edhseer Commander synergy, explained
Legendary Creature — Spirit Avatar
Mana cost: {4}{B}
At the beginning of your upkeep, you may pay 1 life. If you do, draw a card and put a +1/+1 counter on Seymour Flux.
triggered —
triggered — draws you 1 card
triggered — puts a counter on it
What a deck led by this card wants
Causes: make a player lose life, draw a card, put a counter on anything.
Cares about: an upkeep.
a nontoken Spirit deals combat damage — 725 cards in the game can cause this (Seymour Flux is one).
a nontoken Spirit enters the battlefield — 727 cards in the game can cause this (Seymour Flux is one).
a Spirit enters the battlefield — 863 cards in the game can cause this (Seymour Flux is one).
When Seymour Flux enters:
a creature gets a counter — 2,691 cards in the game can cause this (Seymour Flux is one).
When Seymour Flux gets a counter:
33 other cards care about it too. These are the ones with the most connections.
life is lost — 3,160 cards in the game can cause this (Seymour Flux is one).
When Seymour Flux makes a player lose life:
46 other cards care about it too. These are the ones with the most connections.
a card is drawn — 3,815 cards in the game can cause this (Seymour Flux is one).
When Seymour Flux makes a player draw a card:
57 other cards care about it too. These are the ones with the most connections.
anything gets a counter — 4,415 cards in the game can cause this (Seymour Flux is one).
8 other cards care about it too. These are the ones with the most connections.
anything attacks — 17,934 cards in the game can cause this (Seymour Flux is one).
When Seymour Flux attacks:
118 other cards care about it too. These are the ones with the most connections.
a creature attacks — 17,934 cards in the game can cause this (Seymour Flux is one).
When Seymour Flux attacks:
187 other cards care about it too. These are the ones with the most connections.
a creature blocks — 17,934 cards in the game can cause this (Seymour Flux is one).
27 other cards care about it too. These are the ones with the most connections.
a creature enters the battlefield — 19,800 cards in the game can cause this (Seymour Flux is one).
When Seymour Flux enters:
305 other cards care about it too. These are the ones with the most connections.
anything enters the battlefield — 26,499 cards in the game can cause this (Seymour Flux is one).
42 other cards care about it too. These are the ones with the most connections.