edhseer Commander synergy, explained
Instant
Mana cost: {1}{W}
Target creature gets +2/+2 until end of turn. If it's blocking, instead put two +1/+1 counters on it.
on-cast — gives +2/+2
on-cast — puts 2 counters on it
Cycling {2}
Causes: put a counter on anything.
Cares about: nothing.
an instant is discarded — 100 cards in the game can cause this (Will of the All-Hunter is one).
When Will of the All-Hunter makes a player discard a card:
1 other card cares about it too. These are the ones with the most connections.
a card is discarded — 2,042 cards in the game can cause this (Will of the All-Hunter is one).
When Will of the All-Hunter makes a player discard a card:
51 other cards care about it too. These are the ones with the most connections.
a card is drawn — 3,815 cards in the game can cause this (Will of the All-Hunter is one).
When Will of the All-Hunter makes a player draw a card:
57 other cards care about it too. These are the ones with the most connections.
an instant is cast — 3,931 cards in the game can cause this (Will of the All-Hunter is one).
When Will of the All-Hunter is cast:
427 other cards care about it too. These are the ones with the most connections.
anything gets a counter — 4,415 cards in the game can cause this (Will of the All-Hunter is one).
7 other cards care about it too. These are the ones with the most connections.
a card in a graveyard — 7,589 cards in the game can cause this (Will of the All-Hunter is one).
434 other cards care about it too. These are the ones with the most connections.
anything goes to a graveyard — 7,589 cards in the game can cause this (Will of the All-Hunter is one).
When Will of the All-Hunter hits the graveyard:
7 other cards care about it too. These are the ones with the most connections.
anything is cast — 31,128 cards in the game can cause this (Will of the All-Hunter is one).
When Will of the All-Hunter is cast:
5 other cards care about it too. These are the ones with the most connections.