Treva's Ruins

Treva's Ruins

Land — Lair

How we read this card

When this land enters, sacrifice it unless you return a non-Lair land you control to its owner's hand.

triggered —

triggered — bounce

Add {G}, {W}, or {U}.

activated {T} — adds 1 mana

Causes: sacrifice a land, a land is put into a graveyard from the battlefield, a land leaves the battlefield.

Cares about: nothing.

Works well with

a land is sacrificed — 438 cards in the game can cause this (Treva's Ruins is one).

When you sacrifice Treva's Ruins:

  1. Baloth Prime — makes a token
  2. Scouring Swarm — makes a token
  3. Hearthhull, the Worldseed — makes each opponent lose 2 life

a land in a graveyard — 634 cards in the game can cause this (Treva's Ruins is one).

When Treva's Ruins is in the graveyard:

  1. Slogurk, the Overslime — can bring it back
  2. Zask, Skittering Swarmlord — can bring it back
  3. Glacierwood Siege — can bring it back
  4. Turntimber Sower — can bring it back
  5. Serra Paragon — can bring it back
  6. Muldrotha, the Gravetide — can bring it back
  7. Deadbridge Chant — can bring it back
  8. Invasion of Tolvada // The Broken Sky — can bring it back
  9. Pull Through the Weft — can bring it back
  10. Conduit of Worlds — can bring it back

121 other cards care about it too. These are the ones with the most connections.

a land is put into a graveyard from the battlefield — 636 cards in the game can cause this (Treva's Ruins is one).

When Treva's Ruins is put into a graveyard from the battlefield:

  1. Vastwood Zendikon — brings a card back
  2. Nissa's Zendikon — brings a card back
  3. Corrupted Zendikon — brings a card back
  4. Guardian Zendikon — brings a card back
  5. Crusher Zendikon — brings a card back
  6. Wind Zendikon — brings a card back
  7. Akki Raider — gets +1/+0
  8. Dingus Egg — deals 2 damage
  9. Genju of the Realm — returns itself from the graveyard

1 other card cares about it too. These are the ones with the most connections.

a land goes to a graveyard — 683 cards in the game can cause this (Treva's Ruins is one).

When Treva's Ruins hits the graveyard:

  1. The Gitrog Monster — draws you 1 card
  2. Skola Grovedancer — gains you 1 life
  3. Sand Scout — makes a token
  4. Crawling Sensation — makes a token
  5. Countryside Crusher — puts a +1/+1 counter on itself

6 other cards care about it too. These are the ones with the most connections.

a land enters the battlefield — 1,560 cards in the game can cause this (Treva's Ruins is one).

When Treva's Ruins enters:

  1. Thranduil, Sindarin Liege // Silvan Rally — makes a token
  2. Tato Farmer — puts 2 counters on a permanent
  3. Primeval Bounty — gains you 3 life
  4. Toph, Earthbending Master — puts a counter on a permanent
  5. Dancing from Dark to Dawn — makes a token
  6. Emeria Shepherd — brings a card back
  7. Quest for the Necropolis — puts a quest counter on itself
  8. Soul Stair Expedition — puts a quest counter on itself
  9. Nissa of Shadowed Boughs — puts counters on a permanent
  10. Choco, Seeker of Paradise — gets +1/+0

199 other cards care about it too. These are the ones with the most connections.

anything is sacrificed — 3,450 cards in the game can cause this (Treva's Ruins is one).

  1. Gorbag of Minas Morgul — When you sacrifice Treva's Ruins, Gorbag of Minas Morgul triggers

2 other cards care about it too. These are the ones with the most connections.

a permanent is put into a graveyard from the battlefield — 5,057 cards in the game can cause this (Treva's Ruins is one).

  1. Long Feng, Grand Secretariat — When Treva's Ruins dies, Long Feng, Grand Secretariat puts a counter on a creature

5 other cards care about it too. These are the ones with the most connections.

a card in a graveyard — 7,589 cards in the game can cause this (Treva's Ruins is one).

  1. Gale, Waterdeep Prodigy — When Treva's Ruins is in the graveyard, Gale, Waterdeep Prodigy can bring it back
  2. Transplant Theorist — When Treva's Ruins is in the graveyard, Transplant Theorist can bring it back
  3. Heart-Shaped Herb — When Treva's Ruins is in the graveyard, Heart-Shaped Herb can bring it back
  4. Wayward Angel — Treva's Ruins fills your graveyard toward the 7 or more cards Wayward Angel needs
  5. Victimize — When Treva's Ruins is in the graveyard, Victimize can bring it back
  6. Bound // Determined — When Treva's Ruins is in the graveyard, Bound // Determined can bring it back
  7. Enlightened Confidant — When Treva's Ruins is in the graveyard, Enlightened Confidant can bring it back
  8. Tergrid, God of Fright // Tergrid's Lantern — When Treva's Ruins is in the graveyard, Tergrid, God of Fright // Tergrid's Lantern can bring it back
  9. Aerith, Last Ancient — When Treva's Ruins is in the graveyard, Aerith, Last Ancient can bring it back
  10. Sivriss, Nightmare Speaker — When Treva's Ruins is in the graveyard, Sivriss, Nightmare Speaker can bring it back

434 other cards care about it too. These are the ones with the most connections.

anything goes to a graveyard — 7,589 cards in the game can cause this (Treva's Ruins is one).

When Treva's Ruins hits the graveyard:

  1. Quest for Ancient Secrets — puts a quest counter on itself
  2. Planar Void — hits a graveyard
  3. Measure of Wickedness — gives an opponent control of itself
  4. Energy Field — sacrifices itself

7 other cards care about it too. These are the ones with the most connections.