edhseer Commander synergy, explained
Enchantment — Room // Enchantment — Room
Mana cost: {2}{G} // {3}{G}{G}
You may play lands from your graveyard.
static — brings a card back
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
When you unlock this door, you may cast spells from your graveyard this turn, and if a card would be put into your graveyard from anywhere this turn, exile it instead.
triggered — brings a card back
triggered —
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
Causes: play a land, a land leaves a graveyard, cast a spell, a spell leaves a graveyard, exile a card.
Cares about: a land in a graveyard, a spell in a graveyard.
a Room is fully unlocked — 28 cards in the game can cause this (Walk-In Closet is one).
When Walk-In Closet // Forgotten Cellar is fully unlocked:
6 other cards care about it too. These are the ones with the most connections.
a land is played — 97 cards in the game can cause this (Walk-In Closet is one).
When a land plays a land thanks to Walk-In Closet // Forgotten Cellar:
7 other cards care about it too. These are the ones with the most connections.
a spell is cast — 155 cards in the game can cause this (Walk-In Closet is one).
When Walk-In Closet // Forgotten Cellar is cast:
452 other cards care about it too. These are the ones with the most connections.
put a land into a graveyard — 634 cards in the game can cause this.
624 other cards cause it too. These are the ones with the most connections.
anything is exiled — 2,497 cards in the game can cause this (Walk-In Closet is one).
anything leaves a graveyard — 2,503 cards in the game can cause this (Walk-In Closet is one).
When a land leaves a graveyard thanks to Walk-In Closet // Forgotten Cellar:
13 other cards care about it too. These are the ones with the most connections.
an enchantment is cast — 3,673 cards in the game can cause this (Walk-In Closet is one).
When Walk-In Closet // Forgotten Cellar is cast:
255 other cards care about it too. These are the ones with the most connections.
a nontoken enchantment enters the battlefield — 3,691 cards in the game can cause this (Walk-In Closet is one).
an enchantment enters the battlefield — 3,743 cards in the game can cause this (Walk-In Closet is one).
When Walk-In Closet // Forgotten Cellar enters:
65 other cards care about it too. These are the ones with the most connections.
anything is cast — 31,128 cards in the game can cause this (Walk-In Closet is one).
11 other cards care about it too. These are the ones with the most connections.