Witch of the Moors

Witch of the Moors

Creature — Human Warlock

Mana cost: {3}{B}{B}

How we read this card

Deathtouch
At the beginning of your end step, if you gained life this turn, each opponent sacrifices a creature of their choice and you return up to one target creature card from your graveyard to your hand.

triggered —

triggered — brings a card back

Causes: sacrifice a creature, a creature dies, a creature leaves a graveyard.

Cares about: life is gained, a creature in a graveyard.

Works well with

a creature leaves a graveyard — 1,302 cards in the game can cause this (Witch of the Moors is one).

When Witch of the Moors leaves a graveyard:

  1. Grim Reaper's Scythe — makes a token
  2. Syr Konrad, the Grim — deals 1 damage
  3. Cyan, Vengeful Samurai — puts a +1/+1 counter on itself
  4. Along the Crooked Way — puts a counter on a Goblin or Army
  5. Skeleton Crew — makes a token
  6. Desecrated Tomb — makes a token
  7. Chalk Outline — makes a token
  8. Insidious Roots — makes a token
  9. Undead Hand Ninja — makes each opponent lose 1 life
  10. Rot Farm Mortipede — gets +1/+0

3 other cards care about it too. These are the ones with the most connections.

a nontoken creature is sacrificed — 1,714 cards in the game can cause this (Witch of the Moors is one).

  1. Fumulus, the Infestation — When a creature is sacrificed thanks to Witch of the Moors, Fumulus, the Infestation makes a token

1 other card cares about it too. These are the ones with the most connections.

a creature is sacrificed — 1,741 cards in the game can cause this (Witch of the Moors is one).

When a creature is sacrificed thanks to Witch of the Moors:

  1. Caesar, Legion's Emperor — makes 2 tokens
  2. Malik, Grim Manipulator — makes a token
  3. Thraximundar — puts a +1/+1 counter on itself
  4. Legate Lanius, Caesar's Ace — puts a +1/+1 counter on itself
  5. Zodiark, Umbral God — puts a +1/+1 counter on itself
  6. Evin, Waterdeep Opportunist — makes a token
  7. Mortician Beetle — puts a +1/+1 counter on itself

22 other cards care about it too. These are the ones with the most connections.

anything leaves a graveyard — 2,503 cards in the game can cause this (Witch of the Moors is one).

When Witch of the Moors leaves a graveyard:

  1. Blastoneuron — makes each opponent lose 1 life
  2. Defiled Crypt // Cadaver Lab — makes a token
  3. Teval, the Balanced Scale — makes a token
  4. Hologram Stalker — makes a token
  5. Tormod, the Desecrator — makes a token
  6. Quintorius, Field Historian — makes a token
  7. Garrison Excavator — makes a token
  8. Amzu, Swarm's Hunger — makes a token
  9. Kirol, History Buff // Pack a Punch — becomes prepared
  10. Teval's Judgment — triggers

13 other cards care about it too. These are the ones with the most connections.

a creature in a graveyard — 2,769 cards in the game can cause this.

  1. Chainer, Dementia Master — Witch of the Moors puts cards into the graveyard that Chainer, Dementia Master can bring back
  2. The Deck of Many Things — Witch of the Moors puts cards into the graveyard that The Deck of Many Things can bring back
  3. Afterlife from the Loam — Witch of the Moors puts cards into the graveyard that Afterlife from the Loam can bring back
  4. Crypt Champion — Witch of the Moors puts cards into the graveyard that Crypt Champion can bring back
  5. Victor, Valgavoth's Seneschal — Witch of the Moors puts cards into the graveyard that Victor, Valgavoth's Seneschal can bring back
  6. Push // Pull — Witch of the Moors puts cards into the graveyard that Push // Pull can bring back
  7. Vivien on the Hunt — Witch of the Moors puts cards into the graveyard that Vivien on the Hunt can bring back
  8. Virtus's Maneuver — Witch of the Moors puts cards into the graveyard that Virtus's Maneuver can bring back
  9. Bramble Familiar // Fetch Quest — Witch of the Moors puts cards into the graveyard that Bramble Familiar // Fetch Quest can bring back
  10. Quest for the Necropolis — Witch of the Moors puts cards into the graveyard that Quest for the Necropolis can bring back
  11. Shriveling Rot — Shriveling Rot puts cards into the graveyard that Witch of the Moors can bring back
  12. Foot Chopper — Foot Chopper puts cards into the graveyard that Witch of the Moors can bring back
  13. Blasting Station — Blasting Station puts cards into the graveyard that Witch of the Moors can bring back
  14. Spreading Plague — Spreading Plague puts cards into the graveyard that Witch of the Moors can bring back
  15. Saw — Saw puts cards into the graveyard that Witch of the Moors can bring back
  16. Hot Soup — Hot Soup puts cards into the graveyard that Witch of the Moors can bring back
  17. Cracked Skull — Cracked Skull puts cards into the graveyard that Witch of the Moors can bring back
  18. Sporogenic Infection — Sporogenic Infection puts cards into the graveyard that Witch of the Moors can bring back
  19. Mire Blight — Mire Blight puts cards into the graveyard that Witch of the Moors can bring back
  20. Death Pits of Rath — Death Pits of Rath puts cards into the graveyard that Witch of the Moors can bring back

1,314 other cards care about it too. These are the ones with the most connections.

a nontoken creature dies — 2,769 cards in the game can cause this (Witch of the Moors is one).

When a creature dies thanks to Witch of the Moors:

  1. Vraska, the Silencer — brings a card back
  2. High-Society Hunter — draws you 1 card
  3. Overseer of the Damned — makes a token
  4. Shelob, Dread Weaver — hits a graveyard
  5. Ghoulish Procession — makes a token
  6. Ogre Slumlord — makes a token
  7. Minotaur, Roxxon CEO — makes a token
  8. Harvester of Souls — draws you 1 card
  9. Magus of the Bridge — exiles itself
  10. Koh, the Face Stealer — exiles it

60 other cards care about it too. These are the ones with the most connections.

a creature dies — 2,830 cards in the game can cause this (Witch of the Moors is one).

When a creature dies thanks to Witch of the Moors:

  1. Journey to Eternity // Atzal, Cave of Eternity — brings a card back
  2. Avatar Destiny — mills a card
  3. Blood Spatter Analysis — mills a card

459 other cards care about it too. These are the ones with the most connections.

anything attacks — 17,934 cards in the game can cause this (Witch of the Moors is one).

When Witch of the Moors attacks:

  1. Shaun, Father of Synths — makes a token
  2. Surgical Suite // Hospital Room — puts a counter on a creature
  3. Banon, the Returners' Leader — draws and discards

147 other cards care about it too. These are the ones with the most connections.

a creature attacks — 17,934 cards in the game can cause this (Witch of the Moors is one).

When Witch of the Moors attacks:

  1. Invasion of New Capenna // Holy Frazzle-Cannon — puts counters on a permanent
  2. Chorale of the Void — brings a card back

219 other cards care about it too. These are the ones with the most connections.

a creature enters the battlefield — 19,800 cards in the game can cause this (Witch of the Moors is one).

  1. Liliana the Repentant — When Witch of the Moors enters, Liliana the Repentant mills a card

451 other cards care about it too. These are the ones with the most connections.