edhseer Commander synergy, explained
Creature — Vampire Rogue
Mana cost: {2}{B}
Menace, lifelink
Surveil 1.
activated {1}, Sacrifice another creature —
activated {1}, Sacrifice another creature — surveils
At the beginning of your end step, if there are five or more mana values among cards in your graveyard, you may pay 2 life. If you do, draw a card.
triggered —
triggered — draws you 1 card
Causes: sacrifice a creature, a creature dies, surveil, make a player lose life, draw a card.
Cares about: an end step, a creature to sacrifice.
anything leaves the battlefield — 1 card in the game can cause this (Sanguine Spy is one).
you surveil — 233 cards in the game can cause this (Sanguine Spy is one).
When Sanguine Spy surveils:
5 other cards care about it too. These are the ones with the most connections.
a Vampire attacks — 484 cards in the game can cause this (Sanguine Spy is one).
When Sanguine Spy attacks:
a nontoken Vampire attacks — 484 cards in the game can cause this (Sanguine Spy is one).
a Vampire creature is cast — 484 cards in the game can cause this (Sanguine Spy is one).
a Vampire deals combat damage — 484 cards in the game can cause this (Sanguine Spy is one).
When Sanguine Spy deals combat damage:
a Vampire enters the battlefield — 500 cards in the game can cause this (Sanguine Spy is one).
When Sanguine Spy enters:
a Rogue attacks — 636 cards in the game can cause this (Sanguine Spy is one).
a Rogue deals combat damage — 636 cards in the game can cause this (Sanguine Spy is one).
2 other cards care about it too. These are the ones with the most connections.
a Rogue creature enters the battlefield — 657 cards in the game can cause this (Sanguine Spy is one).
a Rogue enters the battlefield — 659 cards in the game can cause this (Sanguine Spy is one).
a nontoken creature is sacrificed — 1,714 cards in the game can cause this (Sanguine Spy is one).
When you sacrifice another creature to Sanguine Spy:
a creature is sacrificed — 1,741 cards in the game can cause this (Sanguine Spy is one).
When you sacrifice another creature to Sanguine Spy:
19 other cards care about it too. These are the ones with the most connections.
life is gained — 2,076 cards in the game can cause this (Sanguine Spy is one).
When Sanguine Spy gains life:
84 other cards care about it too. These are the ones with the most connections.
a creature in a graveyard — 2,769 cards in the game can cause this (Sanguine Spy is one).
Sanguine Spy puts cards into the graveyard that:
799 other cards care about it too. These are the ones with the most connections.
a creature attacks — 17,934 cards in the game can cause this (Sanguine Spy is one).
221 other cards care about it too. These are the ones with the most connections.