Sakashima the Impostor

Sakashima the Impostor

Legendary Creature — Human Rogue

Mana cost: {2}{U}{U}

How we read this card

You may have Sakashima the Impostor enter as a copy of any creature on the battlefield, except its name is Sakashima the Impostor, it's legendary in addition to its other types, and it has that ability

static — copies a permanent

Return Sakashima the Impostor to its owner's hand at the beginning of the next end step.

activated {2}{U}{U} —

What we read on this card

Causes: copy a creature, anything leaves the battlefield.

Cares about: nothing.

Works well with

a Rogue creature enters the battlefield — 170 cards in Sakashima the Impostor's colors can cause this (Sakashima the Impostor is one).

  1. Cloak and Dagger — When Sakashima the Impostor enters, Cloak and Dagger triggers

a creature leaves the battlefield — 893 cards in Sakashima the Impostor's colors can cause this (Sakashima the Impostor is one).

When Sakashima the Impostor leaves the battlefield:

  1. Dour Port-Mage — draws you 1 card
  2. Imperial Cosmographer — puts 2 +1/+1 counters on itself

5 other cards care about it too. These are the ones with the most connections.

a Human enters the battlefield — 634 cards in Sakashima the Impostor's colors can cause this (Sakashima the Impostor is one).

  1. Captain of the Mists — When Sakashima the Impostor enters, Captain of the Mists untaps itself

a creature attacks — 3,238 cards in Sakashima the Impostor's colors can cause this (Sakashima the Impostor is one).

When Sakashima the Impostor attacks:

  1. Adaptive Omnitool — searches a library
  2. Kindred Discovery — draws you 1 card
  3. Screaming Swarm — mills a card
  4. Imperious Mindbreaker — mills a card
  5. Staff of Titania — makes a token
  6. Inquisitorial Rosette — makes a token
  7. Andúril, Flame of the West — makes 2 tokens
  8. Saw — sacrifices a creature
  9. Ultima Weapon — kills a creature an opponent controls
  10. Throwing Knife — sacrifices itself

44 other cards care about it too. These are the ones with the most connections.

anything attacks — 3,238 cards in Sakashima the Impostor's colors can cause this (Sakashima the Impostor is one).

When Sakashima the Impostor attacks:

  1. ED-E, Lonesome Eyebot — puts a quest counter on itself
  2. Madame Web, Clairvoyant — mills a card
  3. Dawnsire, Sunstar Dreadnought — deals 100 damage
  4. Curse of Verbosity — draws you 1 card
  5. Gossip's Talent — triggers
  6. Alora, Merry Thief — triggers
  7. Twins of Discord — triggers
  8. Great Gilded Boat — draws and discards
  9. Cosmic Cube — triggers
  10. Doom's Time Platform — exiles a card from your graveyard

2 other cards care about it too. These are the ones with the most connections.

a creature blocks — 3,238 cards in Sakashima the Impostor's colors can cause this (Sakashima the Impostor is one).

When Sakashima the Impostor blocks:

  1. Barrow-Blade — strips abilities
  2. Dead-Iron Sledge — kills a creature
  3. Dwindle — kills a creature

1 other card cares about it too. These are the ones with the most connections.

a creature is cast — 3,254 cards in Sakashima the Impostor's colors can cause this (Sakashima the Impostor is one).

When Sakashima the Impostor is cast:

  1. Oketra's Monument — makes a token
  2. Kozilek's Unsealing — makes 2 tokens
  3. The Clone Saga — copies a spell
  4. Customs Depot — draws you 1 card
  5. Bontu's Monument — makes each opponent lose 1 life
  6. Vanquisher's Banner — draws you 1 card
  7. Rhonas's Monument — gives +2/+2
  8. Hazoret's Monument — draws and discards
  9. Aether Barrier — makes a player sacrifice a permanent
  10. Kefnet's Monument — triggers

12 other cards care about it too. These are the ones with the most connections.

a nontoken creature enters the battlefield — 3,316 cards in Sakashima the Impostor's colors can cause this (Sakashima the Impostor is one).

When Sakashima the Impostor enters:

  1. Arni, Humble Scribe — untaps itself
  2. Minion Reflector — makes a token
  3. Overburden — triggers

2 other cards care about it too. These are the ones with the most connections.

a creature enters the battlefield — 3,581 cards in Sakashima the Impostor's colors can cause this (Sakashima the Impostor is one).

  1. Ray Fillet, Wave Warrior — When Sakashima the Impostor enters, Ray Fillet, Wave Warrior puts a counter on itself
  2. Shadow Puppeteers — When Shadow Puppeteers enters because Sakashima the Impostor copies it, its ability triggers again
  3. Pollywog Prodigy — When Sakashima the Impostor enters, Pollywog Prodigy puts a counter on itself
  4. Master of Winds — When Master of Winds enters because Sakashima the Impostor copies it, its ability triggers again
  5. Blasting Station — When Sakashima the Impostor enters, Blasting Station untaps itself
  6. Sage of the Falls — When Sage of the Falls enters because Sakashima the Impostor copies it, its ability triggers again
  7. Bloodline Pretender — When Sakashima the Impostor enters, Bloodline Pretender puts a +1/+1 counter on itself
  8. Sage's Row Denizen — When Sakashima the Impostor enters, Sage's Row Denizen mills a card
  9. Long River Lurker — When Long River Lurker enters because Sakashima the Impostor copies it, its ability triggers again
  10. Monkey Cage — When Sakashima the Impostor enters, Monkey Cage sacrifices itself

33 other cards care about it too. These are the ones with the most connections.

anything enters the battlefield — 6,232 cards in Sakashima the Impostor's colors can cause this (Sakashima the Impostor is one).

  1. Mu Yanling, Wind Rider — When Mu Yanling, Wind Rider enters because Sakashima the Impostor copies it, its ability triggers again
  2. Ultimecia, Temporal Threat — When Ultimecia, Temporal Threat enters because Sakashima the Impostor copies it, its ability triggers again
  3. Spider-Man 2099, Miguel O'Hara — When Spider-Man 2099, Miguel O'Hara enters because Sakashima the Impostor copies it, its ability triggers again

4 other cards care about it too. These are the ones with the most connections.