4. Earth Kingdom General — When a Wizard gets a counter thanks to Sage of Fables, Earth Kingdom General gains you that much life
  5. Casey Jones, Back Alley Brute — When a Wizard gets a counter thanks to Sage of Fables, Casey Jones, Back Alley Brute deals that much damage
  6. Shalai and Hallar — When a Wizard gets a counter thanks to Sage of Fables, Shalai and Hallar deals that much damage
  7. Danny Pink — When a Wizard gets a counter thanks to Sage of Fables, Danny Pink draws you 1 card
  8. Enduring Scalelord — When a Wizard gets a counter thanks to Sage of Fables, Enduring Scalelord puts a +1/+1 counter on itself
  9. Mikey & Leo, Chaos & Order — When a Wizard gets a counter thanks to Sage of Fables, Mikey & Leo, Chaos & Order draws you 1 card
  10. Knight of Wundagore — When a Wizard gets a counter thanks to Sage of Fables, Knight of Wundagore puts a +1/+1 counter on itself

35 other cards care about it too. These are the ones with the most connections.

a card is drawn — 3,815 cards in the game can cause this (Sage of Fables is one).

When Sage of Fables makes a player draw a card:

  1. Temmet, Naktamun's Will — gives +1/+1
  2. Niv-Mizzet, Parun — deals 1 damage
  3. Aether Syphon — mills a card
  4. The Locust God — makes a token
  5. Starving Revenant — makes each opponent lose 1 life
  6. Ominous Seas — puts a foreshadow counter on itself
  7. Dream Trawler — gets +1/+0
  8. Iron Man, Armored Avenger — puts a counter on a creature
  9. The Astonishing Ant-Man — puts a +1/+1 counter on itself
  10. Psychosis Crawler — makes each opponent lose 1 life

57 other cards care about it too. These are the ones with the most connections.

anything gets a counter — 4,415 cards in the game can cause this (Sage of Fables is one).

  1. All Will Be One — When a Wizard gets a counter thanks to Sage of Fables, All Will Be One deals that much damage

8 other cards care about it too. These are the ones with the most connections.

anything attacks — 17,934 cards in the game can cause this (Sage of Fables is one).

When Sage of Fables attacks:

  1. Far Fortune, End Boss — deals 1 damage
  2. Grim Javelineer — gives +1/+0
  3. Invisible Woman — triggers
  4. Caesar, Legion's Emperor — sacrifices a creature
  5. Guide of Souls — triggers
  6. Campsite Cuisine — sacrifices a Food
  7. Gossip's Talent — triggers
  8. Banon, the Returners' Leader — draws and discards
  9. Toph, Earthbending Master — puts a counter on a permanent
  10. Three Dog, Galaxy News DJ — sacrifices an Aura

133 other cards care about it too. These are the ones with the most connections.

a creature attacks — 17,934 cards in the game can cause this (Sage of Fables is one).

When Sage of Fables attacks:

  1. Adaptive Omnitool — searches a library
  2. Anthem of Rakdos — gives +2/+0
  3. Kindred Discovery — draws you 1 card
  4. Invasion of New Capenna // Holy Frazzle-Cannon — puts counters on a permanent
  5. Chorale of the Void — brings a card back
  6. Anim Pakal, Thousandth Moon — puts a +1/+1 counter on itself
  7. Saw — sacrifices a creature
  8. Gisa's Favorite Shovel — makes an opponent sacrifice a creature
  9. Ultima Weapon — kills a creature an opponent controls
  10. Total War — kills a creature

202 other cards care about it too. These are the ones with the most connections.

a creature blocks — 17,934 cards in the game can cause this (Sage of Fables is one).

When Sage of Fables blocks:

  1. Mage Hunters' Onslaught — makes a player lose 1 life
  2. Tide of War — sacrifices a creature
  3. Dead-Iron Sledge — kills a creature
  4. Dwindle — kills a creature

25 other cards care about it too. These are the ones with the most connections.

a creature enters the battlefield — 19,800 cards in the game can cause this (Sage of Fables is one).

When Sage of Fables enters:

  1. Scurry Oak — puts a counter on itself
  2. Lonis, Genetics Expert — puts a counter on itself
  3. Slash, Reptile Rampager — deals 2 damage
  4. Ray Fillet, Wave Warrior — puts a counter on itself
  5. The Neutrinos — gets +1/+0
  6. Wingnut, Bat on the Belfry — grants flying, haste and menace
  7. Aetherstorm Roc — puts a counter on a permanent you control
  8. Raphael, Most Attitude — exiles a card from your library

531 other cards care about it too. These are the ones with the most connections.

anything enters the battlefield — 26,499 cards in the game can cause this (Sage of Fables is one).

  1. Prowl, Stoic Strategist // Prowl, Pursuit Vehicle — When Sage of Fables enters, Prowl, Stoic Strategist // Prowl, Pursuit Vehicle puts a +1/+1 counter on itself

94 other cards care about it too. These are the ones with the most connections.