edhseer Commander synergy, explained
Creature — Human Wizard
Mana cost: {1}{R}
Haste
Turn target face-down creature you control face up.
activated {T} — turns something into a creature
At the beginning of the next end step, sacrifice it.
triggered —
Causes: a creature is turned face up, sacrifice a permanent, a permanent is put into a graveyard from the battlefield.
Cares about: an end step.
anything leaves the battlefield — 1 card in the game can cause this (Skirk Alarmist is one).
a creature is turned face up — 238 cards in the game can cause this (Skirk Alarmist is one).
a nontoken Wizard enters the battlefield — 1,243 cards in the game can cause this (Skirk Alarmist is one).
a Wizard creature enters the battlefield — 1,264 cards in the game can cause this (Skirk Alarmist is one).
anything is sacrificed — 3,450 cards in the game can cause this (Skirk Alarmist is one).
2 other cards care about it too. These are the ones with the most connections.
a Human enters the battlefield — 4,639 cards in the game can cause this (Skirk Alarmist is one).
When Skirk Alarmist enters:
2 other cards care about it too. These are the ones with the most connections.
a permanent is put into a graveyard from the battlefield — 5,057 cards in the game can cause this (Skirk Alarmist is one).
5 other cards care about it too. These are the ones with the most connections.
a card in a graveyard — 7,589 cards in the game can cause this (Skirk Alarmist is one).
434 other cards care about it too. These are the ones with the most connections.
anything goes to a graveyard — 7,589 cards in the game can cause this (Skirk Alarmist is one).
When a card hits the graveyard thanks to Skirk Alarmist:
7 other cards care about it too. These are the ones with the most connections.
anything attacks — 17,934 cards in the game can cause this (Skirk Alarmist is one).
When Skirk Alarmist attacks:
119 other cards care about it too. These are the ones with the most connections.
a creature attacks — 17,934 cards in the game can cause this (Skirk Alarmist is one).
When Skirk Alarmist attacks:
196 other cards care about it too. These are the ones with the most connections.
a creature blocks — 17,934 cards in the game can cause this (Skirk Alarmist is one).
29 other cards care about it too. These are the ones with the most connections.
a creature enters the battlefield — 19,800 cards in the game can cause this (Skirk Alarmist is one).
When Skirk Alarmist enters:
354 other cards care about it too. These are the ones with the most connections.
anything enters the battlefield — 26,499 cards in the game can cause this (Skirk Alarmist is one).
58 other cards care about it too. These are the ones with the most connections.