edhseer Commander synergy, explained
Kindred Sorcery — Merfolk
Mana cost: {3}{W}
Create two 1/1 blue Merfolk Wizard creature tokens.
on-cast — makes 2 tokens
Return this card from your graveyard to your hand.
activated Tap four untapped Merfolk you control — brings a card back
Causes: create a Merfolk creature token, create a Wizard creature token, put a Merfolk creature token onto the battlefield, put a Wizard creature token onto the battlefield, anything leaves a graveyard.
Cares about: nothing.
a Merfolk enters the battlefield — 397 cards in the game can cause this (Summon the School is one).
When a Merfolk enters thanks to Summon the School:
a Wizard creature enters the battlefield — 1,264 cards in the game can cause this (Summon the School is one).
anything leaves a graveyard — 2,503 cards in the game can cause this (Summon the School is one).
When Summon the School leaves a graveyard:
13 other cards care about it too. These are the ones with the most connections.
a creature token enters the battlefield — 2,799 cards in the game can cause this (Summon the School is one).
When a Merfolk or Wizard enters thanks to Summon the School:
a creature token is created — 2,799 cards in the game can cause this (Summon the School is one).
3 other cards care about it too. These are the ones with the most connections.
a token enters the battlefield — 3,710 cards in the game can cause this (Summon the School is one).
When a Merfolk or Wizard enters thanks to Summon the School:
3 other cards care about it too. These are the ones with the most connections.
a token is created — 3,711 cards in the game can cause this (Summon the School is one).
When Summon the School makes a Merfolk or Wizard token:
17 other cards care about it too. These are the ones with the most connections.
a sorcery is cast — 3,720 cards in the game can cause this (Summon the School is one).
When Summon the School is cast:
424 other cards care about it too. These are the ones with the most connections.
a creature enters the battlefield — 19,800 cards in the game can cause this (Summon the School is one).
When a Merfolk or Wizard enters thanks to Summon the School:
331 other cards care about it too. These are the ones with the most connections.
anything enters the battlefield — 26,499 cards in the game can cause this (Summon the School is one).
When a Merfolk or Wizard enters thanks to Summon the School:
35 other cards care about it too. These are the ones with the most connections.
anything is cast — 31,128 cards in the game can cause this (Summon the School is one).
When Summon the School is cast:
6 other cards care about it too. These are the ones with the most connections.