What Must Be Done

What Must Be Done

Sorcery

Mana cost: {3}{W}{W}

How we read this card

Let the World Burn — Destroy all artifacts and creatures.

on-cast —

Release Juno — Return target historic permanent card from your graveyard to the battlefield. It enters with two additional +1/+1 counters on it if it's a creature.

on-cast — brings a card back

on-cast — arrives with counters

Causes: you face a dilemma, an artifact is put into a graveyard from the battlefield, a creature dies, put a permanent onto the battlefield, a permanent leaves a graveyard, put a counter on anything.

Cares about: a permanent in a graveyard.

Works well with

anything leaves the battlefield — 1 card in the game can cause this (What Must Be Done is one).

  1. Electro, Assaulting Battery — When Electro, Assaulting Battery leaves the battlefield thanks to What Must Be Done, it triggers
  2. Chainer, Dementia Master — When Chainer, Dementia Master leaves the battlefield thanks to What Must Be Done, it exiles a Nightmare

a nontoken permanent enters the battlefield — 142 cards in the game can cause this (What Must Be Done is one).

  1. Arbaaz Mir — When a permanent enters thanks to What Must Be Done, Arbaaz Mir deals 1 damage

2 other cards care about it too. These are the ones with the most connections.

a permanent enters the battlefield — 152 cards in the game can cause this (What Must Be Done is one).

When a permanent enters thanks to What Must Be Done:

  1. Dawn-Blessed Pennant — gains you 1 life
  2. River Kelpie — draws you 1 card
  3. Altar of the Brood — mills a card
  4. Amareth, the Lustrous — searches a library
  5. Rimefire Torque — puts a charge counter on itself
  6. Eye of Singularity — kills a permanent

11 other cards care about it too. These are the ones with the most connections.

put a permanent into a graveyard — 173 cards in the game can cause this.

  1. Giant's Boulder — When Giant's Boulder is in the graveyard, What Must Be Done can bring it back
  2. Eye of Doom — When Eye of Doom is in the graveyard, What Must Be Done can bring it back
  3. Unstable Obelisk — When Unstable Obelisk is in the graveyard, What Must Be Done can bring it back
  4. Apocalypse Chime — When Apocalypse Chime is in the graveyard, What Must Be Done can bring it back
  5. Goblin Firebomb — When Goblin Firebomb is in the graveyard, What Must Be Done can bring it back
  6. Universal Solvent — When Universal Solvent is in the graveyard, What Must Be Done can bring it back
  7. Possessed Portal — Possessed Portal puts cards into the graveyard that What Must Be Done can bring back
  8. Balancing Act — Balancing Act puts cards into the graveyard that What Must Be Done can bring back

165 other cards cause it too. These are the ones with the most connections.

you face a dilemma — 739 cards in the game can cause this (What Must Be Done is one).

When What Must Be Done poses a dilemma:

  1. Seven of Nine — draws you 1 card
  2. Elim Garak, Simple Tailor — makes each opponent lose 2 life
  3. Obsidian Order Operative — makes each opponent lose 1 life

an artifact in a graveyard — 1,226 cards in the game can cause this (What Must Be Done is one).

What Must Be Done puts cards into the:

  1. Loran, Disciple of History — graveyard that Loran, Disciple of History can bring back
  2. The Emperor of Palamecia // The Lord Master of Hell — graveyard, and The Emperor of Palamecia // The Lord Master of Hell gets bigger
  3. Builder's Talent — graveyard that Builder's Talent can bring back
  4. Trading Post — graveyard that Trading Post can bring back
  5. Tasigur, the Golden Fang — graveyard that Tasigur, the Golden Fang can bring back
  6. Serpent of the Pass — graveyard, and Serpent of the Pass gets bigger
  7. Emeria Shepherd — graveyard that Emeria Shepherd can bring back
  8. Goblin Engineer — graveyard that Goblin Engineer can bring back
  9. Daretti, Rocketeer Engineer — graveyard that Daretti, Rocketeer Engineer can bring back
  10. Scrap Welder — graveyard that Scrap Welder can bring back

179 other cards care about it too. These are the ones with the most connections.

a nontoken artifact is put into a graveyard from the battlefield — 1,226 cards in the game can cause this (What Must Be Done is one).

  1. Pia's Revolution — When an artifact is put into a graveyard from the battlefield thanks to What Must Be Done, Pia's Revolution deals 3 damage
  2. Farid, Enterprising Salvager — When an artifact is put into a graveyard from the battlefield thanks to What Must Be Done, Farid, Enterprising Salvager makes a token
  3. Psychomancer — When an artifact is put into a graveyard from the battlefield thanks to What Must Be Done, Psychomancer makes each opponent lose 1 life
  4. Sly Requisitioner — When an artifact is put into a graveyard from the battlefield thanks to What Must Be Done, Sly Requisitioner makes a token
  5. Slagstone Refinery — When an artifact is put into a graveyard from the battlefield thanks to What Must Be Done, Slagstone Refinery makes a token
  6. Ratchet, Field Medic // Ratchet, Rescue Racer — When an artifact is put into a graveyard from the battlefield thanks to What Must Be Done, Ratchet, Field Medic // Ratchet, Rescue Racer triggers
  7. The Master, Gallifrey's End — When a creature dies thanks to What Must Be Done, The Master, Gallifrey's End exiles it

an artifact goes to a graveyard — 1,250 cards in the game can cause this (What Must Be Done is one).

When a creature or artifact hits the graveyard thanks to What Must Be Done:

  1. Ultron the Annihilator — makes each opponent lose 1 life
  2. Ultron's Auxiliary — puts a +1/+1 counter on itself

an artifact is put into a graveyard from the battlefield — 1,254 cards in the game can cause this (What Must Be Done is one).

When an artifact is put into a graveyard from the battlefield thanks to What Must Be Done:

  1. Party Dude — draws you 1 card
  2. Tezzeret's Touch — brings a card back
  3. Krenko, Baron of Tin Street — makes a token
  4. Syr Ginger, the Meal Ender — puts a +1/+1 counter on itself
  5. Shard of the Void Dragon — puts 2 +1/+1 counters on itself
  6. Kibo, Uktabi Prince — puts a counter on an Ape or Monkey
  7. Ich-Tekik, Salvage Splicer — puts a +1/+1 counter on itself
  8. Gremlin Infestation — makes a token
  9. Summoning Station — untaps itself
  10. Marionette Master — makes each opponent lose life equal to this creature's power

32 other cards care about it too. These are the ones with the most connections.

an artifact leaves the battlefield — 1,680 cards in the game can cause this (What Must Be Done is one).

  1. Sludge Strider — When an artifact leaves the battlefield thanks to What Must Be Done, Sludge Strider makes a player lose 1 life

anything leaves a graveyard — 2,503 cards in the game can cause this (What Must Be Done is one).

When a permanent leaves a graveyard thanks to What Must Be Done:

  1. Blastoneuron — makes each opponent lose 1 life
  2. Defiled Crypt // Cadaver Lab — makes a token
  3. Teval, the Balanced Scale — makes a token
  4. Hologram Stalker — makes a token
  5. Tormod, the Desecrator — makes a token
  6. Quintorius, Field Historian — makes a token
  7. Garrison Excavator — makes a token
  8. Amzu, Swarm's Hunger — makes a token
  9. Kirol, History Buff // Pack a Punch — becomes prepared
  10. Teval's Judgment — triggers

13 other cards care about it too. These are the ones with the most connections.

a creature in a graveyard — 2,769 cards in the game can cause this (What Must Be Done is one).

What Must Be Done puts cards into the graveyard that:

  1. Overlord of the Balemurk — can bring back
  2. Havengul Lich — can bring back
  3. Liliana the Repentant — can bring back
  4. Paleoloth — can bring back
  5. Chainer, Nightmare Adept — can bring back

804 other cards care about it too. These are the ones with the most connections.

a permanent is put into a graveyard from the battlefield — 5,057 cards in the game can cause this (What Must Be Done is one).

  1. Gerrard, Weatherlight Hero — When Gerrard, Weatherlight Hero dies thanks to What Must Be Done, it exiles itself

16 other cards care about it too. These are the ones with the most connections.

anything enters the battlefield — 26,499 cards in the game can cause this (What Must Be Done is one).

  1. The Fifteenth Doctor — When The Fifteenth Doctor enters thanks to What Must Be Done, it mills a card
  2. Tetzin, Gnome Champion // The Golden-Gear Colossus — When Tetzin, Gnome Champion // The Golden-Gear Colossus enters thanks to What Must Be Done, it triggers

99 other cards care about it too. These are the ones with the most connections.