Timberland Ancient

Timberland Ancient

Creature — Treefolk

Mana cost: {4}{G}{G}

How we read this card

Reach, trample
Forestcycling {2}

activated — searches a library

Causes: nothing.

Cares about: nothing.

Works well with

hits creature — 2,298 cards in the game can cause this (Timberland Ancient is one).

  1. Jalira, Master Polymorphist — Jalira, Master Polymorphist can put Timberland Ancient onto the battlefield from your library
  2. Kethek, Crucible Goliath — Kethek, Crucible Goliath can put Timberland Ancient onto the battlefield from your library
  3. Polymorph — Polymorph can put Timberland Ancient onto the battlefield from your library
  4. Birthing Ritual — Birthing Ritual can put Timberland Ancient onto the battlefield from your library
  5. Industrial Advancement — Industrial Advancement can put Timberland Ancient onto the battlefield from your library
  6. Killer Instinct — Killer Instinct can put Timberland Ancient onto the battlefield from your library
  7. Arthur, Marigold Knight — Arthur, Marigold Knight can put Timberland Ancient onto the battlefield from your library
  8. Proteus Staff — Proteus Staff can put Timberland Ancient onto the battlefield from your library
  9. Synthetic Destiny — Synthetic Destiny can put Timberland Ancient onto the battlefield from your library
  10. Divergent Transformations — Divergent Transformations can put Timberland Ancient onto the battlefield from your library

9 other cards care about it too. These are the ones with the most connections.

a Treefolk attacks — 165 cards in the game can cause this (Timberland Ancient is one).

  1. Fangorn, Tree Shepherd — When Timberland Ancient attacks, Fangorn, Tree Shepherd adds that much mana

a Treefolk creature enters the battlefield — 172 cards in the game can cause this (Timberland Ancient is one).

  1. Orchard Warden — When Timberland Ancient enters, Orchard Warden gains you that creature's toughness life

a Treefolk enters the battlefield — 174 cards in the game can cause this (Timberland Ancient is one).

  1. Quickbeam, Upstart Ent — When Timberland Ancient enters, Quickbeam, Upstart Ent gives +2/+2

a creature is discarded — 206 cards in the game can cause this (Timberland Ancient is one).

When Timberland Ancient makes a player discard a card:

  1. Wharf Infiltrator — makes a token
  2. Bone Miser — makes a token
  3. Hashaton, Scarab's Fist — makes a token
  4. Surly Badgersaur — puts a +1/+1 counter on itself
  5. Oskar, Rubbish Reclaimer — brings a card back
  6. Conspiracy Theorist — brings a card back
  7. Veronica, Dissident Scribe — makes a token
  8. Green Goblin, Nemesis — puts a counter on a Goblin

1 other card cares about it too. These are the ones with the most connections.

a card is discarded — 2,042 cards in the game can cause this (Timberland Ancient is one).

When Timberland Ancient makes a player discard a card:

  1. Ivora, Insatiable Heir — puts a +1/+1 counter on itself
  2. Cool but Rude — deals 2 damage
  3. Containment Construct — brings a card back
  4. Moonstone, Harsh Mistress — brings a card back
  5. Lazotep Chancellor — puts 2 counters on a Zombie or Army
  6. Magmakin Artillerist — deals that much damage
  7. Inti, Seneschal of the Sun — exiles a card from your library
  8. Pitchstone Wall — sacrifices itself
  9. Currency Converter — exiles it
  10. Hostile Investigator — triggers

51 other cards care about it too. These are the ones with the most connections.

a creature goes to a graveyard — 3,011 cards in the game can cause this (Timberland Ancient is one).

When Timberland Ancient hits the graveyard:

  1. Syr Konrad, the Grim — deals 1 damage
  2. Robot Domination — draws you 1 card
  3. Voracious Brood — puts that many +1/+1 counters on itself
  4. Dennick, Pious Apprentice // Dennick, Pious Apparition — triggers
  5. Soulcipher Board // Cipherbound Spirit — triggers
  6. Sefris of the Hidden Ways — triggers

8 other cards care about it too. These are the ones with the most connections.

a card in a graveyard — 7,589 cards in the game can cause this (Timberland Ancient is one).

  1. Gale, Waterdeep Prodigy — When Timberland Ancient is in the graveyard, Gale, Waterdeep Prodigy can bring it back
  2. Transplant Theorist — When Timberland Ancient is in the graveyard, Transplant Theorist can bring it back
  3. Heart-Shaped Herb — When Timberland Ancient is in the graveyard, Heart-Shaped Herb can bring it back
  4. Wayward Angel — Timberland Ancient fills your graveyard toward the 7 or more cards Wayward Angel needs
  5. Rescue from the Underworld — When Timberland Ancient is in the graveyard, Rescue from the Underworld can bring it back
  6. Victimize — When Timberland Ancient is in the graveyard, Victimize can bring it back
  7. Bound // Determined — When Timberland Ancient is in the graveyard, Bound // Determined can bring it back
  8. Enlightened Confidant — When Timberland Ancient is in the graveyard, Enlightened Confidant can bring it back
  9. Tergrid, God of Fright // Tergrid's Lantern — When Timberland Ancient is in the graveyard, Tergrid, God of Fright // Tergrid's Lantern can bring it back
  10. Aerith, Last Ancient — When Timberland Ancient is in the graveyard, Aerith, Last Ancient can bring it back

434 other cards care about it too. These are the ones with the most connections.

anything goes to a graveyard — 7,589 cards in the game can cause this (Timberland Ancient is one).

When Timberland Ancient hits the graveyard:

  1. Quest for Ancient Secrets — puts a quest counter on itself
  2. Planar Void — hits a graveyard
  3. Measure of Wickedness — gives an opponent control of itself
  4. Energy Field — sacrifices itself

7 other cards care about it too. These are the ones with the most connections.

anything attacks — 17,934 cards in the game can cause this (Timberland Ancient is one).

When Timberland Ancient attacks:

  1. Far Fortune, End Boss — deals 1 damage
  2. Temmet, Naktamun's Will — draws you 1 card
  3. Invisible Woman — triggers
  4. Caesar, Legion's Emperor — sacrifices a creature

125 other cards care about it too. These are the ones with the most connections.

a creature attacks — 17,934 cards in the game can cause this (Timberland Ancient is one).

  1. Adaptive Omnitool — When Timberland Ancient attacks, Adaptive Omnitool searches a library

199 other cards care about it too. These are the ones with the most connections.

a creature is cast — 18,010 cards in the game can cause this (Timberland Ancient is one).

  1. Bloodbond March — When Timberland Ancient is cast, Bloodbond March brings a card back

90 other cards care about it too. These are the ones with the most connections.

a nontoken creature enters the battlefield — 18,448 cards in the game can cause this (Timberland Ancient is one).

  1. Samwise Gamgee — When Timberland Ancient enters, Samwise Gamgee makes a token

32 other cards care about it too. These are the ones with the most connections.

a creature enters the battlefield — 19,800 cards in the game can cause this (Timberland Ancient is one).

  1. Slash, Reptile Rampager — When Timberland Ancient enters, Slash, Reptile Rampager deals 2 damage

351 other cards care about it too. These are the ones with the most connections.

anything enters the battlefield — 26,499 cards in the game can cause this (Timberland Ancient is one).

  1. Prowl, Stoic Strategist // Prowl, Pursuit Vehicle — When Timberland Ancient enters, Prowl, Stoic Strategist // Prowl, Pursuit Vehicle puts a +1/+1 counter on itself

60 other cards care about it too. These are the ones with the most connections.