Tajuru Archer

Tajuru Archer

Creature — Elf Archer Ally

Mana cost: {2}{G}

How we read this card

Whenever this creature or another Ally you control enters, you may have this creature deal damage to target creature with flying equal to the number of Allies you control.

triggered — deals damage

triggered — deals damage

Causes: a creature deals noncombat damage.

Cares about: an Ally enters the battlefield, an Ally you control.

Works well with

an Ally deals combat damage — 265 cards in the game can cause this (Tajuru Archer is one).

  1. Invasion Tactics — When Tajuru Archer deals combat damage, Invasion Tactics draws you 1 card

an Ally enters the battlefield — 285 cards in the game can cause this.

  1. Turntimber Ranger — When Tajuru Archer enters, Turntimber Ranger makes a token
  2. Grovetender Druids — When Tajuru Archer enters, Grovetender Druids makes a token
  3. Halimar Excavator — When Tajuru Archer enters, Halimar Excavator mills a card
  4. Kalastria Healer — When Tajuru Archer enters, Kalastria Healer makes each opponent lose 1 life
  5. South Pole Voyager — When Tajuru Archer enters, South Pole Voyager gains you 1 life
  6. Ondu Cleric — When Tajuru Archer enters, Ondu Cleric gains you life
  7. Tuktuk Grunts — When Tajuru Archer enters, Tuktuk Grunts puts a +1/+1 counter on itself
  8. The Earth King — When The Earth King enters, Tajuru Archer deals damage
  9. Captain's Claws — When an Ally enters thanks to Captain's Claws, Tajuru Archer deals damage
  10. Earth Kingdom General — When Earth Kingdom General enters, Tajuru Archer deals damage
  11. Stonework Puma — When Stonework Puma enters, Tajuru Archer deals damage
  12. Kyoshi Battle Fan — When an Ally enters thanks to Kyoshi Battle Fan, Tajuru Archer deals damage
  13. Graypelt Hunter — When Graypelt Hunter enters, Tajuru Archer deals damage
  14. Oran-Rief Survivalist — When Oran-Rief Survivalist enters, Tajuru Archer deals damage
  15. Match the Odds — When an Ally enters thanks to Match the Odds, Tajuru Archer deals damage
  16. Tajuru Beastmaster — When Tajuru Beastmaster enters, Tajuru Archer deals damage
  17. Tajuru Warcaller — When Tajuru Warcaller enters, Tajuru Archer deals damage
  18. Sokka and Suki — When Tajuru Archer enters, Sokka and Suki triggers
  19. Tuktuk Scrapper — When Tajuru Archer enters, Tuktuk Scrapper kills an artifact an opponent controls
  20. Bala Ged Thief — When Tajuru Archer enters, Bala Ged Thief triggers

56 other cards care about it too. These are the ones with the most connections.

an Elf attacks — 723 cards in the game can cause this (Tajuru Archer is one).

When Tajuru Archer attacks:

  1. Celeborn the Wise — scries
  2. Tyvar the Bellicose — grants deathtouch
  3. Harald Unites the Elves — shrinks a creature by -1/-1
  4. Arboreal Alliance — triggers

a nontoken Elf enters the battlefield — 728 cards in the game can cause this (Tajuru Archer is one).

  1. Wirewood Hivemaster — When Tajuru Archer enters, Wirewood Hivemaster makes a token

an Elf enters the battlefield — 752 cards in the game can cause this (Tajuru Archer is one).

When Tajuru Archer enters:

  1. Wolverine Riders — gains you its toughness life
  2. Elvish Warmaster — makes a token
  3. Elvish Vanguard — puts a +1/+1 counter on itself
  4. Marwyn, the Nurturer — puts a +1/+1 counter on itself
  5. Woodland Weavemaster — gets +1/+1
  6. High Perfect Morcant — puts a counter on a permanent an opponent controls
  7. Maralen, Fae Ascendant — exiles a card from an opponent's library

1 other card cares about it too. These are the ones with the most connections.

anything deals noncombat damage — 3,068 cards in the game can cause this (Tajuru Archer is one).

When Tajuru Archer deals noncombat damage:

  1. Quest for Pure Flame — puts a quest counter on itself
  2. Soul-Scar Mage — puts that many counters on a permanent
  3. Fear of Burning Alive — deals that amount damage
  4. Niv-Mizzet, Visionary — draws you that many cards
  5. Chandra's Incinerator — deals that much damage
  6. Chandra's Pyreling — gets +1/+0
  7. Talon of Pain — puts a charge counter on itself
  8. Asgardian Inspiration — returns itself from the graveyard
  9. Thor, Guardian of Midgard — exiles a card from your library
  10. Virtue of Courage // Embereth Blaze — exiles a card from your library

36 other cards care about it too. These are the ones with the most connections.

anything attacks — 17,934 cards in the game can cause this (Tajuru Archer is one).

When Tajuru Archer attacks:

  1. Far Fortune, End Boss — deals 1 damage
  2. Temmet, Naktamun's Will — draws you 1 card
  3. Grim Javelineer — gives +1/+0
  4. Invisible Woman — triggers
  5. Caesar, Legion's Emperor — sacrifices a creature
  6. Guide of Souls — triggers
  7. Campsite Cuisine — sacrifices a Food
  8. Gossip's Talent — triggers
  9. Banon, the Returners' Leader — draws and discards
  10. Toph, Earthbending Master — puts a counter on a permanent

115 other cards care about it too. These are the ones with the most connections.

a creature attacks — 17,934 cards in the game can cause this (Tajuru Archer is one).

When Tajuru Archer attacks:

  1. Anthem of Rakdos — gives +2/+0
  2. Adaptive Omnitool — searches a library
  3. Kindred Discovery — draws you 1 card
  4. Invasion of New Capenna // Holy Frazzle-Cannon — puts counters on a permanent
  5. Chorale of the Void — brings a card back
  6. Saw — sacrifices a creature
  7. Gisa's Favorite Shovel — makes an opponent sacrifice a creature
  8. Ultima Weapon — kills a creature an opponent controls

182 other cards care about it too. These are the ones with the most connections.

a creature blocks — 17,934 cards in the game can cause this (Tajuru Archer is one).

  1. Tide of War — When Tajuru Archer blocks, Tide of War sacrifices a creature

27 other cards care about it too. These are the ones with the most connections.

a creature is dealt damage — 18,923 cards in the game can cause this (Tajuru Archer is one).

  1. Soul Link — When a creature is dealt damage thanks to Tajuru Archer, Soul Link gains you that much life

26 other cards care about it too. These are the ones with the most connections.

a creature enters the battlefield — 19,800 cards in the game can cause this (Tajuru Archer is one).

When Tajuru Archer enters:

  1. Slash, Reptile Rampager — deals 2 damage
  2. Ray Fillet, Wave Warrior — puts a counter on itself
  3. The Neutrinos — gets +1/+0
  4. Wingnut, Bat on the Belfry — grants flying, haste and menace
  5. Aetherstorm Roc — puts a counter on a permanent you control
  6. Raphael, Most Attitude — exiles a card from your library

340 other cards care about it too. These are the ones with the most connections.

anything enters the battlefield — 26,499 cards in the game can cause this (Tajuru Archer is one).

  1. Prowl, Stoic Strategist // Prowl, Pursuit Vehicle — When Tajuru Archer enters, Prowl, Stoic Strategist // Prowl, Pursuit Vehicle puts a +1/+1 counter on itself

41 other cards care about it too. These are the ones with the most connections.