edhseer Commander synergy, explained
Enchantment — Saga // Legendary Land
Mana cost: {1}{G}{G}
(As this Saga enters and after your draw step, add a lore counter.)
For each opponent, up to one target noncreature artifact they control becomes a 0/4 Wall artifact creature with defender for as long as you control this Saga.
triggered — turns something into a creature
triggered — grants a keyword
Create a 3/3 green Dinosaur creature token with trample. It gains haste until end of turn.
triggered — makes a token
triggered — grants haste
Destroy all Walls. Exile this Saga, then return it to the battlefield transformed under your control.
triggered —
triggered —
triggered — blinks a permanent
triggered —
(Transforms from Welcome to ....)
Each Dinosaur card in your graveyard has escape. The escape cost is equal to the card's mana cost plus exile three other cards from your graveyard.
static — grants a keyword
Add {G} for each Dinosaur you control.
activated {T} — adds mana
Causes: create a Dinosaur creature token, put a Dinosaur creature token onto the battlefield, a Wall is put into a graveyard from the battlefield, exile a Saga, a Saga leaves the battlefield, put a Saga onto the battlefield, transform a Saga.
Cares about: a Dinosaur you control, a Dinosaur it grants abilities to.
a Dinosaur enters the battlefield — 276 cards in the game can cause this (Welcome to . . . is one).
When a Dinosaur enters thanks to Welcome to . . . // Jurassic Park:
1 other card cares about it too. These are the ones with the most connections.
a land it grants abilities to — 1,237 cards in the game can cause this.
1,231 other cards cause it too. These are the ones with the most connections.
a land it grants types to — 1,237 cards in the game can cause this.
1,235 other cards cause it too. These are the ones with the most connections.
a land it boosts — 1,237 cards in the game can cause this.
1,236 other cards cause it too. These are the ones with the most connections.
a land it applies animate to — 1,237 cards in the game can cause this.
1,235 other cards cause it too. These are the ones with the most connections.
anything is exiled — 2,497 cards in the game can cause this (Welcome to . . . is one).
provide a creature to sacrifice — 2,720 cards in the game can cause this.
2,719 other cards cause it too. These are the ones with the most connections.
a creature token enters the battlefield — 2,799 cards in the game can cause this (Welcome to . . . is one).
When a Dinosaur enters thanks to Welcome to . . . // Jurassic Park:
a creature token is created — 2,799 cards in the game can cause this (Welcome to . . . is one).
3 other cards care about it too. These are the ones with the most connections.
an enchantment is cast — 3,673 cards in the game can cause this (Welcome to . . . is one).
When Welcome to . . . // Jurassic Park is cast:
255 other cards care about it too. These are the ones with the most connections.
a nontoken enchantment enters the battlefield — 3,691 cards in the game can cause this (Welcome to . . . is one).
a token enters the battlefield — 3,710 cards in the game can cause this (Welcome to . . . is one).
When a Dinosaur enters thanks to Welcome to . . . // Jurassic Park:
3 other cards care about it too. These are the ones with the most connections.
a token is created — 3,711 cards in the game can cause this (Welcome to . . . is one).
When Welcome to . . . // Jurassic Park makes a Dinosaur token:
17 other cards care about it too. These are the ones with the most connections.
an enchantment enters the battlefield — 3,743 cards in the game can cause this (Welcome to . . . is one).
When Welcome to . . . // Jurassic Park enters:
70 other cards care about it too. These are the ones with the most connections.
a permanent is put into a graveyard from the battlefield — 5,057 cards in the game can cause this (Welcome to . . . is one).
10 other cards care about it too. These are the ones with the most connections.
a card in a graveyard — 7,589 cards in the game can cause this (Welcome to . . . is one).
Welcome to . . . // Jurassic Park:
434 other cards care about it too. These are the ones with the most connections.
anything goes to a graveyard — 7,589 cards in the game can cause this (Welcome to . . . is one).
When a Wall hits the graveyard thanks to Welcome to . . . // Jurassic Park:
8 other cards care about it too. These are the ones with the most connections.
a creature enters the battlefield — 19,800 cards in the game can cause this (Welcome to . . . is one).
When a Dinosaur enters thanks to Welcome to . . . // Jurassic Park:
438 other cards care about it too. These are the ones with the most connections.