The Squadron Sinister

The Squadron Sinister

Legendary Creature — Human Villain

Mana cost: {5}{U}{R}

How we read this card

Flying, haste
Other Villains you control get +2/+2 and have flying and haste.

static — gives +2/+2

static — grants a keyword

static — grants haste

Mayhem {3}{U}{R}

What a deck led by this card wants

Causes: nothing.

Cares about: a Villain it boosts, a Villain it grants abilities to, a Villain it applies speed increase to.

Works well with

hits creature — 2,298 cards in the game can cause this.

  1. Jalira, Master Polymorphist — Jalira, Master Polymorphist can put The Squadron Sinister onto the battlefield from your library
  2. Polymorph — Polymorph can put The Squadron Sinister onto the battlefield from your library
  3. Birthing Ritual — Birthing Ritual can put The Squadron Sinister onto the battlefield from your library
  4. Industrial Advancement — Industrial Advancement can put The Squadron Sinister onto the battlefield from your library
  5. Killer Instinct — Killer Instinct can put The Squadron Sinister onto the battlefield from your library
  6. Arthur, Marigold Knight — Arthur, Marigold Knight can put The Squadron Sinister onto the battlefield from your library
  7. Proteus Staff — Proteus Staff can put The Squadron Sinister onto the battlefield from your library
  8. Synthetic Destiny — Synthetic Destiny can put The Squadron Sinister onto the battlefield from your library
  9. Divergent Transformations — Divergent Transformations can put The Squadron Sinister onto the battlefield from your library
  10. Transmogrify — Transmogrify can put The Squadron Sinister onto the battlefield from your library
  11. Mass Polymorph — Mass Polymorph can put The Squadron Sinister onto the battlefield from your library
  12. Chaos Mutation — Chaos Mutation can put The Squadron Sinister onto the battlefield from your library
  13. Lukka, Coppercoat Outcast — Lukka, Coppercoat Outcast can put The Squadron Sinister onto the battlefield from your library
  14. Identity Echo — Identity Echo can put The Squadron Sinister onto the battlefield from your library

15 other cards care about it too. These are the ones with the most connections.

a Villain deals combat damage — 255 cards in the game can cause this (The Squadron Sinister is one).

When The Squadron Sinister deals combat damage:

  1. Loki, the Deceiver — draws you 1 card
  2. Stilt-Man, Towering Terror — triggers

1 other card cares about it too. These are the ones with the most connections.

a Villain enters the battlefield — 268 cards in the game can cause this (The Squadron Sinister is one).

When The Squadron Sinister enters:

  1. Flying Octobot — puts a +1/+1 counter on itself
  2. Doom Reigns Supreme — makes each opponent lose 1 life
  3. Crossbones, Malicious Mercenary — puts a +1/+1 counter on itself
  4. Yellowjacket, Heartless Marauder — gets +1/+0
  5. Swordsman, Sharp Scoundrel — triggers
  6. Prowler, Clawed Thief — draws and discards
  7. Baron Strucker, HYDRA Overlord — draws and discards

a Human enters the battlefield — 4,639 cards in the game can cause this (The Squadron Sinister is one).

When The Squadron Sinister enters:

  1. General Kudro of Drannith — hits a graveyard
  2. Heronblade Elite — puts a +1/+1 counter on itself
  3. Kyler, Sigardian Emissary — puts a +1/+1 counter on itself
  4. Thalia's Lieutenant — puts a +1/+1 counter on itself
  5. Champion of the Parish — puts a +1/+1 counter on itself
  6. Captain of the Mists — untaps itself
  7. Erkenbrand, Lord of Westfold — gives +1/+0
  8. Beregond of the Guard — gives +1/+1
  9. Théoden, King of Rohan — grants double strike
  10. Lossarnach Captain — taps a creature an opponent controls

2 other cards care about it too. These are the ones with the most connections.

anything attacks — 17,934 cards in the game can cause this (The Squadron Sinister is one).

When The Squadron Sinister attacks:

  1. Far Fortune, End Boss — deals 1 damage
  2. Temmet, Naktamun's Will — draws you 1 card
  3. Grim Javelineer — gives +1/+0
  4. Invisible Woman — triggers
  5. Caesar, Legion's Emperor — sacrifices a creature
  6. Guide of Souls — triggers
  7. Campsite Cuisine — sacrifices a Food
  8. Gossip's Talent — triggers
  9. Banon, the Returners' Leader — draws and discards
  10. Toph, Earthbending Master — puts a counter on a permanent

131 other cards care about it too. These are the ones with the most connections.

a creature attacks — 17,934 cards in the game can cause this (The Squadron Sinister is one).

When The Squadron Sinister attacks:

  1. Adaptive Omnitool — searches a library
  2. Anthem of Rakdos — gives +2/+0
  3. Kindred Discovery — draws you 1 card
  4. Invasion of New Capenna // Holy Frazzle-Cannon — puts counters on a permanent
  5. Chorale of the Void — brings a card back
  6. Saw — sacrifices a creature
  7. Gisa's Favorite Shovel — makes an opponent sacrifice a creature
  8. Ultima Weapon — kills a creature an opponent controls
  9. Path of Mettle // Metzali, Tower of Triumph — triggers

185 other cards care about it too. These are the ones with the most connections.

a creature blocks — 17,934 cards in the game can cause this (The Squadron Sinister is one).

When The Squadron Sinister blocks:

  1. Mage Hunters' Onslaught — makes a player lose 1 life
  2. Tide of War — sacrifices a creature
  3. Dead-Iron Sledge — kills a creature

25 other cards care about it too. These are the ones with the most connections.

a creature enters the battlefield — 19,800 cards in the game can cause this (The Squadron Sinister is one).

When The Squadron Sinister enters:

  1. Slash, Reptile Rampager — deals 2 damage
  2. Gimli of the Glittering Caves — puts counters on a permanent
  3. Ray Fillet, Wave Warrior — puts a counter on itself
  4. Legolas Greenleaf — puts a counter on a permanent
  5. The Neutrinos — gets +1/+0
  6. Wingnut, Bat on the Belfry — grants flying, haste and menace
  7. Aetherstorm Roc — puts a counter on a permanent you control
  8. Raphael, Most Attitude — exiles a card from your library

322 other cards care about it too. These are the ones with the most connections.

anything enters the battlefield — 26,499 cards in the game can cause this (The Squadron Sinister is one).

  1. Prowl, Stoic Strategist // Prowl, Pursuit Vehicle — When The Squadron Sinister enters, Prowl, Stoic Strategist // Prowl, Pursuit Vehicle puts a +1/+1 counter on itself

73 other cards care about it too. These are the ones with the most connections.