Serum Snare

Serum Snare

Instant

Mana cost: {1}{U}

How we read this card

Return target nonland permanent to its owner's hand. If that permanent had mana value 3 or less, proliferate.

on-cast — bounce

on-cast — proliferates

Causes: an artifact leaves the battlefield, a battle leaves the battlefield, a creature leaves the battlefield, an enchantment leaves the battlefield, a planeswalker leaves the battlefield, proliferate permanent .

Cares about: nothing.

Works well with

you proliferate — 90 cards in the game can cause this (Serum Snare is one).

When a permanent proliferates thanks to Serum Snare:

  1. Scheming Aspirant — makes each opponent lose 2 life
  2. Ezuri, Stalker of Spheres — draws you 1 card
  3. Voidwing Hybrid — returns itself from the graveyard
  4. Venser, Corpse Puppet — triggers

1 other card cares about it too. These are the ones with the most connections.

an instant is cast — 3,931 cards in the game can cause this (Serum Snare is one).

When Serum Snare is cast:

  1. Electro, Assaulting Battery — adds 1 mana
  2. Lunar Mystic — draws you 1 card
  3. Ojer Pakpatiq, Deepest Epoch // Temple of Cyclical Time — grants rebound
  4. Repeated Reverberation — copies an ability
  5. Riku of Two Reflections — copies a spell
  6. Sword of Wealth and Power — copies a spell
  7. Lilah, Undefeated Slickshot — gets +1/+1
  8. Gale, Waterdeep Prodigy — brings a card back
  9. In the Eye of Chaos — counters a spell
  10. Niblis of Frost — taps a creature an opponent controls

427 other cards care about it too. These are the ones with the most connections.

a nontoken creature leaves the battlefield — 4,133 cards in the game can cause this (Serum Snare is one).

  1. Dual Nature — When a creature leaves the battlefield thanks to Serum Snare, Dual Nature exiles a creature

3 other cards care about it too. These are the ones with the most connections.

a creature leaves the battlefield — 4,238 cards in the game can cause this (Serum Snare is one).

When a creature leaves the battlefield thanks to Serum Snare:

  1. Extractor Demon — mills a card
  2. Valor of the Worthy — makes a token
  3. Traveling Plague — returns itself from the graveyard
  4. Funeral March — makes a player sacrifice a creature

25 other cards care about it too. These are the ones with the most connections.

anything gets a counter — 4,415 cards in the game can cause this (Serum Snare is one).

When a permanent gets a counter thanks to Serum Snare:

  1. Aether Revolt — deals that much damage
  2. Territorial Gorger — gets +2/+2
  3. Fabrication Module — puts a counter on a creature
  4. All Will Be One — deals that much damage

4 other cards care about it too. These are the ones with the most connections.

anything is cast — 31,128 cards in the game can cause this (Serum Snare is one).

When Serum Snare is cast:

  1. Windrider Wizard — draws you 1 card
  2. Relic Amulet — puts a charge counter on itself
  3. Rockslide Sorcerer — deals 1 damage
  4. Umara Wizard // Umara Skyfalls — grants flying
  5. Alania, Divergent Storm — makes an opponent draw 1 card
  6. Umara Mystic — gets +2/+0
  7. Master of Winds — triggers

5 other cards care about it too. These are the ones with the most connections.