edhseer Commander synergy, explained
Creature — Human Wizard
Mana cost: {1}{U}
Draw a card, then discard a card.
activated {T} — draws you 1 card
activated {T} —
Causes: draw a card, discard a card.
Cares about: nothing.
a nontoken Wizard enters the battlefield — 1,243 cards in the game can cause this (Thought Courier is one).
a Wizard creature enters the battlefield — 1,264 cards in the game can cause this (Thought Courier is one).
a card is discarded — 2,042 cards in the game can cause this (Thought Courier is one).
When Thought Courier makes a player discard a card:
51 other cards care about it too. These are the ones with the most connections.
a card is drawn — 3,815 cards in the game can cause this (Thought Courier is one).
When Thought Courier makes a player draw a card:
57 other cards care about it too. These are the ones with the most connections.
a Human enters the battlefield — 4,639 cards in the game can cause this (Thought Courier is one).
When Thought Courier enters:
2 other cards care about it too. These are the ones with the most connections.
a card in a graveyard — 7,589 cards in the game can cause this (Thought Courier is one).
434 other cards care about it too. These are the ones with the most connections.
anything goes to a graveyard — 7,589 cards in the game can cause this (Thought Courier is one).
When a card hits the graveyard thanks to Thought Courier:
7 other cards care about it too. These are the ones with the most connections.
anything attacks — 17,934 cards in the game can cause this (Thought Courier is one).
When Thought Courier attacks:
126 other cards care about it too. These are the ones with the most connections.
a creature attacks — 17,934 cards in the game can cause this (Thought Courier is one).
When Thought Courier attacks:
200 other cards care about it too. These are the ones with the most connections.
a creature enters the battlefield — 19,800 cards in the game can cause this (Thought Courier is one).
When Thought Courier enters:
359 other cards care about it too. These are the ones with the most connections.
anything enters the battlefield — 26,499 cards in the game can cause this (Thought Courier is one).
62 other cards care about it too. These are the ones with the most connections.