The Fantastic Four

The Fantastic Four

Legendary Creature — Human Hero

Mana cost: {R}{G}{W}{U}

How we read this card

When The Fantastic Four enter and whenever you cast a spell with power, toughness, or mana value 4, choose one that hasn't been chosen this turn.

triggered —

Create a 0/4 colorless Wall creature token with defender.

triggered — makes a token

triggered — makes a token

The Fantastic Four deal 3 damage to each opponent.

triggered — deals 3 damage

triggered — deals 3 damage

Put two +1/+1 counters on target creature.

triggered — puts 2 counters on it

triggered — puts 2 counters on it

Draw a card.

triggered — draws you 1 card

triggered — draws you 1 card

What a deck led by this card wants

Causes: you face a dilemma, create a Wall creature token, put a Wall creature token onto the battlefield, anything deals noncombat damage, put a counter on a creature, draw a card.

Cares about: a spell is cast.

Works well with

cast a spell — 155 cards in the game can cause this.

  1. Lure of Prey — When Lure of Prey is cast, The Fantastic Four triggers
  2. Goliath Daydreamer — When Goliath Daydreamer is cast, The Fantastic Four triggers
  3. Hakoda, Selfless Commander — When Hakoda, Selfless Commander is cast, The Fantastic Four triggers
  4. Herald of Amity — When Herald of Amity is cast, The Fantastic Four triggers
  5. Baral and Kari Zev — When Baral and Kari Zev is cast, The Fantastic Four triggers
  6. The Reality Chip — When The Reality Chip is cast, The Fantastic Four triggers
  7. Sram's Expertise — When Sram's Expertise is cast, The Fantastic Four triggers
  8. Svella, Ice Shaper — When Svella, Ice Shaper is cast, The Fantastic Four triggers
  9. The Fourth Doctor — When The Fourth Doctor is cast, The Fantastic Four triggers
  10. Kaho, Minamo Historian — When Kaho, Minamo Historian is cast, The Fantastic Four triggers

145 other cards cause it too. These are the ones with the most connections.

a nontoken Hero enters the battlefield — 358 cards in the game can cause this (The Fantastic Four is one).

  1. Black Panther, Vanguard — When The Fantastic Four enters, Black Panther, Vanguard triggers

a Hero it boosts — 362 cards in the game can cause this.

  1. Avengers Assemble! — Avengers Assemble! gives The Fantastic Four bigger stats

361 other cards cause it too. These are the ones with the most connections.

a Hero enters the battlefield — 375 cards in the game can cause this (The Fantastic Four is one).

When The Fantastic Four enters:

  1. Hawkeye, Trick Shot — deals damage
  2. Captain America, Team Leader — grants haste and vigilance
  3. Nighthawk, Dark Defender — gives +1/+1
  4. Team Transmitter — gains you 1 life

you face a dilemma — 739 cards in the game can cause this (The Fantastic Four is one).

When The Fantastic Four poses a dilemma:

  1. Seven of Nine — draws you 1 card
  2. Elim Garak, Simple Tailor — makes each opponent lose 2 life
  3. Obsidian Order Operative — makes each opponent lose 1 life

a creature gets a counter — 2,691 cards in the game can cause this (The Fantastic Four is one).

  1. Scurry Oak — When Scurry Oak gets a counter thanks to The Fantastic Four, it makes a token
  2. Fathom Mage — When Fathom Mage gets a counter thanks to The Fantastic Four, it draws you 1 card
  3. Hollowmurk Siege — When a creature gets a counter thanks to The Fantastic Four, Hollowmurk Siege draws you 1 card
  4. Ant-Man, Colony Commander — When a creature gets a counter thanks to The Fantastic Four, Ant-Man, Colony Commander makes a token
  5. Earth Kingdom General — When a creature gets a counter thanks to The Fantastic Four, Earth Kingdom General gains you that much life
  6. Casey Jones, Back Alley Brute — When a creature gets a counter thanks to The Fantastic Four, Casey Jones, Back Alley Brute deals that much damage
  7. Generous Patron — When a creature gets a counter thanks to The Fantastic Four, Generous Patron draws you 1 card
  8. Shalai and Hallar — When a creature gets a counter thanks to The Fantastic Four, Shalai and Hallar deals that much damage
  9. Danny Pink — When a creature gets a counter thanks to The Fantastic Four, Danny Pink draws you 1 card
  10. Enduring Scalelord — When a creature gets a counter thanks to The Fantastic Four, Enduring Scalelord puts a +1/+1 counter on itself

33 other cards care about it too. These are the ones with the most connections.

provide a creature to sacrifice — 2,720 cards in the game can cause this.

  1. Jalira, Master Polymorphist — The Fantastic Four makes fodder for Jalira, Master Polymorphist
  2. Polymorph — The Fantastic Four makes fodder for Polymorph
  3. Birthing Ritual — The Fantastic Four makes fodder for Birthing Ritual
  4. Industrial Advancement — The Fantastic Four makes fodder for Industrial Advancement
  5. Killer Instinct — The Fantastic Four makes fodder for Killer Instinct
  6. Arthur, Marigold Knight — The Fantastic Four makes fodder for Arthur, Marigold Knight
  7. Proteus Staff — The Fantastic Four makes fodder for Proteus Staff
  8. Synthetic Destiny — The Fantastic Four makes fodder for Synthetic Destiny
  9. Divergent Transformations — The Fantastic Four makes fodder for Divergent Transformations
  10. Mass Polymorph — The Fantastic Four makes fodder for Mass Polymorph

2,710 other cards cause it too. These are the ones with the most connections.

a creature token enters the battlefield — 2,799 cards in the game can cause this (The Fantastic Four is one).

When a Wall enters thanks to The Fantastic Four:

  1. Securitron Squadron — puts a counter on a permanent
  2. Anointer Priest — gains you 1 life
  3. Nesting Dovehawk — puts a +1/+1 counter on itself

a creature token is created — 2,799 cards in the game can cause this (The Fantastic Four is one).

  1. Staff of the Storyteller — When The Fantastic Four makes a Wall token, Staff of the Storyteller puts a story counter on itself

3 other cards care about it too. These are the ones with the most connections.

anything deals noncombat damage — 3,068 cards in the game can cause this (The Fantastic Four is one).

When The Fantastic Four deals noncombat damage:

  1. Quest for Pure Flame — puts a quest counter on itself
  2. Fear of Burning Alive — deals that amount damage
  3. Niv-Mizzet, Visionary — draws you that many cards
  4. Chandra's Incinerator — deals that much damage
  5. Chandra's Pyreling — gets +1/+0
  6. Talon of Pain — puts a charge counter on itself
  7. Asgardian Inspiration — returns itself from the graveyard
  8. Thor, Guardian of Midgard — exiles a card from your library
  9. Virtue of Courage // Embereth Blaze — exiles a card from your library

37 other cards care about it too. These are the ones with the most connections.

life is lost — 3,160 cards in the game can cause this (The Fantastic Four is one).

When The Fantastic Four makes a player lose life:

  1. Far Fortune, End Boss — raises your speed
  2. Zahur, Glory's Past — raises your speed
  3. Mendicant Core, Guidelight — raises your speed
  4. Aether Syphon — raises your speed
  5. Vnwxt, Verbose Host — raises your speed
  6. Embalmed Ascendant — raises your speed
  7. Slick Imitator — raises your speed
  8. Nesting Bot — raises your speed
  9. Howlsquad Heavy — raises your speed
  10. Hour of Victory — raises your speed

46 other cards care about it too. These are the ones with the most connections.

a token enters the battlefield — 3,710 cards in the game can cause this (The Fantastic Four is one).

When a Wall enters thanks to The Fantastic Four:

  1. Baron Bertram Graywater — makes a token
  2. Marneus Calgar — draws you 1 card
  3. Belladonna Took — gains you 1 life
  4. Kambal, Profiteering Mayor — makes each opponent lose 1 life
  5. Lucy MacLean, Positively Armed — makes a token
  6. Mister Fantastic, Reed Richards — draws you 1 card
  7. Cloakwood Swarmkeeper — puts a +1/+1 counter on itself
  8. Woodland Champion — puts that many +1/+1 counters on itself
  9. Leonardo, the Balance — puts a counter on a creature
  10. Spiritcall Enthusiast // Scrollboost — becomes prepared

3 other cards care about it too. These are the ones with the most connections.

a token is created — 3,711 cards in the game can cause this (The Fantastic Four is one).

When The Fantastic Four makes a Wall token:

  1. Akim, the Soaring Wind — makes a token
  2. Idol of Oblivion — draws you 1 card
  3. Rosie Cotton of South Lane — puts a counter on a permanent
  4. Mirkwood Bats — makes each opponent lose 1 life

17 other cards care about it too. These are the ones with the most connections.

a card is drawn — 3,815 cards in the game can cause this (The Fantastic Four is one).

When The Fantastic Four makes a player draw a card:

  1. Temmet, Naktamun's Will — gives +1/+1
  2. Niv-Mizzet, Parun — deals 1 damage
  3. The Locust God — makes a token
  4. Starving Revenant — makes each opponent lose 1 life

63 other cards care about it too. These are the ones with the most connections.

a creature attacks — 17,934 cards in the game can cause this (The Fantastic Four is one).

  1. Anthem of Rakdos — When The Fantastic Four attacks, Anthem of Rakdos gives +2/+0

205 other cards care about it too. These are the ones with the most connections.