Sanity Grinding

Sanity Grinding

Sorcery

Mana cost: {U}{U}{U}

How we read this card

Reveal the top ten cards of your library. For each blue mana symbol in the mana costs of the revealed cards, target opponent mills a card. Then put the cards you revealed this way on the bottom of your library in any order.

on-cast — mills a card

Causes: mill a card.

Cares about: nothing.

Works well with

a card is milled — 772 cards in the game can cause this (Sanity Grinding is one).

  1. Lo and Li, Royal Advisors — When a permanent makes a player mill a card thanks to Sanity Grinding, Lo and Li, Royal Advisors puts a counter on an Advisor

a sorcery is cast — 3,720 cards in the game can cause this (Sanity Grinding is one).

When Sanity Grinding is cast:

  1. Spellweaver Volute — copies a spell
  2. Lilah, Undefeated Slickshot — gets +1/+1
  3. Niblis of Frost — gets +1/+1
  4. Primeval Bounty — puts 3 counters on a creature
  5. Tetsuko Umezawa, Pursuer — gets +1/+1
  6. Thor, God of Thunder — deals that spell's mana value damage
  7. Krile Baldesion — brings a card back
  8. Summon: Good King Mog XII — makes a token
  9. Kykar, Wind's Fury — makes a token
  10. Blood Funnel — sacrifices a creature

424 other cards care about it too. These are the ones with the most connections.

a card in a graveyard — 7,589 cards in the game can cause this (Sanity Grinding is one).

  1. Fire Nation Salvagers — Sanity Grinding puts cards into the graveyard that Fire Nation Salvagers can bring back
  2. Bloodbond March — Sanity Grinding puts cards into the graveyard that Bloodbond March can bring back
  3. Heart-Shaped Herb — Sanity Grinding puts cards into the graveyard that Heart-Shaped Herb can bring back
  4. Enlightened Confidant — Sanity Grinding puts cards into the graveyard that Enlightened Confidant can bring back
  5. Tergrid, God of Fright // Tergrid's Lantern — Sanity Grinding puts cards into the graveyard that Tergrid, God of Fright // Tergrid's Lantern can bring back
  6. Grazing Kelpie — Sanity Grinding puts cards into the graveyard that Grazing Kelpie can bring back
  7. Dauthi Voidwalker — Cards Sanity Grinding would put into an opponent's graveyard are exiled by Dauthi Voidwalker instead, and it can play from among them
  8. Spurnmage Advocate — Sanity Grinding puts cards into the graveyard that Spurnmage Advocate can bring back
  9. Endurance — Sanity Grinding puts cards into the graveyard that Endurance can bring back
  10. Merfolk Windrobber — Sanity Grinding fills an opponent's graveyard toward the 8 or more cards Merfolk Windrobber needs

434 other cards care about it too. These are the ones with the most connections.

anything goes to a graveyard — 7,589 cards in the game can cause this (Sanity Grinding is one).

When a card hits the graveyard thanks to Sanity Grinding:

  1. The Haunt of Hightower — puts a +1/+1 counter on itself
  2. Duskmantle Guildmage — makes each opponent lose 1 life
  3. Vulturous Zombie — puts a +1/+1 counter on itself
  4. Bloodchief Ascension — makes each opponent lose 2 life
  5. Compost — draws you 1 card
  6. Planar Void — hits a graveyard

5 other cards care about it too. These are the ones with the most connections.

anything is cast — 31,128 cards in the game can cause this (Sanity Grinding is one).

When Sanity Grinding is cast:

  1. Windrider Wizard — draws you 1 card
  2. Relic Amulet — puts a charge counter on itself
  3. Rockslide Sorcerer — deals 1 damage
  4. Umara Wizard // Umara Skyfalls — grants flying
  5. Alania, Divergent Storm — makes an opponent draw 1 card
  6. Umara Mystic — gets +2/+0
  7. Master of Winds — triggers

5 other cards care about it too. These are the ones with the most connections.