edhseer Commander synergy, explained
Instant
Mana cost: {B}
As an additional cost to cast this spell, sacrifice a creature.
on-cast —
Draw two cards.
on-cast — draws you 2 cards
Causes: sacrifice a creature, a creature dies, draw a card.
Cares about: a creature to sacrifice.
anything leaves the battlefield — 1 card in the game can cause this (Village Rites is one).
a nontoken creature is sacrificed — 1,714 cards in the game can cause this (Village Rites is one).
When a creature is sacrificed thanks to Village Rites:
a creature is sacrificed — 1,741 cards in the game can cause this (Village Rites is one).
When a creature is sacrificed thanks to Village Rites:
19 other cards care about it too. These are the ones with the most connections.
a creature in a graveyard — 2,769 cards in the game can cause this (Village Rites is one).
Village Rites puts cards into the graveyard that:
799 other cards care about it too. These are the ones with the most connections.
a nontoken creature dies — 2,769 cards in the game can cause this (Village Rites is one).
When a creature dies thanks to Village Rites:
60 other cards care about it too. These are the ones with the most connections.
a creature dies — 2,830 cards in the game can cause this (Village Rites is one).
451 other cards care about it too. These are the ones with the most connections.
a creature goes to a graveyard — 3,011 cards in the game can cause this (Village Rites is one).
When a creature hits the graveyard thanks to Village Rites:
11 other cards care about it too. These are the ones with the most connections.
anything is sacrificed — 3,450 cards in the game can cause this (Village Rites is one).
4 other cards care about it too. These are the ones with the most connections.
a card is drawn — 3,815 cards in the game can cause this (Village Rites is one).
When Village Rites makes a player draw a card:
63 other cards care about it too. These are the ones with the most connections.
an instant is cast — 3,931 cards in the game can cause this (Village Rites is one).
When Village Rites is cast:
435 other cards care about it too. These are the ones with the most connections.
a creature leaves the battlefield — 4,238 cards in the game can cause this (Village Rites is one).
32 other cards care about it too. These are the ones with the most connections.
a permanent is put into a graveyard from the battlefield — 5,057 cards in the game can cause this (Village Rites is one).
16 other cards care about it too. These are the ones with the most connections.
a card in a graveyard — 7,589 cards in the game can cause this (Village Rites is one).
441 other cards care about it too. These are the ones with the most connections.