Walk-In Closet // Forgotten Cellar

Walk-In Closet // Forgotten Cellar

Enchantment — Room // Enchantment — Room

Mana cost: {2}{G} // {3}{G}{G}

How we read this card

You may play lands from your graveyard.

static — brings a card back

(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
When you unlock this door, you may cast spells from your graveyard this turn, and if a card would be put into your graveyard from anywhere this turn, exile it instead.

triggered — brings a card back

triggered —

(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)

Causes: play a land, a land leaves a graveyard, cast a spell, a spell leaves a graveyard, exile a card.

Cares about: a land in a graveyard, a spell in a graveyard.

Works well with

a Room is fully unlocked — 28 cards in the game can cause this (Walk-In Closet is one).

When Walk-In Closet // Forgotten Cellar is fully unlocked:

  1. Victor, Valgavoth's Seneschal — surveils
  2. Ghostly Dancers — makes a token
  3. Unwilling Vessel — puts a possession counter on itself
  4. Gremlin Tamer — makes a token
  5. Fear of Infinity — returns itself from the graveyard
  6. Skullsnap Nuisance — surveils
  7. Scrabbling Skullcrab — mills a card
  8. Infernal Phantom — gets +2/+0
  9. Entity Tracker — draws you 1 card
  10. Fear of Sleep Paralysis — taps a creature

6 other cards care about it too. These are the ones with the most connections.

a land is played — 97 cards in the game can cause this (Walk-In Closet is one).

When a land plays a land thanks to Walk-In Closet // Forgotten Cellar:

  1. Flubs, the Fool — draws you 1 card
  2. Infernal Sovereign — draws you 1 card
  3. Shadow of the Goblin — deals 1 damage
  4. The Endstone — draws you 1 card
  5. Horn of Greed — makes a player draw 1 card
  6. Pangosaur — triggers
  7. City of Traitors — sacrifices itself

7 other cards care about it too. These are the ones with the most connections.

a spell is cast — 155 cards in the game can cause this (Walk-In Closet is one).

When Walk-In Closet // Forgotten Cellar is cast:

  1. Glaring Fleshraker — makes a token
  2. The Kingpin of Crime — drains each opponent
  3. Leader's Talent — puts a counter on a creature
  4. Nita, Forum Conciliator — puts a counter on a creature
  5. Treasury Thrull — drains each opponent
  6. Life Insurance — drains each opponent
  7. Sorin of House Markov // Sorin, Ravenous Neonate — drains each opponent
  8. Syndicate Heavy — drains each opponent
  9. Thalia's Geistcaller — makes a token
  10. Norin the Wary — flickers itself

452 other cards care about it too. These are the ones with the most connections.

put a land into a graveyard — 634 cards in the game can cause this.

  1. Spiked Ripsaw — Spiked Ripsaw puts cards into the graveyard that Walk-In Closet // Forgotten Cellar can bring back
  2. Excavating Anurid — Excavating Anurid puts cards into the graveyard that Walk-In Closet // Forgotten Cellar can bring back
  3. Centaur Garden — When Centaur Garden is in the graveyard, Walk-In Closet // Forgotten Cellar can bring it back
  4. Haven of the Spirit Dragon — When Haven of the Spirit Dragon is in the graveyard, Walk-In Closet // Forgotten Cellar can bring it back
  5. Edgewall Inn — When Edgewall Inn is in the graveyard, Walk-In Closet // Forgotten Cellar can bring it back
  6. Lazotep Quarry — Lazotep Quarry puts cards into the graveyard that Walk-In Closet // Forgotten Cellar can bring back
  7. Urza's Saga — When Urza's Saga is in the graveyard, Walk-In Closet // Forgotten Cellar can bring it back
  8. Inventors' Fair — When Inventors' Fair is in the graveyard, Walk-In Closet // Forgotten Cellar can bring it back
  9. Haunted Fengraf — When Haunted Fengraf is in the graveyard, Walk-In Closet // Forgotten Cellar can bring it back
  10. Gargantuan Gorilla — Gargantuan Gorilla puts cards into the graveyard that Walk-In Closet // Forgotten Cellar can bring back

624 other cards cause it too. These are the ones with the most connections.

anything is exiled — 2,497 cards in the game can cause this (Walk-In Closet is one).

  1. The War Doctor — When Walk-In Closet // Forgotten Cellar is exiled, The War Doctor puts a time counter on itself

anything leaves a graveyard — 2,503 cards in the game can cause this (Walk-In Closet is one).

When a land leaves a graveyard thanks to Walk-In Closet // Forgotten Cellar:

  1. Defiled Crypt // Cadaver Lab — makes a token
  2. Blastoneuron — makes each opponent lose 1 life
  3. Teval, the Balanced Scale — makes a token
  4. Hologram Stalker — makes a token
  5. Tormod, the Desecrator — makes a token
  6. Quintorius, Field Historian — makes a token
  7. Garrison Excavator — makes a token
  8. Amzu, Swarm's Hunger — makes a token
  9. Kirol, History Buff // Pack a Punch — becomes prepared
  10. Teval's Judgment — triggers

13 other cards care about it too. These are the ones with the most connections.

an enchantment is cast — 3,673 cards in the game can cause this (Walk-In Closet is one).

When Walk-In Closet // Forgotten Cellar is cast:

  1. Hallowed Haunting — makes a token
  2. Daxos the Returned — puts a counter on a permanent
  3. Tatsunari, Toad Rider — makes a token
  4. Sythis, Harvest's Hand — gains you 1 life
  5. Sigil of the Empty Throne — makes a token
  6. Dawnhart Geist — gains you 2 life
  7. Herald of the Pantheon — gains you 1 life
  8. Kami of Transience — puts a +1/+1 counter on itself
  9. Argothian Enchantress — draws you 1 card
  10. Mesa Enchantress — draws you 1 card

255 other cards care about it too. These are the ones with the most connections.

a nontoken enchantment enters the battlefield — 3,691 cards in the game can cause this (Walk-In Closet is one).

  1. Historian's Boon — When Walk-In Closet // Forgotten Cellar enters, Historian's Boon makes a token

an enchantment enters the battlefield — 3,743 cards in the game can cause this (Walk-In Closet is one).

When Walk-In Closet // Forgotten Cellar enters:

  1. Calix, Guided by Fate — puts a counter on a creature
  2. Elvish Archivist — draws you 1 card
  3. Strength from the Fallen — gives +X/+X, where X is the number of creature cards in your graveyard
  4. Doomwake Giant — shrinks a creature by -1/-1
  5. Cacophony Unleashed — turns something into a creature
  6. Thassa's Devourer — mills a card
  7. Archon of Sun's Grace — makes a token
  8. Stalked Researcher — triggers
  9. Killian, Decisive Mentor — taps a creature
  10. Thoughtrender Lamia — makes an opponent discard a card

65 other cards care about it too. These are the ones with the most connections.

anything is cast — 31,128 cards in the game can cause this (Walk-In Closet is one).

  1. Sokka, Bold Boomeranger — When Walk-In Closet // Forgotten Cellar is cast, Sokka, Bold Boomeranger puts a +1/+1 counter on itself

11 other cards care about it too. These are the ones with the most connections.