edhseer Commander synergy, explained
Creature — Human Warlock
Mana cost: {3}{B}{B}
Deathtouch
At the beginning of your end step, if you gained life this turn, each opponent sacrifices a creature of their choice and you return up to one target creature card from your graveyard to your hand.
triggered —
triggered — brings a card back
Causes: sacrifice a creature, a creature dies, a creature leaves a graveyard.
Cares about: life is gained, a creature in a graveyard.
a creature leaves a graveyard — 1,302 cards in the game can cause this (Witch of the Moors is one).
When Witch of the Moors leaves a graveyard:
3 other cards care about it too. These are the ones with the most connections.
a nontoken creature is sacrificed — 1,714 cards in the game can cause this (Witch of the Moors is one).
1 other card cares about it too. These are the ones with the most connections.
a creature is sacrificed — 1,741 cards in the game can cause this (Witch of the Moors is one).
When a creature is sacrificed thanks to Witch of the Moors:
22 other cards care about it too. These are the ones with the most connections.
anything leaves a graveyard — 2,503 cards in the game can cause this (Witch of the Moors is one).
When Witch of the Moors leaves a graveyard:
13 other cards care about it too. These are the ones with the most connections.
a creature in a graveyard — 2,769 cards in the game can cause this.
1,314 other cards care about it too. These are the ones with the most connections.
a nontoken creature dies — 2,769 cards in the game can cause this (Witch of the Moors is one).
When a creature dies thanks to Witch of the Moors:
60 other cards care about it too. These are the ones with the most connections.
a creature dies — 2,830 cards in the game can cause this (Witch of the Moors is one).
When a creature dies thanks to Witch of the Moors:
459 other cards care about it too. These are the ones with the most connections.
anything attacks — 17,934 cards in the game can cause this (Witch of the Moors is one).
When Witch of the Moors attacks:
147 other cards care about it too. These are the ones with the most connections.
a creature attacks — 17,934 cards in the game can cause this (Witch of the Moors is one).
When Witch of the Moors attacks:
219 other cards care about it too. These are the ones with the most connections.
a creature enters the battlefield — 19,800 cards in the game can cause this (Witch of the Moors is one).
451 other cards care about it too. These are the ones with the most connections.