edhseer Commander synergy, explained
Enchantment
Mana cost: {G}
At the beginning of your upkeep, you may put a verse counter on this enchantment.
triggered — puts a counter on it
Target creature gets +X/+X until end of turn, where X is the number of verse counters on this enchantment.
activated Sacrifice this enchantment —
activated Sacrifice this enchantment — gives +X/+X, where X is the number of verse counters on this enchantment
Causes: put a counter on anything, sacrifice an enchantment, an enchantment is put into a graveyard from the battlefield.
Cares about: an upkeep.
an enchantment is sacrificed — 588 cards in the game can cause this (War Dance is one).
an enchantment in a graveyard — 983 cards in the game can cause this (War Dance is one).
When War Dance is in the graveyard:
104 other cards care about it too. These are the ones with the most connections.
an enchantment is put into a graveyard from the battlefield — 987 cards in the game can cause this (War Dance is one).
When War Dance is put into a graveyard from the battlefield:
1 other card cares about it too. These are the ones with the most connections.
anything is sacrificed — 3,450 cards in the game can cause this (War Dance is one).
3 other cards care about it too. These are the ones with the most connections.
an enchantment is cast — 3,673 cards in the game can cause this (War Dance is one).
When War Dance is cast:
255 other cards care about it too. These are the ones with the most connections.
a nontoken enchantment enters the battlefield — 3,691 cards in the game can cause this (War Dance is one).
an enchantment enters the battlefield — 3,743 cards in the game can cause this (War Dance is one).
When War Dance enters:
65 other cards care about it too. These are the ones with the most connections.
anything gets a counter — 4,415 cards in the game can cause this (War Dance is one).
7 other cards care about it too. These are the ones with the most connections.
a card in a graveyard — 7,589 cards in the game can cause this (War Dance is one).
434 other cards care about it too. These are the ones with the most connections.
anything goes to a graveyard — 7,589 cards in the game can cause this (War Dance is one).
When War Dance hits the graveyard:
7 other cards care about it too. These are the ones with the most connections.