Spine of Ish Sah

Spine of Ish Sah

Artifact

Mana cost: {7}

How we read this card

When this artifact enters, destroy target permanent.

triggered —

When this artifact is put into a graveyard from the battlefield, return it to its owner's hand.

triggered — brings a card back

Causes: a permanent is put into a graveyard from the battlefield, an artifact leaves a graveyard.

Cares about: nothing.

Works well with

a permanent in a graveyard — 173 cards in the game can cause this (Spine of Ish Sah is one).

Spine of Ish Sah puts cards into the graveyard that:

  1. Nezumi Freewheeler // Hideous Fleshwheeler — can bring back
  2. Cache Grab — can bring back
  3. Neyam Shai Murad — can bring back
  4. Seed of Hope — can bring back
  5. Rapid Rescue — can bring back
  6. Wasteful Harvest — can bring back
  7. Wrenn and Realmbreaker — can bring back

120 other cards care about it too. These are the ones with the most connections.

a nontoken permanent is put into a graveyard from the battlefield — 173 cards in the game can cause this (Spine of Ish Sah is one).

  1. Liability — When a permanent is put into a graveyard from the battlefield thanks to Spine of Ish Sah, Liability makes a player lose 1 life

1 other card cares about it too. These are the ones with the most connections.

a permanent is put into a graveyard from the battlefield — 174 cards in the game can cause this (Spine of Ish Sah is one).

When a permanent is put into a graveyard from the battlefield thanks to Spine of Ish Sah:

  1. Prince of Thralls — brings a card back
  2. Kothophed, Soul Hoarder — draws you 1 card
  3. Last Laugh — deals 1 damage
  4. Sarulf, Realm Eater — puts a +1/+1 counter on itself
  5. Patron of the Nezumi — makes each opponent lose 1 life

3 other cards care about it too. These are the ones with the most connections.

an artifact leaves a graveyard — 233 cards in the game can cause this (Spine of Ish Sah is one).

  1. Imotekh the Stormlord — When Spine of Ish Sah leaves a graveyard, Imotekh the Stormlord makes 2 tokens

1 other card cares about it too. These are the ones with the most connections.

a permanent leaves the battlefield — 315 cards in the game can cause this (Spine of Ish Sah is one).

  1. Super Shredder — When a permanent leaves the battlefield thanks to Spine of Ish Sah, Super Shredder puts a +1/+1 counter on itself

1 other card cares about it too. These are the ones with the most connections.

an artifact is put into a graveyard from the battlefield — 1,254 cards in the game can cause this.

  1. Chrome Dome — Chrome Dome's copy of Spine of Ish Sah is sacrificed at end of turn, and the copy's own death ability triggers

1,253 other cards cause it too. These are the ones with the most connections.

anything leaves a graveyard — 2,503 cards in the game can cause this (Spine of Ish Sah is one).

When Spine of Ish Sah leaves a graveyard:

  1. Hologram Stalker — makes a token
  2. Blastoneuron — makes each opponent lose 1 life
  3. Defiled Crypt // Cadaver Lab — makes a token
  4. Teval, the Balanced Scale — makes a token
  5. Tormod, the Desecrator — makes a token
  6. Quintorius, Field Historian — makes a token
  7. Garrison Excavator — makes a token
  8. Amzu, Swarm's Hunger — makes a token
  9. Kirol, History Buff // Pack a Punch — becomes prepared
  10. Teval's Judgment — triggers

13 other cards care about it too. These are the ones with the most connections.

an artifact is cast — 3,683 cards in the game can cause this (Spine of Ish Sah is one).

When Spine of Ish Sah is cast:

  1. Mendicant Core, Guidelight — copies a spell
  2. Sai, Master Thopterist — makes a token
  3. Ravenous Robots — makes a token
  4. Pinnacle Emissary — makes a token
  5. Mirrodin Besieged — makes a token
  6. Poetic Ingenuity — makes a token
  7. Digsite Engineer — makes a token
  8. Myrsmith — makes a token
  9. Riddlesmith — draws you 1 card
  10. Dr. Madison Li — puts a counter on a permanent you control

271 other cards care about it too. These are the ones with the most connections.

a nontoken artifact enters the battlefield — 3,768 cards in the game can cause this (Spine of Ish Sah is one).

When Spine of Ish Sah enters:

  1. Ultron, Artificial Malevolence — makes a token
  2. The Prydwen, Steel Flagship — makes a token
  3. Conquest Mission — puts a quest counter on itself
  4. Surge Conductor — proliferates
  5. Replication Specialist — makes a token
  6. Weapons Manufacturing — makes a token
  7. Mirrorworks — makes a token

an artifact enters the battlefield — 4,643 cards in the game can cause this (Spine of Ish Sah is one).

When Spine of Ish Sah enters:

  1. Transplant Theorist — draws you 1 card
  2. Elvish Archivist — puts 2 +1/+1 counters on itself
  3. Golbez, Crystal Collector — surveils
  4. Sludge Strider — makes a player lose 1 life
  5. Underhanded Designs — makes each opponent lose 1 life
  6. Mechan Assembler — makes a token
  7. Glassdust Hulk — gets +1/+1
  8. Rook Turret — draws you 1 card
  9. Hedron Detonator — deals 1 damage
  10. Pactdoll Terror — makes each opponent lose 1 life

56 other cards care about it too. These are the ones with the most connections.

a card in a graveyard — 7,589 cards in the game can cause this (Spine of Ish Sah is one).

  1. Vessel of Endless Rest — Spine of Ish Sah puts cards into the graveyard that Vessel of Endless Rest can bring back
  2. Heart-Shaped Herb — Spine of Ish Sah puts cards into the graveyard that Heart-Shaped Herb can bring back
  3. Enlightened Confidant — Spine of Ish Sah puts cards into the graveyard that Enlightened Confidant can bring back
  4. Tergrid, God of Fright // Tergrid's Lantern — Spine of Ish Sah puts cards into the graveyard that Tergrid, God of Fright // Tergrid's Lantern can bring back
  5. Grazing Kelpie — Spine of Ish Sah puts cards into the graveyard that Grazing Kelpie can bring back
  6. Dauthi Voidwalker — Cards Spine of Ish Sah would put into an opponent's graveyard are exiled by Dauthi Voidwalker instead, and it can play from among them
  7. Endurance — Spine of Ish Sah puts cards into the graveyard that Endurance can bring back
  8. Merfolk Windrobber — Spine of Ish Sah fills an opponent's graveyard toward the 8 or more cards Merfolk Windrobber needs

436 other cards care about it too. These are the ones with the most connections.