edhseer Commander synergy, explained
Legendary Creature — Mutant Merfolk Villain
Mana cost: {1}{U}{U}
Flying
Namor's power is equal to the number of Merfolk you control.
static — makes your creatures bigger
Whenever you cast a noncreature spell with one or more blue mana symbols in its mana cost, create that many 1/1 blue Merfolk creature tokens.
triggered — makes that many tokens
What a deck led by this card wants
Causes: create a Merfolk creature token, put a Merfolk creature token onto the battlefield.
Cares about: a Merfolk you control.
a Villain deals combat damage — 255 cards in the game can cause this (Namor the Sub-Mariner is one).
When Namor the Sub-Mariner deals combat damage:
1 other card cares about it too. These are the ones with the most connections.
a Villain enters the battlefield — 268 cards in the game can cause this (Namor the Sub-Mariner is one).
When Namor the Sub-Mariner enters:
a Mutant attacks — 280 cards in the game can cause this (Namor the Sub-Mariner is one).
a Mutant deals combat damage — 280 cards in the game can cause this (Namor the Sub-Mariner is one).
a Mutant enters the battlefield — 286 cards in the game can cause this (Namor the Sub-Mariner is one).
When Namor the Sub-Mariner enters:
a Merfolk deals combat damage — 386 cards in the game can cause this (Namor the Sub-Mariner is one).
a Merfolk enters the battlefield — 397 cards in the game can cause this (Namor the Sub-Mariner is one).
When a Merfolk enters thanks to Namor the Sub-Mariner:
provide a creature to sacrifice — 2,720 cards in the game can cause this.
2,715 other cards cause it too. These are the ones with the most connections.
a creature token enters the battlefield — 2,799 cards in the game can cause this (Namor the Sub-Mariner is one).
When a Merfolk enters thanks to Namor the Sub-Mariner:
a creature token is created — 2,799 cards in the game can cause this (Namor the Sub-Mariner is one).
3 other cards care about it too. These are the ones with the most connections.
a token enters the battlefield — 3,710 cards in the game can cause this (Namor the Sub-Mariner is one).
When a Merfolk enters thanks to Namor the Sub-Mariner:
3 other cards care about it too. These are the ones with the most connections.
a token is created — 3,711 cards in the game can cause this (Namor the Sub-Mariner is one).
When Namor the Sub-Mariner makes a Merfolk token:
17 other cards care about it too. These are the ones with the most connections.
anything attacks — 17,934 cards in the game can cause this (Namor the Sub-Mariner is one).
When Namor the Sub-Mariner attacks:
124 other cards care about it too. These are the ones with the most connections.
a creature attacks — 17,934 cards in the game can cause this (Namor the Sub-Mariner is one).
When Namor the Sub-Mariner attacks:
200 other cards care about it too. These are the ones with the most connections.
a creature blocks — 17,934 cards in the game can cause this (Namor the Sub-Mariner is one).
29 other cards care about it too. These are the ones with the most connections.
a creature enters the battlefield — 19,800 cards in the game can cause this (Namor the Sub-Mariner is one).
332 other cards care about it too. These are the ones with the most connections.
anything enters the battlefield — 26,499 cards in the game can cause this (Namor the Sub-Mariner is one).
52 other cards care about it too. These are the ones with the most connections.