edhseer Commander synergy, explained
Creature — Merfolk Wizard
Mana cost: {2}{U}
Each other Wizard creature you control enters with an additional +1/+1 counter on it.
static — arrives with counters
Draw a card.
activated {2}, Remove a +1/+1 counter from a creature you control —
activated {2}, Remove a +1/+1 counter from a creature you control — draws you 1 card
Causes: put a counter on a Wizard creature, remove a counter from a creature, draw a card.
Cares about: a Wizard creature it applies enters with counters to.
a Merfolk deals combat damage — 386 cards in the game can cause this (Sage of Fables is one).
a Merfolk enters the battlefield — 397 cards in the game can cause this (Sage of Fables is one).
When Sage of Fables enters:
a nontoken Wizard enters the battlefield — 1,243 cards in the game can cause this (Sage of Fables is one).
a Wizard creature enters the battlefield — 1,264 cards in the game can cause this (Sage of Fables is one).
a creature gets a counter — 2,691 cards in the game can cause this (Sage of Fables is one).
35 other cards care about it too. These are the ones with the most connections.
a card is drawn — 3,815 cards in the game can cause this (Sage of Fables is one).
When Sage of Fables makes a player draw a card:
57 other cards care about it too. These are the ones with the most connections.
anything gets a counter — 4,415 cards in the game can cause this (Sage of Fables is one).
8 other cards care about it too. These are the ones with the most connections.
anything attacks — 17,934 cards in the game can cause this (Sage of Fables is one).
When Sage of Fables attacks:
133 other cards care about it too. These are the ones with the most connections.
a creature attacks — 17,934 cards in the game can cause this (Sage of Fables is one).
When Sage of Fables attacks:
202 other cards care about it too. These are the ones with the most connections.
a creature blocks — 17,934 cards in the game can cause this (Sage of Fables is one).
When Sage of Fables blocks:
25 other cards care about it too. These are the ones with the most connections.
a creature enters the battlefield — 19,800 cards in the game can cause this (Sage of Fables is one).
When Sage of Fables enters:
531 other cards care about it too. These are the ones with the most connections.
anything enters the battlefield — 26,499 cards in the game can cause this (Sage of Fables is one).
94 other cards care about it too. These are the ones with the most connections.