Seymour Flux

Seymour Flux

Legendary Creature — Spirit Avatar

Mana cost: {4}{B}

How we read this card

At the beginning of your upkeep, you may pay 1 life. If you do, draw a card and put a +1/+1 counter on Seymour Flux.

triggered —

triggered — draws you 1 card

triggered — puts a counter on it

What a deck led by this card wants

Causes: make a player lose life, draw a card, put a counter on anything.

Cares about: an upkeep.

Works well with

a nontoken Spirit deals combat damage — 725 cards in the game can cause this (Seymour Flux is one).

  1. Millicent, Restless Revenant — When Seymour Flux deals combat damage, Millicent, Restless Revenant makes a token

a nontoken Spirit enters the battlefield — 727 cards in the game can cause this (Seymour Flux is one).

  1. Baboon Spirit — When Seymour Flux enters, Baboon Spirit makes a token

a Spirit enters the battlefield — 863 cards in the game can cause this (Seymour Flux is one).

When Seymour Flux enters:

  1. Mausoleum Wanderer — gets +1/+1
  2. Drogskol Cavalry — gains you 2 life
  3. Vanguard of the Restless — returns itself from the graveyard
  4. Nebelgast Herald — taps a creature an opponent controls

a creature gets a counter — 2,691 cards in the game can cause this (Seymour Flux is one).

When Seymour Flux gets a counter:

  1. Hollowmurk Siege — draws you 1 card
  2. Ant-Man, Colony Commander — makes a token
  3. Earth Kingdom General — gains you that much life
  4. Casey Jones, Back Alley Brute — deals that much damage
  5. Generous Patron — draws you 1 card
  6. Shalai and Hallar — deals that much damage
  7. Danny Pink — draws you 1 card
  8. Enduring Scalelord — puts a +1/+1 counter on itself
  9. Bold Plagiarist — puts counters on a permanent
  10. Mikey & Leo, Chaos & Order — draws you 1 card

33 other cards care about it too. These are the ones with the most connections.

life is lost — 3,160 cards in the game can cause this (Seymour Flux is one).

When Seymour Flux makes a player lose life:

  1. The Master of Lake-town — mills a card
  2. Intermediate Chirography — puts a counter on a creature
  3. Vilis, Broker of Blood — draws you that many cards
  4. Vengeful Warchief — puts a +1/+1 counter on itself
  5. Wax-Wane Witness — gets +1/+0
  6. Oath of Lim-Dûl — sacrifices an enchantment
  7. Marina Vendrell's Grimoire — triggers
  8. Lich's Mastery — triggers
  9. Lich's Tomb — sacrifices a permanent
  10. Gonti's Machinations — puts a counter on a permanent you control

46 other cards care about it too. These are the ones with the most connections.

a card is drawn — 3,815 cards in the game can cause this (Seymour Flux is one).

When Seymour Flux makes a player draw a card:

  1. Aether Syphon — mills a card
  2. Temmet, Naktamun's Will — gives +1/+1
  3. Niv-Mizzet, Parun — deals 1 damage
  4. The Locust God — makes a token
  5. Starving Revenant — makes each opponent lose 1 life
  6. Diviner's Wand — gets +1/+1
  7. Ominous Seas — puts a foreshadow counter on itself
  8. Dream Trawler — gets +1/+0
  9. Iron Man, Armored Avenger — puts a counter on a creature
  10. The Astonishing Ant-Man — puts a +1/+1 counter on itself

57 other cards care about it too. These are the ones with the most connections.

anything gets a counter — 4,415 cards in the game can cause this (Seymour Flux is one).

  1. All Will Be One — When Seymour Flux gets a counter, All Will Be One deals that much damage

8 other cards care about it too. These are the ones with the most connections.

anything attacks — 17,934 cards in the game can cause this (Seymour Flux is one).

When Seymour Flux attacks:

  1. Far Fortune, End Boss — deals 1 damage
  2. Invisible Woman — triggers
  3. Caesar, Legion's Emperor — sacrifices a creature
  4. Guide of Souls — triggers
  5. Campsite Cuisine — sacrifices a Food
  6. Gossip's Talent — triggers
  7. Banon, the Returners' Leader — draws and discards

118 other cards care about it too. These are the ones with the most connections.

a creature attacks — 17,934 cards in the game can cause this (Seymour Flux is one).

When Seymour Flux attacks:

  1. Adaptive Omnitool — searches a library
  2. Anthem of Rakdos — gives +2/+0
  3. Kindred Discovery — draws you 1 card
  4. Saw — sacrifices a creature

187 other cards care about it too. These are the ones with the most connections.

a creature blocks — 17,934 cards in the game can cause this (Seymour Flux is one).

  1. Tide of War — When Seymour Flux blocks, Tide of War sacrifices a creature

27 other cards care about it too. These are the ones with the most connections.

a creature enters the battlefield — 19,800 cards in the game can cause this (Seymour Flux is one).

When Seymour Flux enters:

  1. Scurry Oak — puts a counter on itself
  2. Fathom Mage — puts a counter on itself
  3. Lonis, Genetics Expert — puts a counter on itself
  4. Slash, Reptile Rampager — deals 2 damage
  5. Gimli of the Glittering Caves — puts counters on a permanent
  6. Ray Fillet, Wave Warrior — puts a counter on itself
  7. Legolas Greenleaf — puts a counter on a permanent
  8. The Neutrinos — gets +1/+0
  9. Aetherstorm Roc — puts a counter on a permanent you control
  10. Raphael, Most Attitude — exiles a card from your library

305 other cards care about it too. These are the ones with the most connections.

anything enters the battlefield — 26,499 cards in the game can cause this (Seymour Flux is one).

  1. Prowl, Stoic Strategist // Prowl, Pursuit Vehicle — When Seymour Flux enters, Prowl, Stoic Strategist // Prowl, Pursuit Vehicle puts a +1/+1 counter on itself

42 other cards care about it too. These are the ones with the most connections.