Namor the Sub-Mariner

Namor the Sub-Mariner

Legendary Creature — Mutant Merfolk Villain

Mana cost: {1}{U}{U}

How we read this card

Flying
Namor's power is equal to the number of Merfolk you control.

static — makes your creatures bigger

Whenever you cast a noncreature spell with one or more blue mana symbols in its mana cost, create that many 1/1 blue Merfolk creature tokens.

triggered — makes that many tokens

What we read on this card

Causes: create a Merfolk creature token, put a Merfolk creature token onto the battlefield.

Cares about: a Merfolk you control.

Works well with

a Villain enters the battlefield — 55 cards in Namor the Sub-Mariner's colors can cause this (Namor the Sub-Mariner is one).

  1. Flying Octobot — When Namor the Sub-Mariner enters, Flying Octobot puts a +1/+1 counter on itself

a Mutant enters the battlefield — 55 cards in Namor the Sub-Mariner's colors can cause this (Namor the Sub-Mariner is one).

  1. April O'Neil, Live on the Scene — When Namor the Sub-Mariner enters, April O'Neil, Live on the Scene triggers

a Merfolk deals combat damage — 239 cards in Namor the Sub-Mariner's colors can cause this (Namor the Sub-Mariner is one).

  1. Seafloor Oracle — When Namor the Sub-Mariner deals combat damage, Seafloor Oracle draws you 1 card

a Merfolk enters the battlefield — 247 cards in Namor the Sub-Mariner's colors can cause this (Namor the Sub-Mariner is one).

  1. River Sneak — When a Merfolk enters thanks to Namor the Sub-Mariner, River Sneak gets +1/+1

a Merfolk you control — 245 cards in Namor the Sub-Mariner's colors can cause this.

  1. Umara Wizard // Umara Skyfalls — While you control Umara Wizard // Umara Skyfalls, Namor the Sub-Mariner counts it and gets bigger
  2. Umara Entangler — While you control Umara Entangler, Namor the Sub-Mariner counts it and gets bigger
  3. Sahagin — While you control Sahagin, Namor the Sub-Mariner counts it and gets bigger
  4. Shipwreck Dowser — While you control Shipwreck Dowser, Namor the Sub-Mariner counts it and gets bigger
  5. Merfolk Windrobber — While you control Merfolk Windrobber, Namor the Sub-Mariner counts it and gets bigger
  6. Barkform Harvester — While you control Barkform Harvester, Namor the Sub-Mariner counts it and gets bigger
  7. Talrand, Sky Summoner — While you control Talrand, Sky Summoner, Namor the Sub-Mariner counts it and gets bigger

238 other cards use it too. These are the ones with the most connections.

provide a creature to sacrifice — 424 cards in Namor the Sub-Mariner's colors can cause this.

  1. Jalira, Master Polymorphist — Namor the Sub-Mariner makes fodder for Jalira, Master Polymorphist
  2. Polymorph — Namor the Sub-Mariner makes fodder for Polymorph
  3. Proteus Staff — Namor the Sub-Mariner makes fodder for Proteus Staff
  4. Synthetic Destiny — Namor the Sub-Mariner makes fodder for Synthetic Destiny
  5. Mass Polymorph — Namor the Sub-Mariner makes fodder for Mass Polymorph

419 other cards cause it too. These are the ones with the most connections.

a token enters the battlefield — 614 cards in Namor the Sub-Mariner's colors can cause this (Namor the Sub-Mariner is one).

When a Merfolk enters thanks to Namor the Sub-Mariner:

  1. Mister Fantastic, Reed Richards — draws you 1 card
  2. Junk Winder — taps a creature, artifact, enchantment, planeswalker or battle an opponent controls

a token is created — 615 cards in Namor the Sub-Mariner's colors can cause this (Namor the Sub-Mariner is one).

  1. Idol of Oblivion — When Namor the Sub-Mariner makes a Merfolk token, Idol of Oblivion draws you 1 card

1 other card cares about it too. These are the ones with the most connections.

a creature attacks — 3,238 cards in Namor the Sub-Mariner's colors can cause this (Namor the Sub-Mariner is one).

When Namor the Sub-Mariner attacks:

  1. Adaptive Omnitool — searches a library
  2. Kindred Discovery — draws you 1 card
  3. Teo, Spirited Glider — draws you 1 card
  4. Shadow Puppeteers — turns something into a creature
  5. Screaming Swarm — mills a card
  6. Imperious Mindbreaker — mills a card
  7. Staff of Titania — makes a token
  8. Saw — sacrifices a creature
  9. Ultima Weapon — kills a creature an opponent controls
  10. Throwing Knife — sacrifices itself

44 other cards care about it too. These are the ones with the most connections.

anything attacks — 3,238 cards in Namor the Sub-Mariner's colors can cause this (Namor the Sub-Mariner is one).

When Namor the Sub-Mariner attacks:

  1. ED-E, Lonesome Eyebot — puts a quest counter on itself
  2. Madame Web, Clairvoyant — mills a card
  3. Dawnsire, Sunstar Dreadnought — deals 100 damage
  4. Curse of Verbosity — draws you 1 card
  5. Gossip's Talent — triggers
  6. Alora, Merry Thief — triggers
  7. Twins of Discord — triggers
  8. Great Gilded Boat — draws and discards
  9. Cosmic Cube — triggers
  10. Doom's Time Platform — exiles a card from your graveyard

3 other cards care about it too. These are the ones with the most connections.

a creature blocks — 3,238 cards in Namor the Sub-Mariner's colors can cause this (Namor the Sub-Mariner is one).

When Namor the Sub-Mariner blocks:

  1. Barrow-Blade — strips abilities
  2. Dead-Iron Sledge — kills a creature
  3. Dwindle — kills a creature

2 other cards care about it too. These are the ones with the most connections.

a creature is cast — 3,254 cards in Namor the Sub-Mariner's colors can cause this (Namor the Sub-Mariner is one).

When Namor the Sub-Mariner is cast:

  1. Oketra's Monument — makes a token
  2. The Clone Saga — copies a spell
  3. Customs Depot — draws you 1 card
  4. Bontu's Monument — makes each opponent lose 1 life
  5. Vanquisher's Banner — draws you 1 card
  6. Rhonas's Monument — gives +2/+2
  7. Hazoret's Monument — draws and discards
  8. Aether Barrier — makes a player sacrifice a permanent
  9. Kefnet's Monument — triggers
  10. Equilibrium — triggers

12 other cards care about it too. These are the ones with the most connections.

a nontoken creature enters the battlefield — 3,316 cards in Namor the Sub-Mariner's colors can cause this (Namor the Sub-Mariner is one).

When Namor the Sub-Mariner enters:

  1. Arni, Humble Scribe — untaps itself
  2. Minion Reflector — makes a token
  3. Overburden — triggers

2 other cards care about it too. These are the ones with the most connections.

a creature enters the battlefield — 3,581 cards in Namor the Sub-Mariner's colors can cause this (Namor the Sub-Mariner is one).

  1. Ray Fillet, Wave Warrior — When Namor the Sub-Mariner enters, Ray Fillet, Wave Warrior puts a counter on itself
  2. Pollywog Prodigy — When Namor the Sub-Mariner enters, Pollywog Prodigy puts a counter on itself
  3. Blasting Station — When a Merfolk enters thanks to Namor the Sub-Mariner, Blasting Station untaps itself
  4. Sage of the Falls — When a Merfolk enters thanks to Namor the Sub-Mariner, Sage of the Falls draws you 1 card
  5. Bloodline Pretender — When a Merfolk enters thanks to Namor the Sub-Mariner, Bloodline Pretender puts a +1/+1 counter on itself
  6. Sage's Row Denizen — When a Merfolk enters thanks to Namor the Sub-Mariner, Sage's Row Denizen mills a card
  7. Soultether Golem — When a Merfolk enters thanks to Namor the Sub-Mariner, Soultether Golem puts a time counter on itself
  8. Simic Fluxmage — When Namor the Sub-Mariner enters, Simic Fluxmage puts a counter on itself
  9. Simic Manipulator — When Namor the Sub-Mariner enters, Simic Manipulator puts a counter on itself
  10. Monkey Cage — When a Merfolk enters thanks to Namor the Sub-Mariner, Monkey Cage sacrifices itself

34 other cards care about it too. These are the ones with the most connections.