The Long Reach of Night // Animus of Night's Reach

The Long Reach of Night // Animus of Night's Reach

Enchantment — Saga // Enchantment Creature — Spirit

Mana cost: {3}{B}

How we read this card

(As this Saga enters and after your draw step, add a lore counter.)
Each opponent sacrifices a creature of their choice unless they discard a card.

triggered —

triggered —

Exile this Saga, then return it to the battlefield transformed under your control.

triggered —

triggered — blinks a permanent

triggered —

Menace
Whenever this creature attacks, it gets +X/+0 until end of turn, where X is the number of creature cards in defending player's graveyard.

triggered — gives +X/+0, where X is the number of creature cards in defending player's graveyard

Causes: sacrifice a creature, a creature dies, discard a card, exile a Saga, a Saga leaves the battlefield, put a Saga onto the battlefield, transform a Saga.

Cares about: nothing.

Works well with

a nontoken creature is sacrificed — 1,714 cards in the game can cause this (The Long Reach of Night is one).

  1. Fumulus, the Infestation — When a creature is sacrificed thanks to The Long Reach of Night // Animus of Night's Reach, Fumulus, the Infestation makes a token

1 other card cares about it too. These are the ones with the most connections.

a creature is sacrificed — 1,741 cards in the game can cause this (The Long Reach of Night is one).

When a creature is sacrificed thanks to The Long Reach of Night // Animus of Night's Reach:

  1. Caesar, Legion's Emperor — makes 2 tokens
  2. Malik, Grim Manipulator — makes a token
  3. Thraximundar — puts a +1/+1 counter on itself
  4. Legate Lanius, Caesar's Ace — puts a +1/+1 counter on itself
  5. Zodiark, Umbral God — puts a +1/+1 counter on itself
  6. Evin, Waterdeep Opportunist — makes a token
  7. Mortician Beetle — puts a +1/+1 counter on itself

22 other cards care about it too. These are the ones with the most connections.

a card is discarded — 2,042 cards in the game can cause this (The Long Reach of Night is one).

When The Long Reach of Night // Animus of Night's Reach makes a player discard a card:

  1. Ivora, Insatiable Heir — puts a +1/+1 counter on itself
  2. Cool but Rude — deals 2 damage
  3. Containment Construct — brings a card back
  4. Moonstone, Harsh Mistress — brings a card back
  5. Sangromancer — gains you 3 life
  6. Lo and Li, Royal Advisors — puts a counter on an Advisor
  7. Nath of the Gilt-Leaf — makes a token
  8. Inti, Seneschal of the Sun — exiles a card from your library
  9. Pitchstone Wall — sacrifices itself
  10. Currency Converter — exiles it

52 other cards care about it too. These are the ones with the most connections.

anything is exiled — 2,497 cards in the game can cause this (The Long Reach of Night is one).

  1. The War Doctor — When The Long Reach of Night // Animus of Night's Reach is exiled, The War Doctor puts a time counter on itself

a creature in a graveyard — 2,769 cards in the game can cause this (The Long Reach of Night is one).

The Long Reach of Night // Animus of Night's Reach puts cards into the:

  1. Tombstone Stairwell — graveyard, and Tombstone Stairwell gets bigger
  2. Necromancy — graveyard that Necromancy can bring back
  3. Chainer, Dementia Master — graveyard that Chainer, Dementia Master can bring back
  4. Diabolic Servitude — graveyard that Diabolic Servitude can bring back
  5. Grist, the Hunger Tide — graveyard, and Grist, the Hunger Tide gets bigger
  6. Riveteers Ascendancy — graveyard that Riveteers Ascendancy can bring back
  7. Havengul Lich — graveyard that Havengul Lich can bring back
  8. Liliana the Repentant — graveyard that Liliana the Repentant can bring back
  9. Paleoloth — graveyard that Paleoloth can bring back
  10. Chainer, Nightmare Adept — graveyard that Chainer, Nightmare Adept can bring back

799 other cards care about it too. These are the ones with the most connections.

a nontoken creature dies — 2,769 cards in the game can cause this (The Long Reach of Night is one).

When a creature dies thanks to The Long Reach of Night // Animus of Night's Reach:

  1. Vraska, the Silencer — brings a card back
  2. High-Society Hunter — draws you 1 card
  3. Overseer of the Damned — makes a token
  4. Shelob, Dread Weaver — hits a graveyard
  5. Ghoulish Procession — makes a token
  6. Ogre Slumlord — makes a token
  7. Minotaur, Roxxon CEO — makes a token
  8. Harvester of Souls — draws you 1 card
  9. Magus of the Bridge — exiles itself
  10. Koh, the Face Stealer — exiles it

60 other cards care about it too. These are the ones with the most connections.

a creature dies — 2,830 cards in the game can cause this (The Long Reach of Night is one).

When a creature dies thanks to The Long Reach of Night // Animus of Night's Reach:

  1. Shadows of the Past — scries
  2. Shriveling Rot — makes a player lose life equal to its toughness
  3. Meathook Massacre II — brings a card back
  4. Ashnod's Intervention — brings a card back
  5. Missy — brings a card back
  6. Malakir Rebirth // Malakir Mire — brings a card back
  7. Lim-Dûl the Necromancer — brings a card back
  8. Adarkar Valkyrie — brings a card back
  9. Undying Malice — brings a card back
  10. Saffi Eriksdotter — sacrifices itself

451 other cards care about it too. These are the ones with the most connections.

an enchantment is cast — 3,673 cards in the game can cause this (The Long Reach of Night is one).

When The Long Reach of Night // Animus of Night's Reach is cast:

  1. Cyclops Superconductor — gets +1/+1
  2. Jeskai Sage — gets +1/+1

263 other cards care about it too. These are the ones with the most connections.

an enchantment enters the battlefield — 3,743 cards in the game can cause this (The Long Reach of Night is one).

When The Long Reach of Night // Animus of Night's Reach enters:

  1. Unwilling Vessel — puts a possession counter on itself
  2. Infernal Phantom — gets +2/+0

86 other cards care about it too. These are the ones with the most connections.

a nontoken creature leaves the battlefield — 4,133 cards in the game can cause this (The Long Reach of Night is one).

  1. Dual Nature — When a creature leaves the battlefield thanks to The Long Reach of Night // Animus of Night's Reach, Dual Nature exiles a creature

3 other cards care about it too. These are the ones with the most connections.

a card in a graveyard — 7,589 cards in the game can cause this (The Long Reach of Night is one).

The Long Reach of Night // Animus of Night's Reach puts cards into the graveyard that:

  1. Athreos, Shroud-Veiled — can bring back
  2. Glissa's Retriever — can bring back
  3. Greenwarden of Murasa — can bring back

441 other cards care about it too. These are the ones with the most connections.