The Fall of Kroog

The Fall of Kroog

Sorcery

Mana cost: {4}{R}{R}

How we read this card

Choose target opponent. Destroy target land that player controls. The Fall of Kroog deals 3 damage to that player and 1 damage to each creature they control.

on-cast —

on-cast — deals 3 damage

on-cast — deals 1 damage

Causes: a land is put into a graveyard from the battlefield, anything deals noncombat damage, a creature deals noncombat damage.

Cares about: nothing.

Works well with

a land in a graveyard — 634 cards in the game can cause this (The Fall of Kroog is one).

The Fall of Kroog puts cards into the:

  1. Dread Tiller — graveyard that Dread Tiller can bring back
  2. Sparring Dummy — graveyard that Sparring Dummy can bring back
  3. Waking the Trolls — graveyard that Waking the Trolls can bring back
  4. Soul of Windgrace — graveyard that Soul of Windgrace can bring back
  5. Patient Naturalist — graveyard that Patient Naturalist can bring back
  6. Blanchwood Prowler — graveyard that Blanchwood Prowler can bring back
  7. Fall of the Thran — graveyard that Fall of the Thran can bring back
  8. Mind Roots — graveyard that Mind Roots can bring back
  9. Centaur Vinecrasher — graveyard, and Centaur Vinecrasher gets bigger
  10. Terravore — graveyard, and Terravore gets bigger

121 other cards care about it too. These are the ones with the most connections.

a land is put into a graveyard from the battlefield — 636 cards in the game can cause this (The Fall of Kroog is one).

When a land is put into a graveyard from the battlefield thanks to The Fall of Kroog:

  1. Vastwood Zendikon — brings a card back
  2. Nissa's Zendikon — brings a card back
  3. Corrupted Zendikon — brings a card back
  4. Guardian Zendikon — brings a card back
  5. Crusher Zendikon — brings a card back
  6. Wind Zendikon — brings a card back
  7. Akki Raider — gets +1/+0
  8. Dingus Egg — deals 2 damage
  9. Genju of the Realm — returns itself from the graveyard

1 other card cares about it too. These are the ones with the most connections.

anything deals noncombat damage — 3,068 cards in the game can cause this (The Fall of Kroog is one).

When The Fall of Kroog deals noncombat damage:

  1. Quest for Pure Flame — puts a quest counter on itself
  2. Soul-Scar Mage — puts that many counters on a permanent
  3. Fear of Burning Alive — deals that amount damage
  4. Niv-Mizzet, Visionary — draws you that many cards
  5. Ghyrson Starn, Kelermorph — deals 2 damage
  6. Chandra's Incinerator — deals that much damage
  7. Chandra's Pyreling — gets +1/+0
  8. Talon of Pain — puts a charge counter on itself
  9. Thor, Guardian of Midgard — exiles a card from your library
  10. Virtue of Courage // Embereth Blaze — exiles a card from your library

36 other cards care about it too. These are the ones with the most connections.

life is lost — 3,160 cards in the game can cause this (The Fall of Kroog is one).

When The Fall of Kroog makes a player lose life:

  1. Far Fortune, End Boss — raises your speed
  2. Zahur, Glory's Past — raises your speed
  3. Mendicant Core, Guidelight — raises your speed
  4. Aether Syphon — raises your speed
  5. Vnwxt, Verbose Host — raises your speed
  6. Embalmed Ascendant — raises your speed
  7. Slick Imitator — raises your speed
  8. Nesting Bot — raises your speed
  9. Howlsquad Heavy — raises your speed
  10. Hour of Victory — raises your speed

46 other cards care about it too. These are the ones with the most connections.

a sorcery is cast — 3,720 cards in the game can cause this (The Fall of Kroog is one).

When The Fall of Kroog is cast:

  1. Tomik, Izzet Sparkmage — gets +1/+1
  2. Spellweaver Volute — copies a spell
  3. Lilah, Undefeated Slickshot — gets +1/+1
  4. Niblis of Frost — gets +1/+1
  5. Artist's Talent — draws and discards

429 other cards care about it too. These are the ones with the most connections.

a creature is dealt damage — 18,923 cards in the game can cause this (The Fall of Kroog is one).

  1. Soul Link — When a creature is dealt damage thanks to The Fall of Kroog, Soul Link gains you that much life

26 other cards care about it too. These are the ones with the most connections.