edhseer Commander synergy, explained
Legendary Creature — Human Wizard // Legendary Planeswalker — Jace
Mana cost: {1}{U}
Draw a card, then discard a card. If there are five or more cards in your graveyard, exile Jace, then return him to the battlefield transformed under his owner's control.
activated {T} — draws you 1 card
activated {T} —
activated {T} —
activated {T} — blinks a permanent
activated {T} —
Up to one target creature gets -2/-0 until your next turn.
activated +1 — shrinks a creature by -2/-0
You may cast target instant or sorcery card from your graveyard this turn. If that spell would be put into your graveyard, exile it instead.
activated −3 — brings a card back
activated −3 —
You get an emblem with that ability
activated −9 — gets an emblem
Whenever you cast a spell, target opponent mills five cards.
Causes: draw a card, discard a card, exile a card, anything leaves the battlefield, put anything onto the battlefield, transform anything, cast an instant, cast a sorcery, an instant leaves a graveyard, a sorcery leaves a graveyard, exile a spell, a spell leaves the battlefield.
Cares about: an instant in a graveyard, a sorcery in a graveyard.
an instant leaves a graveyard — 83 cards in Jace's colors can cause this (Jace is one).
a planeswalker it grants abilities to — 45 cards in Jace's colors can cause this.
43 other cards cause it too. These are the ones with the most connections.
a Wizard creature enters the battlefield — 566 cards in Jace's colors can cause this (Jace is one).
a card is discarded — 493 cards in Jace's colors can cause this (Jace is one).
When Jace, Vryn's Prodigy // Jace, Telepath Unbound makes a player discard a card:
5 other cards care about it too. These are the ones with the most connections.
a sorcery is cast — 581 cards in Jace's colors can cause this (Jace is one).
125 other cards care about it too. These are the ones with the most connections.
a card is drawn — 1,454 cards in Jace's colors can cause this (Jace is one).
When Jace, Vryn's Prodigy // Jace, Telepath Unbound makes a player draw a card:
25 other cards care about it too. These are the ones with the most connections.
an instant is cast — 967 cards in Jace's colors can cause this (Jace is one).
When an instant is cast thanks to Jace, Vryn's Prodigy // Jace, Telepath Unbound:
135 other cards care about it too. These are the ones with the most connections.
a creature leaves the battlefield — 893 cards in Jace's colors can cause this (Jace is one).
When Jace, Vryn's Prodigy // Jace, Telepath Unbound leaves the battlefield:
5 other cards care about it too. These are the ones with the most connections.
a Human enters the battlefield — 634 cards in Jace's colors can cause this (Jace is one).
a card in a graveyard — 1,684 cards in Jace's colors can cause this (Jace is one).
Jace, Vryn's Prodigy // Jace, Telepath Unbound:
86 other cards care about it too. These are the ones with the most connections.
anything goes to a graveyard — 1,684 cards in Jace's colors can cause this (Jace is one).
When a card hits the graveyard thanks to Jace, Vryn's Prodigy // Jace, Telepath Unbound:
a creature attacks — 3,238 cards in Jace's colors can cause this (Jace is one).
When Jace, Vryn's Prodigy // Jace, Telepath Unbound attacks:
51 other cards care about it too. These are the ones with the most connections.
anything attacks — 3,238 cards in Jace's colors can cause this (Jace is one).
When Jace, Vryn's Prodigy // Jace, Telepath Unbound attacks:
12 other cards care about it too. These are the ones with the most connections.
a creature blocks — 3,238 cards in Jace's colors can cause this (Jace is one).
When Jace, Vryn's Prodigy // Jace, Telepath Unbound blocks:
2 other cards care about it too. These are the ones with the most connections.