edhseer Commander synergy, explained
Enchantment
Mana cost: {1}{R}{G}
The first creature spell you cast each turn costs {2} less to cast.
static — costs 2 less
Whenever an opponent casts their first noncreature spell each turn, this enchantment deals 2 damage to that player.
triggered — deals 2 damage
Causes: anything deals noncombat damage.
Cares about: a creature it makes cheaper to cast.
anything deals noncombat damage — 3,068 cards in the game can cause this (Shadow in the Warp is one).
When Shadow in the Warp deals noncombat damage:
46 other cards care about it too. These are the ones with the most connections.
life is lost — 3,160 cards in the game can cause this (Shadow in the Warp is one).
When Shadow in the Warp makes a player lose life:
46 other cards care about it too. These are the ones with the most connections.
an enchantment is cast — 3,673 cards in the game can cause this (Shadow in the Warp is one).
When Shadow in the Warp is cast:
255 other cards care about it too. These are the ones with the most connections.
a nontoken enchantment enters the battlefield — 3,691 cards in the game can cause this (Shadow in the Warp is one).
an enchantment enters the battlefield — 3,743 cards in the game can cause this (Shadow in the Warp is one).
When Shadow in the Warp enters:
123 other cards care about it too. These are the ones with the most connections.
a creature it makes cheaper to cast — 19,392 cards in the game can cause this (Shadow in the Warp is one).
Shadow in the Warp reduces what:
19,382 other cards care about it too. These are the ones with the most connections.
anything is dealt damage — 19,812 cards in the game can cause this (Shadow in the Warp is one).
When an opponent is dealt damage thanks to Shadow in the Warp:
25 other cards care about it too. These are the ones with the most connections.