edhseer Commander synergy, explained
Sorcery
Mana cost: {3}{W}{W}
Let the World Burn — Destroy all artifacts and creatures.
on-cast —
Release Juno — Return target historic permanent card from your graveyard to the battlefield. It enters with two additional +1/+1 counters on it if it's a creature.
on-cast — brings a card back
on-cast — arrives with counters
Causes: you face a dilemma, an artifact is put into a graveyard from the battlefield, a creature dies, put a permanent onto the battlefield, a permanent leaves a graveyard, put a counter on anything.
Cares about: a permanent in a graveyard.
anything leaves the battlefield — 1 card in the game can cause this (What Must Be Done is one).
a nontoken permanent enters the battlefield — 142 cards in the game can cause this (What Must Be Done is one).
2 other cards care about it too. These are the ones with the most connections.
a permanent enters the battlefield — 152 cards in the game can cause this (What Must Be Done is one).
When a permanent enters thanks to What Must Be Done:
11 other cards care about it too. These are the ones with the most connections.
put a permanent into a graveyard — 173 cards in the game can cause this.
165 other cards cause it too. These are the ones with the most connections.
you face a dilemma — 739 cards in the game can cause this (What Must Be Done is one).
When What Must Be Done poses a dilemma:
an artifact in a graveyard — 1,226 cards in the game can cause this (What Must Be Done is one).
What Must Be Done puts cards into the:
179 other cards care about it too. These are the ones with the most connections.
a nontoken artifact is put into a graveyard from the battlefield — 1,226 cards in the game can cause this (What Must Be Done is one).
an artifact goes to a graveyard — 1,250 cards in the game can cause this (What Must Be Done is one).
When a creature or artifact hits the graveyard thanks to What Must Be Done:
an artifact is put into a graveyard from the battlefield — 1,254 cards in the game can cause this (What Must Be Done is one).
When an artifact is put into a graveyard from the battlefield thanks to What Must Be Done:
32 other cards care about it too. These are the ones with the most connections.
an artifact leaves the battlefield — 1,680 cards in the game can cause this (What Must Be Done is one).
anything leaves a graveyard — 2,503 cards in the game can cause this (What Must Be Done is one).
When a permanent leaves a graveyard thanks to What Must Be Done:
13 other cards care about it too. These are the ones with the most connections.
a creature in a graveyard — 2,769 cards in the game can cause this (What Must Be Done is one).
What Must Be Done puts cards into the graveyard that:
804 other cards care about it too. These are the ones with the most connections.
a permanent is put into a graveyard from the battlefield — 5,057 cards in the game can cause this (What Must Be Done is one).
16 other cards care about it too. These are the ones with the most connections.
anything enters the battlefield — 26,499 cards in the game can cause this (What Must Be Done is one).
99 other cards care about it too. These are the ones with the most connections.