Winter's Grasp

Sorcery

Produces: a land dying.

Cares about: nothing.

Partners

533 cards can cause a land dying.

  1. Vastwood Zendikon — When a land dies thanks to Winter's Grasp, Vastwood Zendikon brings a card back
  2. Dingus Egg — When a land dies thanks to Winter's Grasp, Dingus Egg deals 2 damage
  3. Nissa's Zendikon — When a land dies thanks to Winter's Grasp, Nissa's Zendikon brings a card back

4,505 cards can cause anything dying.

  1. Creature Bond — When a land dies thanks to Winter's Grasp, Creature Bond deals that creature's toughness damage

EDH Seer reads the oracle text of every card in a Commander decklist and reports which pairs actually work together, with the reason printed next to each one.

34,433
cards in the corpus, 21,317 of them read in full
~495
synergy edges in an average Commander deck
0
model calls when you analyse a deck

What an edge is, and what it is not

Krenko, Mob Boss produces
Impact Tremors cares about

Edge. When a creature enters thanks to Krenko, Mob Boss, Impact Tremors deals 1 damage.

Farseek produces
Enduring Courage cares about

No edge. It wants a creature entering, and a fetched land is not one.

What it refuses to claim

Ramp, removal and card draw are roles, not synergies — they make a deck work without pairing with anything, so they are counted as slots rather than drawn as edges. A card that refers to itself ("this creature", "this spell") is read as itself and not as a class. Where the rules cannot say something, the report says nothing: a missing claim is better than a confident wrong one.

Read how the engine decides →