Welcome to . . . // Jurassic Park

Welcome to . . . // Jurassic Park

Enchantment — Saga // Legendary Land

Mana cost: {1}{G}{G}

How we read this card

(As this Saga enters and after your draw step, add a lore counter.)
For each opponent, up to one target noncreature artifact they control becomes a 0/4 Wall artifact creature with defender for as long as you control this Saga.

triggered — turns something into a creature

triggered — grants a keyword

Create a 3/3 green Dinosaur creature token with trample. It gains haste until end of turn.

triggered — makes a token

triggered — grants haste

Destroy all Walls. Exile this Saga, then return it to the battlefield transformed under your control.

triggered —

triggered —

triggered — blinks a permanent

triggered —

(Transforms from Welcome to ....)
Each Dinosaur card in your graveyard has escape. The escape cost is equal to the card's mana cost plus exile three other cards from your graveyard.

static — grants a keyword

Add {G} for each Dinosaur you control.

activated {T} — adds mana

Causes: create a Dinosaur creature token, put a Dinosaur creature token onto the battlefield, a Wall is put into a graveyard from the battlefield, exile a Saga, a Saga leaves the battlefield, put a Saga onto the battlefield, transform a Saga.

Cares about: a Dinosaur you control, a Dinosaur it grants abilities to.

Works well with

a Dinosaur enters the battlefield — 276 cards in the game can cause this (Welcome to . . . is one).

When a Dinosaur enters thanks to Welcome to . . . // Jurassic Park:

  1. Forerunner of the Empire — deals 1 damage
  2. Belligerent Yearling — triggers
  3. Pantlaza, Sun-Favored — triggers

1 other card cares about it too. These are the ones with the most connections.

a land it grants abilities to — 1,237 cards in the game can cause this.

  1. Wrenn and Realmbreaker — Wrenn and Realmbreaker gives Welcome to . . . // Jurassic Park an extra ability
  2. Bootleggers' Stash — Bootleggers' Stash gives Welcome to . . . // Jurassic Park an extra ability
  3. Mystic Skull // Mystic Monstrosity — Mystic Skull // Mystic Monstrosity gives Welcome to . . . // Jurassic Park an extra ability
  4. Chromatic Lantern — Chromatic Lantern gives Welcome to . . . // Jurassic Park an extra ability
  5. Prismatic Omen — Prismatic Omen gives Welcome to . . . // Jurassic Park an extra ability
  6. Petrified Hamlet — Petrified Hamlet gives Welcome to . . . // Jurassic Park an extra ability

1,231 other cards cause it too. These are the ones with the most connections.

a land it grants types to — 1,237 cards in the game can cause this.

  1. Invasion of Zendikar // Awakened Skyclave — Invasion of Zendikar // Awakened Skyclave gives Welcome to . . . // Jurassic Park an extra land type
  2. Nylea's Presence — Nylea's Presence gives Welcome to . . . // Jurassic Park an extra land type

1,235 other cards cause it too. These are the ones with the most connections.

a land it boosts — 1,237 cards in the game can cause this.

  1. Earth Surge — Earth Surge gives Welcome to . . . // Jurassic Park bigger stats

1,236 other cards cause it too. These are the ones with the most connections.

a land it applies animate to — 1,237 cards in the game can cause this.

  1. Living Plane — Living Plane gives Welcome to . . . // Jurassic Park life as a creature
  2. Nature's Revolt — Nature's Revolt gives Welcome to . . . // Jurassic Park life as a creature

1,235 other cards cause it too. These are the ones with the most connections.

anything is exiled — 2,497 cards in the game can cause this (Welcome to . . . is one).

  1. The War Doctor — When Welcome to . . . // Jurassic Park is exiled, The War Doctor puts a time counter on itself

provide a creature to sacrifice — 2,720 cards in the game can cause this.

  1. Birthing Ritual — Welcome to . . . // Jurassic Park makes fodder for Birthing Ritual

2,719 other cards cause it too. These are the ones with the most connections.

a creature token enters the battlefield — 2,799 cards in the game can cause this (Welcome to . . . is one).

When a Dinosaur enters thanks to Welcome to . . . // Jurassic Park:

  1. Securitron Squadron — puts a counter on a permanent
  2. Anointer Priest — gains you 1 life
  3. Nesting Dovehawk — puts a +1/+1 counter on itself

a creature token is created — 2,799 cards in the game can cause this (Welcome to . . . is one).

  1. Staff of the Storyteller — When Welcome to . . . // Jurassic Park makes a Dinosaur token, Staff of the Storyteller puts a story counter on itself

3 other cards care about it too. These are the ones with the most connections.

an enchantment is cast — 3,673 cards in the game can cause this (Welcome to . . . is one).

When Welcome to . . . // Jurassic Park is cast:

  1. Hallowed Haunting — makes a token
  2. Daxos the Returned — puts a counter on a permanent
  3. Tatsunari, Toad Rider — makes a token
  4. Sythis, Harvest's Hand — gains you 1 life
  5. Sigil of the Empty Throne — makes a token
  6. Dawnhart Geist — gains you 2 life
  7. Herald of the Pantheon — gains you 1 life
  8. Kami of Transience — puts a +1/+1 counter on itself
  9. Argothian Enchantress — draws you 1 card
  10. Mesa Enchantress — draws you 1 card

255 other cards care about it too. These are the ones with the most connections.

a nontoken enchantment enters the battlefield — 3,691 cards in the game can cause this (Welcome to . . . is one).

  1. Historian's Boon — When Welcome to . . . // Jurassic Park enters, Historian's Boon makes a token

a token enters the battlefield — 3,710 cards in the game can cause this (Welcome to . . . is one).

When a Dinosaur enters thanks to Welcome to . . . // Jurassic Park:

  1. Baron Bertram Graywater — makes a token
  2. Marneus Calgar — draws you 1 card
  3. Belladonna Took — gains you 1 life
  4. Kambal, Profiteering Mayor — makes each opponent lose 1 life
  5. Lucy MacLean, Positively Armed — makes a token
  6. Mister Fantastic, Reed Richards — draws you 1 card
  7. Cloakwood Swarmkeeper — puts a +1/+1 counter on itself
  8. Woodland Champion — puts that many +1/+1 counters on itself
  9. Leonardo, the Balance — puts a counter on a creature
  10. Spiritcall Enthusiast // Scrollboost — becomes prepared

3 other cards care about it too. These are the ones with the most connections.

a token is created — 3,711 cards in the game can cause this (Welcome to . . . is one).

When Welcome to . . . // Jurassic Park makes a Dinosaur token:

  1. Akim, the Soaring Wind — makes a token
  2. Idol of Oblivion — draws you 1 card
  3. Rosie Cotton of South Lane — puts a counter on a permanent
  4. Mirkwood Bats — makes each opponent lose 1 life

17 other cards care about it too. These are the ones with the most connections.

an enchantment enters the battlefield — 3,743 cards in the game can cause this (Welcome to . . . is one).

When Welcome to . . . // Jurassic Park enters:

  1. Calix, Guided by Fate — puts a counter on a creature
  2. Elvish Archivist — draws you 1 card
  3. Victor, Valgavoth's Seneschal — surveils
  4. Strength from the Fallen — gives +X/+X, where X is the number of creature cards in your graveyard
  5. Doomwake Giant — shrinks a creature by -1/-1
  6. Cacophony Unleashed — turns something into a creature
  7. Ghostly Dancers — makes a token
  8. Thassa's Devourer — mills a card
  9. Killian, Decisive Mentor — taps a creature
  10. Thoughtrender Lamia — makes an opponent discard a card

70 other cards care about it too. These are the ones with the most connections.

a permanent is put into a graveyard from the battlefield — 5,057 cards in the game can cause this (Welcome to . . . is one).

  1. Long Feng, Grand Secretariat — When a Wall dies thanks to Welcome to . . . // Jurassic Park, Long Feng, Grand Secretariat puts a counter on a creature

10 other cards care about it too. These are the ones with the most connections.

a card in a graveyard — 7,589 cards in the game can cause this (Welcome to . . . is one).

Welcome to . . . // Jurassic Park:

  1. Gale, Waterdeep Prodigy — puts cards into the graveyard that Gale, Waterdeep Prodigy can bring back
  2. Transplant Theorist — puts cards into the graveyard that Transplant Theorist can bring back
  3. Heart-Shaped Herb — puts cards into the graveyard that Heart-Shaped Herb can bring back
  4. Wayward Angel — fills your graveyard toward the 7 or more cards Wayward Angel needs
  5. Rescue from the Underworld — puts cards into the graveyard that Rescue from the Underworld can bring back
  6. Victimize — puts cards into the graveyard that Victimize can bring back
  7. Bound // Determined — puts cards into the graveyard that Bound // Determined can bring back
  8. Enlightened Confidant — puts cards into the graveyard that Enlightened Confidant can bring back
  9. Tergrid, God of Fright // Tergrid's Lantern — puts cards into the graveyard that Tergrid, God of Fright // Tergrid's Lantern can bring back
  10. Sidequest: Card Collection // Magicked Card — fills your graveyard toward the 8 or more cards Sidequest: Card Collection // Magicked Card needs

434 other cards care about it too. These are the ones with the most connections.

anything goes to a graveyard — 7,589 cards in the game can cause this (Welcome to . . . is one).

When a Wall hits the graveyard thanks to Welcome to . . . // Jurassic Park:

  1. The Haunt of Hightower — puts a +1/+1 counter on itself
  2. Duskmantle Guildmage — makes each opponent lose 1 life
  3. Vulturous Zombie — puts a +1/+1 counter on itself

8 other cards care about it too. These are the ones with the most connections.

a creature enters the battlefield — 19,800 cards in the game can cause this (Welcome to . . . is one).

When a Dinosaur enters thanks to Welcome to . . . // Jurassic Park:

  1. Airbender Ascension — puts a quest counter on itself
  2. Enduring Innocence — draws you 1 card
  3. Enduring Courage — gives +2/+0

438 other cards care about it too. These are the ones with the most connections.