Settle the Wreckage

Settle the Wreckage

Instant

Mana cost: {2}{W}{W}

How we read this card

Exile all attacking creatures target player controls. That player may search their library for that many basic land cards, put those cards onto the battlefield tapped, then shuffle.

on-cast —

on-cast — searches a library

on-cast —

Causes: exile a creature, a creature leaves the battlefield, search land , shuffle a library.

Cares about: nothing.

Works well with

a creature is exiled — 1,003 cards in the game can cause this (Settle the Wreckage is one).

When a creature is exiled thanks to Settle the Wreckage:

  1. Ashnod's Intervention — brings a card back
  2. Soulherder — puts a +1/+1 counter on itself

5 other cards care about it too. These are the ones with the most connections.

anything is exiled — 2,497 cards in the game can cause this (Settle the Wreckage is one).

  1. The War Doctor — When a creature is exiled thanks to Settle the Wreckage, The War Doctor puts a time counter on itself

an instant is cast — 3,931 cards in the game can cause this (Settle the Wreckage is one).

When Settle the Wreckage is cast:

  1. Electro, Assaulting Battery — adds 1 mana
  2. Elemental Expressionist — grants a keyword
  3. Lunar Mystic — draws you 1 card
  4. Ojer Pakpatiq, Deepest Epoch // Temple of Cyclical Time — grants rebound
  5. Repeated Reverberation — copies an ability
  6. Riku of Two Reflections — copies a spell
  7. Sword of Wealth and Power — copies a spell
  8. Lilah, Undefeated Slickshot — gets +1/+1
  9. In the Eye of Chaos — counters a spell
  10. Niblis of Frost — taps a creature an opponent controls

427 other cards care about it too. These are the ones with the most connections.

a nontoken creature leaves the battlefield — 4,133 cards in the game can cause this (Settle the Wreckage is one).

  1. Dual Nature — When a creature leaves the battlefield thanks to Settle the Wreckage, Dual Nature exiles a creature

3 other cards care about it too. These are the ones with the most connections.

a creature leaves the battlefield — 4,238 cards in the game can cause this (Settle the Wreckage is one).

When a creature leaves the battlefield thanks to Settle the Wreckage:

  1. Extractor Demon — mills a card
  2. Valor of the Worthy — makes a token
  3. Traveling Plague — returns itself from the graveyard
  4. Funeral March — makes a player sacrifice a creature

25 other cards care about it too. These are the ones with the most connections.

anything is cast — 31,128 cards in the game can cause this (Settle the Wreckage is one).

When Settle the Wreckage is cast:

  1. Windrider Wizard — draws you 1 card
  2. Relic Amulet — puts a charge counter on itself
  3. Rockslide Sorcerer — deals 1 damage
  4. Umara Wizard // Umara Skyfalls — grants flying
  5. Alania, Divergent Storm — makes an opponent draw 1 card
  6. Umara Mystic — gets +2/+0
  7. Master of Winds — triggers

5 other cards care about it too. These are the ones with the most connections.