Wandering Mage

Wandering Mage

Creature — Human Cleric Wizard

Mana cost: {W}{U}{B}

How we read this card

Prevent the next 2 damage that would be dealt to target creature this turn.

activated {W}, Pay 1 life —

activated {W}, Pay 1 life —

Prevent the next 1 damage that would be dealt to target Cleric or Wizard creature this turn.

activated {U} —

Prevent the next 2 damage that would be dealt to target player or planeswalker this turn.

activated {B}, Put a -1/-1 counter on a creature you control — puts a counter on it

activated {B}, Put a -1/-1 counter on a creature you control —

Causes: make a player lose life, prevented creature , prevented creature cleric , prevented creature wizard , put a counter on a creature, prevented planeswalker .

Cares about: nothing.

Works well with

damage is prevented — 568 cards in the game can cause this (Wandering Mage is one).

When Wandering Mage has damage prevented:

  1. Phyrexian Vindicator — deals that much damage
  2. Selfless Squire — puts that many +1/+1 counters on itself
  3. New Way Forward — deals that much damage
  4. Samite Ministration — gains you that much life
  5. Judgment of Alexander — deals its power damage

a Cleric enters the battlefield — 722 cards in the game can cause this (Wandering Mage is one).

  1. Cleric of Life's Bond — When Wandering Mage enters, Cleric of Life's Bond gains you 1 life

1 other card cares about it too. These are the ones with the most connections.

a nontoken Wizard enters the battlefield — 1,243 cards in the game can cause this (Wandering Mage is one).

  1. Inalla, Archmage Ritualist — When Wandering Mage enters, Inalla, Archmage Ritualist makes a token

a Wizard creature enters the battlefield — 1,264 cards in the game can cause this (Wandering Mage is one).

  1. Diviner's Wand — When Wandering Mage enters, Diviner's Wand triggers

a creature gets a counter — 2,691 cards in the game can cause this (Wandering Mage is one).

When a creature gets a counter thanks to Wandering Mage:

  1. Hollowmurk Siege — draws you 1 card
  2. Wickersmith's Tools — puts a charge counter on itself
  3. Hapatra, Vizier of Poisons — makes a token
  4. Flourishing Defenses — makes a token
  5. Nest of Scarabs — makes that many tokens
  6. Obelisk Spider — makes each opponent lose 1 life
  7. Auntie Ool, Cursewretch — draws you 1 card
  8. Danny Pink — draws you 1 card
  9. Mikey & Leo, Chaos & Order — draws you 1 card
  10. Rikku, Resourceful Guardian — triggers

33 other cards care about it too. These are the ones with the most connections.

life is lost — 3,160 cards in the game can cause this (Wandering Mage is one).

When Wandering Mage makes a player lose life:

  1. The Master of Lake-town — mills a card
  2. Intermediate Chirography — puts a counter on a creature
  3. Vilis, Broker of Blood — draws you that many cards
  4. Vengeful Warchief — puts a +1/+1 counter on itself
  5. Wax-Wane Witness — gets +1/+0
  6. Oath of Lim-Dûl — sacrifices an enchantment
  7. Marina Vendrell's Grimoire — triggers
  8. Lich's Mastery — triggers
  9. Lich's Tomb — sacrifices a permanent
  10. Gonti's Machinations — puts a counter on a permanent you control

46 other cards care about it too. These are the ones with the most connections.

anything gets a counter — 4,415 cards in the game can cause this (Wandering Mage is one).

  1. All Will Be One — When a creature gets a counter thanks to Wandering Mage, All Will Be One deals that much damage

8 other cards care about it too. These are the ones with the most connections.

a Human enters the battlefield — 4,639 cards in the game can cause this (Wandering Mage is one).

When Wandering Mage enters:

  1. General Kudro of Drannith — hits a graveyard
  2. Heronblade Elite — puts a +1/+1 counter on itself
  3. Kyler, Sigardian Emissary — puts a +1/+1 counter on itself
  4. Thalia's Lieutenant — puts a +1/+1 counter on itself
  5. Champion of the Parish — puts a +1/+1 counter on itself
  6. Captain of the Mists — untaps itself
  7. Erkenbrand, Lord of Westfold — gives +1/+0
  8. Beregond of the Guard — gives +1/+1
  9. Théoden, King of Rohan — grants double strike
  10. Lossarnach Captain — taps a creature an opponent controls

2 other cards care about it too. These are the ones with the most connections.

anything attacks — 17,934 cards in the game can cause this (Wandering Mage is one).

When Wandering Mage attacks:

  1. Far Fortune, End Boss — deals 1 damage
  2. Temmet, Naktamun's Will — draws you 1 card
  3. Invisible Woman — triggers
  4. Caesar, Legion's Emperor — sacrifices a creature
  5. Guide of Souls — triggers
  6. Campsite Cuisine — sacrifices a Food
  7. Gossip's Talent — triggers

117 other cards care about it too. These are the ones with the most connections.

a creature attacks — 17,934 cards in the game can cause this (Wandering Mage is one).

When Wandering Mage attacks:

  1. Adaptive Omnitool — searches a library
  2. Anthem of Rakdos — gives +2/+0
  3. Saw — sacrifices a creature

190 other cards care about it too. These are the ones with the most connections.

a creature blocks — 17,934 cards in the game can cause this (Wandering Mage is one).

  1. Tide of War — When Wandering Mage blocks, Tide of War sacrifices a creature

27 other cards care about it too. These are the ones with the most connections.

a creature enters the battlefield — 19,800 cards in the game can cause this (Wandering Mage is one).

When Wandering Mage enters:

  1. Scurry Oak — puts a counter on itself
  2. Fathom Mage — puts a counter on itself
  3. Lonis, Genetics Expert — puts a counter on itself
  4. Slash, Reptile Rampager — deals 2 damage
  5. Ray Fillet, Wave Warrior — puts a counter on itself
  6. The Neutrinos — gets +1/+0
  7. Wingnut, Bat on the Belfry — grants flying, haste and menace
  8. Aetherstorm Roc — puts a counter on a permanent you control
  9. Raphael, Most Attitude — exiles a card from your library

315 other cards care about it too. These are the ones with the most connections.

anything enters the battlefield — 26,499 cards in the game can cause this (Wandering Mage is one).

  1. Prowl, Stoic Strategist // Prowl, Pursuit Vehicle — When Wandering Mage enters, Prowl, Stoic Strategist // Prowl, Pursuit Vehicle puts a +1/+1 counter on itself

44 other cards care about it too. These are the ones with the most connections.