Scout the City

Scout the City

Sorcery

Mana cost: {1}{G}

How we read this card

Look Around — Mill three cards. You may put a permanent card from among them into your hand. You gain 3 life.

on-cast — mills a card

on-cast — gains you 3 life

Bring Down — Destroy target creature with flying.

on-cast —

Causes: you face a dilemma, mill a card, gain life, a creature dies.

Cares about: nothing.

Works well with

you face a dilemma — 739 cards in the game can cause this (Scout the City is one).

When Scout the City poses a dilemma:

  1. Seven of Nine — draws you 1 card
  2. Elim Garak, Simple Tailor — makes each opponent lose 2 life
  3. Obsidian Order Operative — makes each opponent lose 1 life

life is gained — 2,076 cards in the game can cause this (Scout the City is one).

When Scout the City gains life:

  1. Dina, Soul Steeper — makes each opponent lose 1 life
  2. Marina Vendrell's Grimoire — draws you that many cards
  3. South Wind Avatar — makes each opponent lose 1 life
  4. Rodolf Duskbringer — grants indestructible
  5. Fiendish Panda — puts a +1/+1 counter on itself
  6. Veinwitch Coven — brings a card back
  7. Cleric Class — puts a counter on a creature
  8. Lich's Mastery — draws you that many cards
  9. Wall of Limbs — puts a +1/+1 counter on itself
  10. Ratchet, Field Medic // Ratchet, Rescue Racer — triggers

84 other cards care about it too. These are the ones with the most connections.

a creature in a graveyard — 2,769 cards in the game can cause this (Scout the City is one).

Scout the City puts cards into the graveyard that:

  1. Chainer, Dementia Master — can bring back
  2. Havengul Lich — can bring back
  3. Liliana the Repentant — can bring back
  4. Paleoloth — can bring back
  5. Chainer, Nightmare Adept — can bring back
  6. Banon, the Returners' Leader — can bring back
  7. Surgical Suite // Hospital Room — can bring back
  8. Sword of Light and Shadow — can bring back
  9. Necromantic Thirst — can bring back
  10. Krile Baldesion — can bring back

799 other cards care about it too. These are the ones with the most connections.

a nontoken creature dies — 2,769 cards in the game can cause this (Scout the City is one).

When a creature dies thanks to Scout the City:

  1. Vraska, the Silencer — brings a card back
  2. High-Society Hunter — draws you 1 card
  3. Overseer of the Damned — makes a token
  4. Shelob, Dread Weaver — hits a graveyard
  5. Ghoulish Procession — makes a token
  6. Ogre Slumlord — makes a token
  7. Minotaur, Roxxon CEO — makes a token
  8. Harvester of Souls — draws you 1 card
  9. Magus of the Bridge — exiles itself
  10. Koh, the Face Stealer — exiles it

60 other cards care about it too. These are the ones with the most connections.

a creature dies — 2,830 cards in the game can cause this (Scout the City is one).

When a creature dies thanks to Scout the City:

  1. Shriveling Rot — makes a player lose life equal to its toughness
  2. Meathook Massacre II — brings a card back
  3. Ashnod's Intervention — brings a card back
  4. Missy — brings a card back
  5. Malakir Rebirth // Malakir Mire — brings a card back
  6. Lim-Dûl the Necromancer — brings a card back
  7. Adarkar Valkyrie — brings a card back
  8. Undying Malice — brings a card back
  9. Feign Death — brings a card back
  10. Saffi Eriksdotter — sacrifices itself

452 other cards care about it too. These are the ones with the most connections.

a creature goes to a graveyard — 3,011 cards in the game can cause this (Scout the City is one).

  1. Lorcan, Warlock Collector — When a creature hits the graveyard thanks to Scout the City, Lorcan, Warlock Collector brings a card back
  2. Robot Domination — When a card hits the graveyard thanks to Scout the City, Robot Domination draws you 1 card
  3. Lazav, Dimir Mastermind — When a creature hits the graveyard thanks to Scout the City, Lazav, Dimir Mastermind copies a permanent
  4. Profane Memento — When a creature hits the graveyard thanks to Scout the City, Profane Memento gains you 1 life
  5. Dennick, Pious Apprentice // Dennick, Pious Apparition — When a card hits the graveyard thanks to Scout the City, Dennick, Pious Apprentice // Dennick, Pious Apparition triggers
  6. Soulcipher Board // Cipherbound Spirit — When a card hits the graveyard thanks to Scout the City, Soulcipher Board // Cipherbound Spirit triggers

8 other cards care about it too. These are the ones with the most connections.

a sorcery is cast — 3,720 cards in the game can cause this (Scout the City is one).

When Scout the City is cast:

  1. Cyclops Superconductor — gets +1/+1
  2. Jeskai Sage — gets +1/+1
  3. Spellweaver Volute — copies a spell

431 other cards care about it too. These are the ones with the most connections.

a card in a graveyard — 7,589 cards in the game can cause this (Scout the City is one).

  1. Decaying Soil — Scout the City fills your graveyard toward the 7 or more cards Decaying Soil needs
  2. Repentant Vampire — Scout the City fills your graveyard toward the 7 or more cards Repentant Vampire needs
  3. Treacherous Vampire — Scout the City fills your graveyard toward the 7 or more cards Treacherous Vampire needs
  4. Athreos, Shroud-Veiled — Scout the City puts cards into the graveyard that Athreos, Shroud-Veiled can bring back
  5. Glissa's Retriever — Scout the City puts cards into the graveyard that Glissa's Retriever can bring back
  6. Greenwarden of Murasa — Scout the City puts cards into the graveyard that Greenwarden of Murasa can bring back
  7. Reborn Hero — Scout the City fills your graveyard toward the 7 or more cards Reborn Hero needs
  8. Treacherous Werewolf — Scout the City fills your graveyard toward the 7 or more cards Treacherous Werewolf needs

436 other cards care about it too. These are the ones with the most connections.