Summoning Trap

Summoning Trap

Instant — Trap

Mana cost: {4}{G}{G}

How we read this card

If a creature spell you cast this turn was countered by a spell or ability an opponent controlled, you may pay {0} rather than pay this spell's mana cost.
Look at the top seven cards of your library. You may put a creature card from among them onto the battlefield. Put the rest on the bottom of your library in any order.

on-cast —

Causes: put a creature onto the battlefield.

Cares about: nothing.

Works well with

an instant is cast — 3,931 cards in the game can cause this (Summoning Trap is one).

When Summoning Trap is cast:

  1. Lunar Mystic — draws you 1 card
  2. Ojer Pakpatiq, Deepest Epoch // Temple of Cyclical Time — grants rebound
  3. Repeated Reverberation — copies an ability
  4. Riku of Two Reflections — copies a spell
  5. Sword of Wealth and Power — copies a spell
  6. Lilah, Undefeated Slickshot — gets +1/+1
  7. Gale, Waterdeep Prodigy — brings a card back
  8. Harness the Storm — brings a card back
  9. In the Eye of Chaos — counters a spell
  10. Niblis of Frost — taps a creature an opponent controls

427 other cards care about it too. These are the ones with the most connections.

a nontoken creature enters the battlefield — 18,448 cards in the game can cause this (Summoning Trap is one).

When a creature enters thanks to Summoning Trap:

  1. Samwise Gamgee — makes a token
  2. Dual Nature — makes a token
  3. Chainer, Nightmare Adept — grants haste
  4. Preston, the Vanisher — makes a token
  5. Angelic Sell-Sword — makes a token
  6. Arni, Humble Scribe — untaps itself
  7. Saradoc, Master of Buckland — makes a token
  8. Bramble Sovereign — makes a token
  9. Lonis, Cryptozoologist — triggers
  10. Radiant Solar — triggers

23 other cards care about it too. These are the ones with the most connections.

a creature enters the battlefield — 19,800 cards in the game can cause this (Summoning Trap is one).

  1. Precursor Golem — When Precursor Golem enters thanks to Summoning Trap, it makes 2 tokens
  2. Conciliator's Duelist — When Conciliator's Duelist enters thanks to Summoning Trap, it draws you 1 card
  3. Master of Winds — When Master of Winds enters thanks to Summoning Trap, it draws you 2 cards
  4. Lunarch Veteran // Luminous Phantom — When a creature enters thanks to Summoning Trap, Lunarch Veteran // Luminous Phantom gains you 1 life
  5. Pious Evangel // Wayward Disciple — When a creature enters thanks to Summoning Trap, Pious Evangel // Wayward Disciple gains you 1 life
  6. Daxos, Blessed by the Sun — When a creature enters thanks to Summoning Trap, Daxos, Blessed by the Sun gains you 1 life
  7. Elas il-Kor, Sadistic Pilgrim — When a creature enters thanks to Summoning Trap, Elas il-Kor, Sadistic Pilgrim gains you 1 life
  8. Glaring Fleshraker — When a creature enters thanks to Summoning Trap, Glaring Fleshraker deals 1 damage
  9. Mogg Bombers — When a creature enters thanks to Summoning Trap, Mogg Bombers sacrifices itself
  10. Flame-Kin War Scout — When a creature enters thanks to Summoning Trap, Flame-Kin War Scout sacrifices itself

295 other cards care about it too. These are the ones with the most connections.

anything enters the battlefield — 26,499 cards in the game can cause this (Summoning Trap is one).

  1. Prowl, Stoic Strategist // Prowl, Pursuit Vehicle — When a creature enters thanks to Summoning Trap, Prowl, Stoic Strategist // Prowl, Pursuit Vehicle puts a +1/+1 counter on itself
  2. Sokka, Bold Boomeranger — When Sokka, Bold Boomeranger enters thanks to Summoning Trap, it draws and discards
  3. Sanar, Unfinished Genius // Wild Idea — When Sanar, Unfinished Genius // Wild Idea enters thanks to Summoning Trap, it becomes prepared

21 other cards care about it too. These are the ones with the most connections.

anything is cast — 31,128 cards in the game can cause this (Summoning Trap is one).

When Summoning Trap is cast:

  1. Windrider Wizard — draws you 1 card
  2. Relic Amulet — puts a charge counter on itself
  3. Rockslide Sorcerer — deals 1 damage
  4. Umara Wizard // Umara Skyfalls — grants flying
  5. Alania, Divergent Storm — makes an opponent draw 1 card
  6. Umara Mystic — gets +2/+0

6 other cards care about it too. These are the ones with the most connections.