edhseer Commander synergy, explained
Enchantment — Saga // Enchantment Creature — Spirit
Mana cost: {3}{B}
(As this Saga enters and after your draw step, add a lore counter.)
Each opponent sacrifices a creature of their choice unless they discard a card.
triggered —
triggered —
Exile this Saga, then return it to the battlefield transformed under your control.
triggered —
triggered — blinks a permanent
triggered —
Menace
Whenever this creature attacks, it gets +X/+0 until end of turn, where X is the number of creature cards in defending player's graveyard.
triggered — gives +X/+0, where X is the number of creature cards in defending player's graveyard
Causes: sacrifice a creature, a creature dies, discard a card, exile a Saga, a Saga leaves the battlefield, put a Saga onto the battlefield, transform a Saga.
Cares about: nothing.
a nontoken creature is sacrificed — 1,714 cards in the game can cause this (The Long Reach of Night is one).
1 other card cares about it too. These are the ones with the most connections.
a creature is sacrificed — 1,741 cards in the game can cause this (The Long Reach of Night is one).
When a creature is sacrificed thanks to The Long Reach of Night // Animus of Night's Reach:
22 other cards care about it too. These are the ones with the most connections.
a card is discarded — 2,042 cards in the game can cause this (The Long Reach of Night is one).
When The Long Reach of Night // Animus of Night's Reach makes a player discard a card:
52 other cards care about it too. These are the ones with the most connections.
anything is exiled — 2,497 cards in the game can cause this (The Long Reach of Night is one).
a creature in a graveyard — 2,769 cards in the game can cause this (The Long Reach of Night is one).
The Long Reach of Night // Animus of Night's Reach puts cards into the:
799 other cards care about it too. These are the ones with the most connections.
a nontoken creature dies — 2,769 cards in the game can cause this (The Long Reach of Night is one).
When a creature dies thanks to The Long Reach of Night // Animus of Night's Reach:
60 other cards care about it too. These are the ones with the most connections.
a creature dies — 2,830 cards in the game can cause this (The Long Reach of Night is one).
When a creature dies thanks to The Long Reach of Night // Animus of Night's Reach:
451 other cards care about it too. These are the ones with the most connections.
an enchantment is cast — 3,673 cards in the game can cause this (The Long Reach of Night is one).
When The Long Reach of Night // Animus of Night's Reach is cast:
263 other cards care about it too. These are the ones with the most connections.
an enchantment enters the battlefield — 3,743 cards in the game can cause this (The Long Reach of Night is one).
When The Long Reach of Night // Animus of Night's Reach enters:
86 other cards care about it too. These are the ones with the most connections.
a nontoken creature leaves the battlefield — 4,133 cards in the game can cause this (The Long Reach of Night is one).
3 other cards care about it too. These are the ones with the most connections.
a card in a graveyard — 7,589 cards in the game can cause this (The Long Reach of Night is one).
The Long Reach of Night // Animus of Night's Reach puts cards into the graveyard that:
441 other cards care about it too. These are the ones with the most connections.