edhseer Commander synergy, explained
Creature — Merfolk Scout
Mana cost: {3}{W}
Flying
When this creature enters, surveil 1.
triggered — surveils
Causes: surveil.
Cares about: nothing.
you surveil — 233 cards in the game can cause this (Shore Lurker is one).
When Shore Lurker surveils:
5 other cards care about it too. These are the ones with the most connections.
a Scout deals combat damage — 353 cards in the game can cause this (Shore Lurker is one).
a Merfolk deals combat damage — 386 cards in the game can cause this (Shore Lurker is one).
a Merfolk enters the battlefield — 397 cards in the game can cause this (Shore Lurker is one).
When Shore Lurker enters:
a card in a graveyard — 7,589 cards in the game can cause this (Shore Lurker is one).
434 other cards care about it too. These are the ones with the most connections.
anything goes to a graveyard — 7,589 cards in the game can cause this (Shore Lurker is one).
When a card hits the graveyard thanks to Shore Lurker:
7 other cards care about it too. These are the ones with the most connections.
anything attacks — 17,934 cards in the game can cause this (Shore Lurker is one).
When Shore Lurker attacks:
117 other cards care about it too. These are the ones with the most connections.
a creature attacks — 17,934 cards in the game can cause this (Shore Lurker is one).
When Shore Lurker attacks:
188 other cards care about it too. These are the ones with the most connections.
a creature blocks — 17,934 cards in the game can cause this (Shore Lurker is one).
When Shore Lurker blocks:
26 other cards care about it too. These are the ones with the most connections.
a creature enters the battlefield — 19,800 cards in the game can cause this (Shore Lurker is one).
When Shore Lurker enters:
343 other cards care about it too. These are the ones with the most connections.
anything enters the battlefield — 26,499 cards in the game can cause this (Shore Lurker is one).
57 other cards care about it too. These are the ones with the most connections.