Trial of Knowledge

Trial of Knowledge

Enchantment

Mana cost: {3}{U}

How we read this card

When this enchantment enters, draw three cards, then discard a card.

triggered — draws you 3 cards

triggered —

When a Cartouche you control enters, return this enchantment to its owner's hand.

triggered — bounce

Causes: draw a card, discard a card, an enchantment leaves the battlefield.

Cares about: a Cartouche enters the battlefield.

Works well with

put a Cartouche onto the battlefield — 5 cards in the game can cause this.

  1. Cartouche of Knowledge — When Cartouche of Knowledge enters, Trial of Knowledge triggers

4 other cards cause it too. These are the ones with the most connections.

a card is discarded — 2,042 cards in the game can cause this (Trial of Knowledge is one).

When Trial of Knowledge makes a player discard a card:

  1. Ivora, Insatiable Heir — puts a +1/+1 counter on itself
  2. Cool but Rude — deals 2 damage
  3. Containment Construct — brings a card back
  4. Moonstone, Harsh Mistress — brings a card back
  5. Lazotep Chancellor — puts 2 counters on a Zombie or Army
  6. Magmakin Artillerist — deals that much damage
  7. Inti, Seneschal of the Sun — exiles a card from your library
  8. Pitchstone Wall — sacrifices itself
  9. Currency Converter — exiles it
  10. Hostile Investigator — triggers

51 other cards care about it too. These are the ones with the most connections.

an enchantment is cast — 3,673 cards in the game can cause this (Trial of Knowledge is one).

When Trial of Knowledge is cast:

  1. Hallowed Haunting — makes a token
  2. Daxos the Returned — puts a counter on a permanent
  3. Tatsunari, Toad Rider — makes a token
  4. Sythis, Harvest's Hand — gains you 1 life
  5. Sigil of the Empty Throne — makes a token
  6. Dawnhart Geist — gains you 2 life
  7. Herald of the Pantheon — gains you 1 life
  8. Kami of Transience — puts a +1/+1 counter on itself
  9. Argothian Enchantress — draws you 1 card
  10. Mesa Enchantress — draws you 1 card

255 other cards care about it too. These are the ones with the most connections.

a nontoken enchantment enters the battlefield — 3,691 cards in the game can cause this (Trial of Knowledge is one).

  1. Historian's Boon — When Trial of Knowledge enters, Historian's Boon makes a token

an enchantment enters the battlefield — 3,743 cards in the game can cause this (Trial of Knowledge is one).

When Trial of Knowledge enters:

  1. Calix, Guided by Fate — puts a counter on a creature
  2. Elvish Archivist — draws you 1 card
  3. Victor, Valgavoth's Seneschal — surveils
  4. Strength from the Fallen — gives +X/+X, where X is the number of creature cards in your graveyard
  5. Doomwake Giant — shrinks a creature by -1/-1
  6. Cacophony Unleashed — turns something into a creature
  7. Ghostly Dancers — makes a token
  8. Thassa's Devourer — mills a card
  9. Killian, Decisive Mentor — taps a creature
  10. Thoughtrender Lamia — makes an opponent discard a card

63 other cards care about it too. These are the ones with the most connections.

a card is drawn — 3,815 cards in the game can cause this (Trial of Knowledge is one).

When Trial of Knowledge makes a player draw a card:

  1. Toothy, Imaginary Friend — puts a +1/+1 counter on itself
  2. Teferi's Tutelage — mills a card
  3. Temmet, Naktamun's Will — gives +1/+1
  4. Niv-Mizzet, Parun — deals 1 damage
  5. Aether Syphon — mills a card
  6. The Locust God — makes a token
  7. Starving Revenant — makes each opponent lose 1 life
  8. Diviner's Wand — gets +1/+1
  9. Ominous Seas — puts a foreshadow counter on itself
  10. Dream Trawler — gets +1/+0

57 other cards care about it too. These are the ones with the most connections.

a card in a graveyard — 7,589 cards in the game can cause this (Trial of Knowledge is one).

  1. Samwise Gamgee — Trial of Knowledge puts cards into the graveyard that Samwise Gamgee can bring back
  2. Bloodbond March — Trial of Knowledge puts cards into the graveyard that Bloodbond March can bring back
  3. Gale, Waterdeep Prodigy — Trial of Knowledge puts cards into the graveyard that Gale, Waterdeep Prodigy can bring back
  4. Harness the Storm — Trial of Knowledge puts cards into the graveyard that Harness the Storm can bring back
  5. Transplant Theorist — Trial of Knowledge puts cards into the graveyard that Transplant Theorist can bring back
  6. Heart-Shaped Herb — Trial of Knowledge puts cards into the graveyard that Heart-Shaped Herb can bring back
  7. Wayward Angel — Trial of Knowledge fills your graveyard toward the 7 or more cards Wayward Angel needs
  8. Rescue from the Underworld — Trial of Knowledge puts cards into the graveyard that Rescue from the Underworld can bring back
  9. Victimize — Trial of Knowledge puts cards into the graveyard that Victimize can bring back
  10. Sidequest: Card Collection // Magicked Card — Trial of Knowledge fills your graveyard toward the 8 or more cards Sidequest: Card Collection // Magicked Card needs

434 other cards care about it too. These are the ones with the most connections.

anything goes to a graveyard — 7,589 cards in the game can cause this (Trial of Knowledge is one).

When a card hits the graveyard thanks to Trial of Knowledge:

  1. Quest for Ancient Secrets — puts a quest counter on itself
  2. Planar Void — hits a graveyard
  3. Measure of Wickedness — gives an opponent control of itself
  4. Energy Field — sacrifices itself

7 other cards care about it too. These are the ones with the most connections.

anything enters the battlefield — 26,499 cards in the game can cause this (Trial of Knowledge is one).

  1. Nature's Wrath — When Trial of Knowledge enters, Nature's Wrath makes a player sacrifice an Island or permanent

40 other cards care about it too. These are the ones with the most connections.