Undercity Sewers

Undercity Sewers

Land — Island Swamp

How we read this card

({T}: Add {U} or {B}.)
This land enters tapped.
When this land enters, surveil 1.

triggered — surveils

Causes: surveil.

Cares about: nothing.

Works well with

a Swamp enters the battlefield — 63 cards in the game can cause this (Undercity Sewers is one).

When Undercity Sewers enters:

  1. Thelon's Chant — deals 3 damage
  2. Veilborn Ghoul — returns itself from the graveyard
  3. Staff of the Death Magus — gains you 1 life
  4. Dread Presence — triggers

an Island enters the battlefield — 64 cards in the game can cause this (Undercity Sewers is one).

  1. Staff of the Mind Magus — When Undercity Sewers enters, Staff of the Mind Magus gains you 1 life

you surveil — 233 cards in the game can cause this (Undercity Sewers is one).

When Undercity Sewers surveils:

  1. Mirko, Obsessive Theorist — puts a +1/+1 counter on itself
  2. Prudent Fateseer // Peer Review — gives +1/+0
  3. Diviner of Victory // Unwind History — gets +1/+1
  4. Saheeli, Consul of Oversight — makes a token
  5. Copy Catchers — makes a token
  6. Proft, Consulting Detective — puts a +1/+1 counter on itself
  7. Matoya, Archon Elder — draws you 1 card
  8. Denzilore Fatehold — puts a counter on a creature
  9. Whispering Snitch — deals 1 damage
  10. Blood Operative — makes you lose life

5 other cards care about it too. These are the ones with the most connections.

a land enters the battlefield — 1,560 cards in the game can cause this (Undercity Sewers is one).

When Undercity Sewers enters:

  1. Primeval Bounty — gains you 3 life
  2. Toph, Earthbending Master — puts a counter on a permanent
  3. Dancing from Dark to Dawn — makes a token
  4. Emeria Shepherd — brings a card back
  5. Quest for the Necropolis — puts a quest counter on itself
  6. Soul Stair Expedition — puts a quest counter on itself
  7. Nissa of Shadowed Boughs — puts counters on a permanent
  8. Thranduil, Sindarin Liege // Silvan Rally — makes a token
  9. Silvan Reveler — returns itself from the graveyard
  10. Floral Evoker — puts a +1/+1 counter on itself

199 other cards care about it too. These are the ones with the most connections.

a card in a graveyard — 7,589 cards in the game can cause this (Undercity Sewers is one).

  1. Samwise Gamgee — Undercity Sewers puts cards into the graveyard that Samwise Gamgee can bring back
  2. Bloodbond March — Undercity Sewers puts cards into the graveyard that Bloodbond March can bring back
  3. Thor, God of Thunder — Undercity Sewers puts cards into the graveyard that Thor, God of Thunder can bring back
  4. Gale, Waterdeep Prodigy — Undercity Sewers puts cards into the graveyard that Gale, Waterdeep Prodigy can bring back
  5. Harness the Storm — Undercity Sewers puts cards into the graveyard that Harness the Storm can bring back
  6. Transplant Theorist — Undercity Sewers puts cards into the graveyard that Transplant Theorist can bring back
  7. Heart-Shaped Herb — Undercity Sewers puts cards into the graveyard that Heart-Shaped Herb can bring back
  8. Wayward Angel — Undercity Sewers fills your graveyard toward the 7 or more cards Wayward Angel needs
  9. Rescue from the Underworld — Undercity Sewers puts cards into the graveyard that Rescue from the Underworld can bring back
  10. Victimize — Undercity Sewers puts cards into the graveyard that Victimize can bring back

434 other cards care about it too. These are the ones with the most connections.

anything goes to a graveyard — 7,589 cards in the game can cause this (Undercity Sewers is one).

When a card hits the graveyard thanks to Undercity Sewers:

  1. Quest for Ancient Secrets — puts a quest counter on itself
  2. Planar Void — hits a graveyard
  3. Measure of Wickedness — gives an opponent control of itself
  4. Energy Field — sacrifices itself

7 other cards care about it too. These are the ones with the most connections.

anything enters the battlefield — 26,499 cards in the game can cause this (Undercity Sewers is one).

  1. Nature's Wrath — When Undercity Sewers enters, Nature's Wrath makes a player sacrifice an Island or permanent

35 other cards care about it too. These are the ones with the most connections.